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Vin

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Everything posted by Vin

  1. You're welcome. There is a detailed briefing for the Red side only as that is how the mission is meant to be played. There are fewer Soviet forces on the map, but they have off-map assets in order to deal with the escaping trucks effectively. It would make a good H2H mission, with the Mujahideen player trying to get all his trucks to escape while the Soviet player does his best to destroy them. I have no idea how much time it would take to convert the mission to a H2H but like I said, feel free to do so. The original author preferred to play solo from the Red side - so that's how he designed the mission.
  2. Yes. The original author deleted a few of his scenarios from the repository because the briefings were too story-like and is no longer active on these forums. I got permission from him to post the scenarios he removed to GameFront - three years ago. The links have been dead on GameFront for years so I posted this scenario to the repository at request of Berto. http://www.battlefront.com/community/showthread.php?t=99470&page=6
  3. --Sound of howling wind and a coffin lid opens-- No H2H in this one. I hope I'm not wasting my time posting this, but now it will be on the Repository for good. Description: Stop the Mujahideen from getting away with the trucks from the Samti deposit. (Play as Red vs. Blue AI only) The scenario should be posted on the Repository within a couple days, watch for the link. You can edit it to make it H2H. Enjoy. --Coffin lid closes--
  4. After unpacking red thunder v100a.brz, in the folder location: sound\bullets and shells\shots I found that there are still sound files in there named for American and British weapons - but using Soviet weapon sounds, so there are some files used by the Soviets that SFX 1.2.5 is overriding. There are also some new files present for other Soviet weapons. The majority of the generic sounds included in Red Thunder are overridden by SFX 1.2.5. One file I would delete from SFX 1.2.5 is garand ping.wav and just use the default sound.
  5. Aris Dust and Smoke Mod Aris Flames Mod Aris HD Explosion Mod Aris Tank Muzzle Fire Aris Gun Muzzle Fire SFX_1.2.5 (By Stephen) Veins_skies_CMBN_v1 Veins_tracers_C
  6. You need to register for the repository separately from the forum in order to download any files.
  7. Thank you for posting a preview of this scenario. I like the briefing screens and the layout of the map as well as the topic. Have a Happy New Year!
  8. After watching a few minutes of the action scenes I think I'm going to watch the entire movie even though I won't be able to understand what is being said. Excellent find.
  9. Eddie removed them because the battles were fictional and not based on historical events. They were also the first ones he created. I really enjoyed the briefings and the battles so I asked him if I could post them again so other people could give them a try. There are so few user-created battles for CMA that I wanted to make them available again to add to the choices.
  10. Hi Eddie, You're welcome, I wish the outcome had been better for me but I still had a good time playing. The AI plan was solid and the way the map was laid out made the battle more challenging. Not having motorized infantry was a logistics challenge in itself, most of the German troops counter-attacking WN 411c were in fatigued condition by the time they reached the point where they could see the trench. The American tanks also ended up dominating some parts of the battlefield after the German AT guns were destroyed/abandoned and the Marders started to run low on ammunition. The failed artillery strike on WN 411c cost me a lot of time in the mission, also ammunition and troops. Because of the hedgerows the line of sight was restricted and it was difficult to call artillery strikes accurately on WN 411c. By the time I had soldiers with a clear line of sight to WN 411c it was too late to call for another strike. You're welcome once again and I hope the videos give you some insight on the different (and difficult) situations that occurred during the battle.
  11. You're welcome, these battles are a good place to start for playing user made content. All three were created by Eddie and are very challenging with excellent map design. Thanks for letting us know what your results were downloading with a different browser. I use Opera 32-bit, but I think IE seems like the best choice for downloads from Gamefront based on your experience.
  12. I just logged out of Gamefront and was able to download with no problem. Try again, I hope the problem does not continue
  13. A movie about a battle during the 2nd Chechen war, shown mainly from the Russian side. It is a made for TV movie that was filmed in Russia. The dialogue is in German, but closed captioning is available in English and other languages. If you have the patience to watch it there is a lot of good action throughout the movie. War Fighter http://www.youtube.com/watch?v=TiCAdRjxGTU&feature=related
  14. I'm reposting this original battle file with permission from Eddie, it was removed from the repository. Hamid's attack on Hill 412 V1.1 http://www.gamefront.com/files/21093730/Hamid's+attack+on+Hill+412+V1.1.rar
  15. I'm reposting this original battle file with permission from Eddie, it was removed from the repository. The Samti deposit raid http://www.gamefront.com/files/21093733/The+Samti+deposit+raid.rar
  16. I'm reposting this original battle file with permission from Eddie, it was removed from the repository. Battlegroup Ivanov V 1.1 http://www.gamefront.com/files/21093727/Battlegroup+Ivanov+V+1.1.rar
  17. Kampfgruppe Rohrbach AAR, Part 2 of 2, the last 55 minutes. Prepared Bocage This position was permanently lost for the duration of the second half. The whole area was well-defended by American troops and tanks. It would not have been possible to retake it with the forces available, there were too many American tanks left and the two Marders at WN 411a were running low on ammunition. WN 411a The two Marders in this area were not moved off the road in the woods. Too many American tanks were present and they would have been vulnerable to attack from many directions. The Marders suppressed the infantry attacking WN 411b primarily, in the second half. A large group of officers (including my main artillery spotter) were caught in an artillery strike in the woods of WN 411a. I had thought they were hidden well enough but they were too closely grouped. While half the group and my main artillery spotter survived (who was also in the process of calling another artillery strike) a couple company HQs and the balance of their squads did not. The Americans were not able to get close to this position thanks to the HMGs located in the WN 411a trenches that had interlocking fields of fire. WN 411b The WN 411b trench suffered an artillery attack early in the second half of the battle, many German soldiers were killed or wounded as shown here: Video: It was after this attack that I decided to reinforce this area with a platoon from WN 411a. There were not enough German soldiers to hold this area effectively after the artillery strike so I was forced to send more. The Americans were reduced to crawling in order to assault WN 411b because of the suppressing fire of three HMGs located in the trenches at WN 411a. There were a couple American soldiers that tried to sneak through the side into the WN 411b trenches. Many of the German soldiers in the trench were hiding to avoid taking further casualties at this point, I had them ambush any Americans attempting to take this position rather than constantly exposing them to fire. There is one American soldier shown in this video that snuck through the obstacles and hedgerow creating havoc in the trench, but he is soon shot by the rattled German soldiers. Video: The reinforcements and the HMGS from WN 411a enabled the Germans to hold WN 411b for the rest of the mission. WN 411c An artillery strike was called in on the hedgerow that runs parallel to the road near WN 411c. German squads are seen here moving into position for assault, waiting for the artillery to cease fire. Close to the hedgerow that is under fire is the German scout squad that was completely annihilated as they approached. Their bodies can be seen at the far right in the video. The artillery strike was called in for this reason, the hedgerow at this point was a death trap where the advancing Germans could not see where they were being shot at from so this was necessary to gain further ground. Video: Here is a close-up of the lead squad moving into position to assault the same hedgerow shown in the previous video. They needed to be fairly close so I could time their assault right after the artillery strike ceased to take advantage of the suppression. Video: At this point the artillery strike on the area was done and then I was able to send in squads to deal with the Americans on the other side of the hedgerow near the road by WN 411c. The first German squad to close in for assault was met with gunfire and took a casualty as shown in this video. There were still a few soldiers left but they were quickly overwhelmed by the Germans. Video: The Germans take out the American HMG near the road to WN 411c here after they gain entry from the hedgerow: Video: I had an entire company with HMG and AT support on the way to assault this area. They came under fire from American troops in the field below on their way to the road near WN 411c. Inside the hedgerow of WN 411c, a surrendered German soldier is shown being shot by Americans on the edge of the hedgerow while more German soldiers rush in only to surrender as well. Many of the assaulting German squads were suffering exhaustion and morale had broken in some. Video: My Artillery spotter at WN 411a called a strike on this house, which had some Americans inside and outside around the perimeter. If this strike hadn't succeeded, the Germans would have been subjected to more gunfire from here in addition to that from the WN 411c trench. There are several surrendered Germans shown in background, two of which changed back to fighting status when more of the German squads were able to assault and occupy this area. Video: This is the last 30 seconds of the mission. I had the equivalent of two platoons in this area in the process of attacking and also two HMGs taking up position on the high point of WN 411c. AT teams were also being moved in to prepare to deal with the American tanks in the area. At this point the AI was doing more than twice as well as me as far as mission points were concerned, so I was granted no overtime, which for me was the only hope of having a chance to win the battle. There were several squads of American soldiers partially hidden by fog of war in the WN 411c trench. Video: When I started this I didn't think I would be documenting a loss, lol. I put in a lot of time playing this battle and wanted to follow through to the end even if it was not in my favor, with this second AAR. The final battle statistics are: German Army Tactical Defeat U.S. - OK: 454, KIA: 119, WIA: 80, MIA: 1, 2 Tanks lost Germany - OK: 321, KIA: 102, WIA: 85, MIA: 7, 2 PaK 38s Abandoned, 1 PaK 40 Destroyed
  18. The scenarios would have to be converted to be compatible with version 1.03, otherwise they won't work. Believe me, I've tried to use them with this version and have no idea of how to make them work short of recreating them. They won't even appear on the battles list. Maybe a generous person with some extra time on their hands will take this on.
  19. Please refer to page 106 of the CMSF manual that is posted online in the section for this game on the Battlefront site. This gives you full details on the conditions that must be present for you to detonate an IED in the game. It should be done exactly the same way in CMA. Here is the link for the manual. http://www.battlefront.com/index.php?option=com_flippingbook&book_id=2&Itemid=223
  20. Even if there are Russian Scenarios and mods I don't know of any sites that would have something available. The mods might be usable but the scenarios wouldn't. CMA was not patched beyond 1.00 for the Russian version so any scenarios made with that version wouldn't work for 1.03. There are most likely very few Russian/CIS players remaining interested in this game for the reason explained in this thread: http://www.battlefront.com/community/showthread.php?t=95206 Battlefront repository is your best bet if you are looking for CMA scenarios and mods.
  21. Further information on this topic: http://fmso.leavenworth.army.mil/documents/battle-for-the-hill.pdf
  22. The 9th Company was one of the best and hardest fighting units to participate in the Soviet-Afghan war. There is a movie about 9th Company (with the same name) but it does not tell the real story of what happened in the Battle. An excerpt from Wikipedia: “As Operation Magistral went on, Soviet commanders wanted to secure the entire section of the road from Gardez to Khost. One of the most important points was the nameless hill designated by its height of 3234m, which was assigned to the 9th company of the 345th Independent Guards Airborne Regiment led by Colonel Valery Vostrotin. The 39 man company was landed on the hilltop on January 7, 1988, tasked with creating and holding a hilltop strong point from which to observe and control a long section of the road beneath and thus secure it for the safe passage of convoys.” http://en.wikipedia.org/wiki/Battle_for_Hill_3234
  23. Kampfgruppe Rohrbach AAR, Part 1 of 2, the first 55 minutes. Prepared Bocage Much of the battle during the first 20 minutes was just hiding the Kampfgruppe and waiting for the Americans to advance. I set ambushes at various distances to do as much damage as possible but when the Americans got started the advance was in waves. If I could do this part over I would have abandoned the Prepared Bocage, the American initial wave of attack was almost unstoppable. It reminded me of a Custer's last stand (except I had plenty of reinforcements). There were some ferocious firefights at the Prepared Bocage, eventually every position on that line fell. Video: I managed to retreat one man from that Bocage section to WN 411b. The men shown in this video making a run for it did not survive long after but managed to do some damage to the enemy. Video: The Prepared Bocage has completely fallen into enemy hands. There were a few pockets of resistance put up by the remaining squads but they too surrendered, died fighting or running (shot in the back, I saw this a few times with some soldiers). Some units that surrendered stayed in the same place for a long time. They generally disappear after awhile. A couple of the German's surrendered soldiers were in an area where there was heavy crossfire. They might as well have made a run for it but one suffered the consequences of sticking around. Video: WN 411a This fortified area has been the place where all German artillery strikes have been called from. When WN 411c fell, mortar and artillery strikes were called on that area, if they had succeeded they would have neutralized a large amount of American troops in that area, instead the strikes were the equivalent of 100 meters off and did no relevant damage. The PaK40 was a great help early on with helping to disable American tanks but it didn't last long. As soon as a spotter got a good look at its crew's position it fell victim to highly-accurate artillery fire, with no chance to get away. Video: The reinforcement of the two Marder IIIs (which I have kept on a slope on the same road they came from) have aided the German side greatly by eliminating infantry and sapping morale and by destroying an M4 Sherman that was advancing on WN 411b. Video: The HMGs from this position combined with the Marders have been of great use in suppressing the attacks on WN 411b, though at this point it still is in jeopardy. WN 411b This position has been taking the brunt of the attack after the Prepared Bocage and WN 411c were overrun. The Americans are trying a concentrated attack on the front and flanking on the side of the road. They had a hard time with the frontal attack due to the two Marder III's that arrived as support that were stationed on the road at WN 411a that used suppressing fire. In addition all HMGs on WN 411a were unhidden and began to open fire on the enemy troops trying to cross to WN 411b. The soldiers on WN 411b also came out of cover and opened fire and the frontal attack was driven back, but there are still American forces trying to flank. Video: The PaK38 here has been a great help suppressing the American advance and even fending off Sherman tanks. Video: When the Americans closed in on the flank the crew had to abandon the gun and the headquarters unit near that area moved to the trenches of WN 411b so that they would not be overwhelmed. The PaK38 in that area was abandoned with one shot left. The Americans had reached a position where they could see the crew and one was wounded. WN 411c Before the Hill was taken by the Americans this Pak38 had a commanding view, this Sherman tank put a stop to that: Video: The Bocage on the hill across from WN 411c has not come under heavy attack yet. Some infantry was sent down the Hill after it was captured but soon met the waiting Germans. Video: As of the last 15 minutes of this section, a counterattack has been launched with all of Gren. Komp. V with the objective of taking back WN 411c. An HMG has been sighted in the bocage on crest of the hill and there are many squads hidden along the bocage of that area as well. An entire squad that scouted that area was lost and those that stopped were unable to escape the gunfire from multiple sides of the hedgrows. All artillery attacks on this area have so far been unsuccessful because of poor spotting. Another one has been called but if it does not succeed there, taking WN 411c will have to be done in another way. One of the Marder IIIs may be used to directly fire smoke on that area, they do not have enough HE or AP shells left to spare so this is part of my backup plan. Gren. Komp. V is in position to attack and once a smoke screen can be laid down on the enemy they will have to take advantage. This will be an uphill attack with the German side having an extreme disadvantage. If the Germans do not take this position the game will be lost. At this point I think it will be logistically impossible to take back the Prepared Bocage. The Americans have too many tanks, they will need to be attacked only from concealed areas. If the Prepared Bocage is to be retaken at all a flanking attack by the Germans would be necessary but only with enough AT troops. As of now this is a German Minor Defeat so it is imperative that the rest of my artillery be concentrated as precise as possible into the WN 411c position and at the crest of the Hill it is on. As I said above though a large amount of direct fire smoke would be my backup plan, there is no way around the crest of the hill without being exposed to gunfire from the heights and to make things worse the Sherman tank detachments are moving forward and the German advance is temporarily stalled until the tanks in the way can be dealt with. The rest of the American artillery strikes have fallen off the mark and German troops have managed to kill several HQ radio operators that approached WN 411a and b that came into line of sight. The second half of this mission is going to be extremely hard but I'm looking forward to the challenge, I just hope my FOs and HQs are up to it too and are able to precisely call in strikes on those critical locations where they need to. The current battle statistics are: U.S. - OK: 520, KIA: 90, WIA: 44, 2 Tanks lost Germany - OK: 401, KIA: 52 WIA: 57, MIA: 5, 2 PaK 38s Abandoned, 1 PaK 40 Destroyed
  24. The second shot fired by the sniper where he changes angle and you can see the whole gun with the barrel smoking is right when the second soldier gets hit. I wish I could've captured the entire thing close up, that sniper never missed. I wasn't able to neutralize all the BDF Tanks in the first version of Battlegroup Ivanov, just that first wave that came up. I stopped playing it after a half hour of playing in real time and wanted to replay it in We-go mode. I read on the forum you were revising it so I decided to wait until 1.1 came out. It was revised to an extent where it seemed new to me when I played the next version. I wasn't sure if the difficulty level could really influence the calculations of the end result earlier, so I checked the CMA manual just now and couldn't find anything indicating it would influence the end result, though it would be easier for the player to achieve a better score just because on lower difficulty levels you have certain advantages (such as reduced fog of war). As for the battle seeming like a campaign, that is good. I have said before that I disliked campaigns, but that stems more from the disappointment of putting in months of time and then losing in the end rather than the idea of a campaign itself. Playing this in sections made it seem like a campaign and also there were multiple fronts in the mission and each had unique circumstances to fight under - three separate battles happening simultaneously on the same map made it seem epic. Using that second Z folder is really useful if you don't feel like dealing with unpacking and repacking mods and it will allow you to override mods in the first Z folder if you have trouble with only using a single Z folder.
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