Amedeo Posted December 23, 2008 Share Posted December 23, 2008 I am speechless! This patch was a complete surprise because it resolves some issues I thought BFC was not interested to address (i.e. the blue bar and crappy graphics on some NVIDIA cards). And this plus a host of fixes that improve playing experience a lot... Thanks for the Christmas present! If before 1.11 I was not sure I would have got future CMx2 modules and titles, now I am resolved to buy future releases (with the possible exception of CM:SLOD)... so hurry up with that British module! Regards, Amedeo 0 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted December 23, 2008 Share Posted December 23, 2008 It's Fantastic. *sniff*sniff* 0 Quote Link to comment Share on other sites More sharing options...
GSX Posted December 23, 2008 Share Posted December 23, 2008 Its a return to CM I tells ya. The return of the Blue Bar is the most significant feature of listening to your customers BF, hats off to you there. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted December 23, 2008 Share Posted December 23, 2008 That's a lot of new stuff! How much does this patch cost? It's free? That's great!!! 0 Quote Link to comment Share on other sites More sharing options...
Topo Posted December 23, 2008 Share Posted December 23, 2008 Really a big gift, thanks BFC! 0 Quote Link to comment Share on other sites More sharing options...
Phoenix Posted December 23, 2008 Share Posted December 23, 2008 Wow. Dudes actually panic now! Looking good so far. If I could ever get the display driver crash thing resolved I might be able to play a full game without it "white screening" on me when I least expect it. Huh...that's weird. I must have done something wrong. The Marines are missing from my install now. Well...I guess I can download it again and reinstall and it'll be ok? 0 Quote Link to comment Share on other sites More sharing options...
Phoenix Posted December 23, 2008 Share Posted December 23, 2008 When units are "buggering out", the crawl away from the target, which is good I guess, but at the end of the turn they do not change their facing. So they have their backed turned to where the danger is most likely to come from! Yep, I experienced this right off. I had a squad of guys panic and take cover near a wall with their backs to the danger. Well, they really didn't take cover, just kneeled there. 0 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted December 23, 2008 Share Posted December 23, 2008 Don't worry phoenix all you have to do is install the 1.11 Marines patch and not the base game and all will be well. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront Posted December 23, 2008 Share Posted December 23, 2008 Troops who are panicked will skedaddle and end up facing the direction in which they moved. And then they might do some more skedaddlin'. These guys are scared and thinking most about running away. Troops who are not panicked, but make an evasive move, will turn to retain their original facing after the evasive move. These guys are still under control and prepared to fight. 0 Quote Link to comment Share on other sites More sharing options...
Phoenix Posted December 23, 2008 Share Posted December 23, 2008 Oy. What an idiot I am. I downloaded the wrong patch. Doh! 0 Quote Link to comment Share on other sites More sharing options...
mattpeckham Posted December 23, 2008 Share Posted December 23, 2008 Any word on whether the GG version will make it out yet today? 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted December 23, 2008 Share Posted December 23, 2008 I did some blue bar testing: Allah's Fist against the AI. Turn calculations took always less than 10 seconds, so time savings were huge. WEGO became *a lot* better with this one improvement. And the "End of turn..." dialog after watching the movie for the first time was also removed. Improvement almost as good as the blue bar 0 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted December 23, 2008 Share Posted December 23, 2008 Oy. What an idiot I am. I downloaded the wrong patch. Doh! LMAO, I did the same thing. Was staring through freshly opened eyes like a kid coming downstairs on christmas day. Except I was trying to download the patch. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted December 23, 2008 Share Posted December 23, 2008 Night battles with all floating icons off are spectacular. Try this: - "Guarding the Far Flank" (WEGO, Iron Mode). - All floating icons off. - Oddball's Sound Mod (Final). - Hand out the Javelins during setup. - Sit back and watch the action! It's like watching a bloody war film! Well done once again BFC. 0 Quote Link to comment Share on other sites More sharing options...
Nidan1 Posted December 23, 2008 Share Posted December 23, 2008 Anyone know the name of the new campaign that comes with the new patch? Cant find a reference anywhere. All titles in my campaign box appear to be the ones that were there before I loaded the patch. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted December 23, 2008 Share Posted December 23, 2008 There's no new campaign, there's the reworked Marines campaign. It replaces the release version of Semper Fi. 0 Quote Link to comment Share on other sites More sharing options...
Nidan1 Posted December 23, 2008 Share Posted December 23, 2008 There's no new campaign, there's the reworked Marines campaign. It replaces the release version of Semper Fi. Paljon kiitoksia. Hauskaa joulua! 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted December 23, 2008 Share Posted December 23, 2008 Oh yeah, well YOUR mother does it with IRISH sailors! Happy hanukkah! 0 Quote Link to comment Share on other sites More sharing options...
Mikkey Posted December 23, 2008 Share Posted December 23, 2008 perfect patch! thank you BFC!! 0 Quote Link to comment Share on other sites More sharing options...
Fat Dave Posted December 23, 2008 Share Posted December 23, 2008 Hi all, Like everyone here, I am very happy with the 1.11 patch - new features and bug-fixes make for a very solid game which is now even more fun to play. Congratulations to all involved However, one thing that did catch my attention was that the AT3b sagger (?) - minimum range of 500 metres - fired and took out my Bradley AFV from under a 100 metres in a MOUT set-up. I checked the Red fighter team at the end of the game and it was definitely a sagger team ...but...as I replayed the hit (over and over) in detail, it *looked* like an RPG-29 rocket. It came from the house where the sagger team was in, and they were the only ones in there. I am a little confused. Unfortunately, this was the last turn and I have no save game file. Any ideas guys? Cheers David 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted December 23, 2008 Share Posted December 23, 2008 1.11 is simply outstanding. IMAC/bootcamp users you may need an driver update, I did. But it was flawless after that. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 23, 2008 Share Posted December 23, 2008 Fat Dave, Sagger teams are also armed with RPG-18s, which are the equivalent of the M72 LAW. These things are issued to the team for exactly the type of situation you described... to cover dead zones. The practical deadzone for an AT-3 team is about 200-500m range since the RPG-18 can't reach out further than about 200m. Without RPG-18s the deadzone is, obviously, 500m. Steve 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 24, 2008 Share Posted December 24, 2008 Hi all, Like everyone here, I am very happy with the 1.11 patch - new features and bug-fixes make for a very solid game which is now even more fun to play. Congratulations to all involved However, one thing that did catch my attention was that the AT3b sagger (?) - minimum range of 500 metres - fired and took out my Bradley AFV from under a 100 metres in a MOUT set-up. I checked the Red fighter team at the end of the game and it was definitely a sagger team ...but...as I replayed the hit (over and over) in detail, it *looked* like an RPG-29 rocket. It came from the house where the sagger team was in, and they were the only ones in there. I am a little confused. Unfortunately, this was the last turn and I have no save game file. Any ideas guys? Cheers David I'll see if I can duplicate with my trusty Red ATGM tester... 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 24, 2008 Share Posted December 24, 2008 My test results: AT 3 sagger did not fire it's missile at targets under 500 meters. I used targets at 421 meters. I see That BFC has given you the most likely reason...so Merry Christmas and happy New Wargaming! 0 Quote Link to comment Share on other sites More sharing options...
Lt.Chris Posted December 24, 2008 Share Posted December 24, 2008 Looks impressive however i have the paradox version of CM, any idea when the paradox version of 1.11 is comming out? 0 Quote Link to comment Share on other sites More sharing options...
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