Battlefront.com Posted March 30, 2010 Share Posted March 30, 2010 In my other bone I gave you guys an in-depth look at the new purchasing system, but it was definitely shy on visuals. Trust me, the current UI graphics are an ugly mix between CM:SF and programmer placeholders. Blech! Which is why I'm making up for it with some screenshots. Please understand that we have a TON of minor graphics tweaks to do. Those of you who have ever tested for us know how quickly they can be cleared up once we get to that part of the schedule. Therefore, don't worry about minor glitches and what-not because we are well aware of them and they will be fixed. Instead you should focus on the new things in these shots: 1. Soldiers now have equipment based on the type of guy they are and what primary weapon is carried. If a guy is a radioman, he has a radio. If a guy has BAR then he has BAR ammo pouches. Etc. 2. Uniforms graphics are now capable of variation. Notice that some US infantry is wearing the older kahki colored stuff, others are wearing the olive drab stuff. 3D objects on the soldiers, such as backpack configurations, can also be varied from soldier to soldier. #1 and #2 help reduce the "Clone Soldier" problem inherent in all previous CM games. 3. The game now supports customized, purpose built buildings in order to add more flavor for lower density (especially) areas. Barns, farm houses, churches, etc. These are distinctly different from the CM:SF style "building block" type buildings, though those are also available for higher density (especially) areas. Obviously without the Middle East look 4. Although it is probably hard to see in these shots, we have a different way of shading the terrain. This makes it easier to see topographical differences. 5. You can also see the amount of detail and care taken making the vehicles. The Priest shot has shadows turned off to make the details easier to see. And no, the ammo racks don't deplete as shells are fired. The game is actually coded to do this, but we found a problem with that... Fog of War. We don't think you should be able to move your camera over the enemy's Marder III or M-10 so you can count how many rounds are left before deciding what to do Since this is a "fluff" feature we have put it aside for another day. A special thanks to the testers who spent time taking cool shots for me to pick from. Great stuff! Steve And without further ado... Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 30, 2010 Author Share Posted March 30, 2010 Link to comment Share on other sites More sharing options...
vetacon Posted March 30, 2010 Share Posted March 30, 2010 Very, very cool - I cannot wait. Bocage looking promising (as well as everything else) ... And I'm first - yay. Link to comment Share on other sites More sharing options...
Drescher Posted March 30, 2010 Share Posted March 30, 2010 That first pic is truly outstanding! The others dont look bad either ;-) Cant wait to get my hands on this, keep up the work guys! Link to comment Share on other sites More sharing options...
General_solomon Posted March 30, 2010 Share Posted March 30, 2010 its good to see forum with laughter and tears of joy. the screens look great, i am dying to play this game. Just don't spend too much time on the campaign, the community will provide enough good that will last us for years to come. also, can wait to tinker with the editor. Link to comment Share on other sites More sharing options...
MeatEtr Posted March 30, 2010 Share Posted March 30, 2010 Sweeeeeeeeeet! Link to comment Share on other sites More sharing options...
Bradley Posted March 30, 2010 Share Posted March 30, 2010 Shot of the buildings great stuff! I'm seeing all kinds of tactical possibilities. Can't be soon enough for sure. Thanks! Link to comment Share on other sites More sharing options...
Dietrich Posted March 30, 2010 Share Posted March 30, 2010 Seeing such assiduously well-built infantry and vehicle models makes my head spin with imaginings of the vast and varied number of mods folks are no doubt going to make. Keep up the awesome work! Link to comment Share on other sites More sharing options...
Chad Harrison Posted March 30, 2010 Share Posted March 30, 2010 Looks amazing Steve! Bocage looks great! Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 30, 2010 Author Share Posted March 30, 2010 Thanks! heh... I just noticed that the SMG ammo pouch in the first shot is upside down! I was looking at it for a while and thinking "something's just not right about it" Steve Link to comment Share on other sites More sharing options...
Migo441 Posted March 30, 2010 Share Posted March 30, 2010 Now we're talkin'! Thanks for sharing! The town one looks like a fierce fight for control of a model train diorama (in a good way). Link to comment Share on other sites More sharing options...
SlowMotion Posted March 30, 2010 Share Posted March 30, 2010 > 4. Although it is probably hard to see in these shots, we have a different way of shading the terrain. This makes it easier to see topographical differences. This would be one interesting thing to see and IMO very useful while playing. Link to comment Share on other sites More sharing options...
jeffsmith Posted March 30, 2010 Share Posted March 30, 2010 WILDFLOWERS !!! There are Flowers in the Grass in the Priest Screenshot If the Grass-mod details are so exact what else can lay in store??? This Truly is to be the Holy Grail of WWII Games Link to comment Share on other sites More sharing options...
Migo441 Posted March 30, 2010 Share Posted March 30, 2010 I wonder what's on fire behind the building... Link to comment Share on other sites More sharing options...
bodkin Posted March 30, 2010 Share Posted March 30, 2010 The guy is actually using the binoculars, I don't think that's in SF. Does it have any in game effects on spotting? Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted March 30, 2010 Share Posted March 30, 2010 I wonder what's on fire behind the building... There are Shermans and there are fires. It is thus a safe bet there are Shermans on fire. It is their typical state of being. *edit* The chances of a Sherman being on fire being explained in greater detail in this classic post. You've discovered a little-known WW2 tank-grog thing here that BTS, in its search for the ultimate in realism, has modeled in CM. I've been waiting to see if anybody else noticed this. Most people assume that the M in US vehicle designations means "Model". Thus, the Medium Tank M4 Sherman would be the "Model #4" Medium tank. This is incorrect. The M actually stands for "Mortality" and the number represents the life expectancy of the vehicle in minutes. Thus, Shermans were rated officially at 4 minutes of survival in a combat situation, which is reflected accurately in CM by having them die on turn 4. After the Sherman had been in production for some time and combat experience had been gained, it was noticed in many cases, particularly for the earlier production runs of Shermans, that the official Mortality rating was a bit optimistic. Thus, the designation was changed to reflect the new data. This involved appending the letter A and another number to the M4 designation, the A standing for "Actually" and the new number being the revised Mortality rating. For example, the M4A2 had a combat-proven life expectancy of "Actually 2" minutes. Later on, the designation system got even more accurate by appending a number in parentheses and the letter W. Despite the widely held conviction that the parenthetical number was the caliber of the gun, what these symbols really meant was that the tank had a 75% or 76% chance of going WHOOSH in a big fireball when penetrated. However, some models of Sherman were so inflammable that calcualtions showed they had a 105% chance of brewing up, so they just left it at that and didn't bother with the W, because they were going to WHOOSH regardless. Towards the end of the war, some Shermans gained an E and another number in their designations. The E meant "Extra Cost" and the number was a designator for the manufacturer, to ensure that company got extra money for making the tank. CM accurately reflects this by making these types of Shermans cost more to buy in DYO. Thus, the M4A3E8(76)W designation meant a tank with an official Mortality of 4 minutes, Actually 3 minutes, cost Extra, and had a 76% chance of going WHOOSH. ------------------ -Bullethead Link to comment Share on other sites More sharing options...
tagge Posted March 30, 2010 Share Posted March 30, 2010 No, but seriously... great bones!!! I'm SO ready for some CM-style WW2 action... Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 30, 2010 Share Posted March 30, 2010 heh... I just noticed that the SMG ammo pouch in the first shot is upside down! I was looking at it for a while and thinking "something's just not right about it" So did I, but I hadn't gotten to the point yet of figuring out what was wrong. Nice shot of the interior of the Priest, BTW. Will we be able to watch the tachometer needle spin around when the driver guns the engine? Michael Link to comment Share on other sites More sharing options...
MikeyD Posted March 30, 2010 Share Posted March 30, 2010 heh... I just noticed that the SMG ammo pouch in the first shot is upside down! I do believe that particular screenshot was made about 20 minutes before corrected kit art was submitted. The outer board is getting to see game Beta work in progress. Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted March 30, 2010 Share Posted March 30, 2010 In my haste to find Bulletheads classic post I forgot to add my appreciation of the graphics. Unlike most wargamers, I'm a complete sucker for shiney graphics. And these look pretty darn good. Interior shot of the HMC M7 are especially nice! Look at that detail! :eek::eek::eek: Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 30, 2010 Author Share Posted March 30, 2010 The burning thing in the city street is a Jagdpanzer IV. I wasn't playing that one, but my guess is the poor little bugger was flanked. Just another reminder why fixed gun designs fell out of favor! CM:SF has binoculars, but they weren't shown visually. They do give a spotting bonus. Steve Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 30, 2010 Author Share Posted March 30, 2010 Elmar, Holy crap that Bullethead post was hysterical! I honestly don't remember that one, but I do miss the good 'ol BH Steve Link to comment Share on other sites More sharing options...
Piecekeeper Posted March 30, 2010 Share Posted March 30, 2010 Great pics! Thanks for sharing. Is the game in beta stage yet? Can you say anything about sound in CM:N? Link to comment Share on other sites More sharing options...
Gpig Posted March 30, 2010 Share Posted March 30, 2010 Wow! Very nice. Looking forward to watching the action unfold. Love the guys sprinting across the train tracks. Gpig Link to comment Share on other sites More sharing options...
Lanzfeld Posted March 30, 2010 Share Posted March 30, 2010 Thanks! heh... I just noticed that the SMG ammo pouch in the first shot is upside down! I was looking at it for a while and thinking "something's just not right about it" Steve This may be a dealbreaker for me. I mean, the game is fundamentally flawed and unplayable like this. EPIC FAIL! Seriously, you guys are the best. Life is kinda tough right now but one thing I am looking forward to is this release. Thank you for your hard work. I will buy multiple copies. BTW Edit: The thread title is scary. Double Edit: The thread title is even more scary with the word "Sticky" in front of it. Also the Bullethead post (number 16) had me laughing so hard Guinness came out my nose. Link to comment Share on other sites More sharing options...
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