TufenHuden Posted August 26, 2005 Share Posted August 26, 2005 Please keep it ...... Link to comment Share on other sites More sharing options...
The_Enigma Posted August 26, 2005 Share Posted August 26, 2005 huh ... what! they want to get rid of PBEM??!?!?! :eek: nooooo, i love pbem it rocks! Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 26, 2005 Share Posted August 26, 2005 They dont WANT to. They might HAVE to. With all the extra goodness they are putting in, filesizes may become excessive for sending through mail. Link to comment Share on other sites More sharing options...
bitterboy101 Posted August 26, 2005 Share Posted August 26, 2005 I think if they do that they'll lose a lot of customers... Link to comment Share on other sites More sharing options...
Soddball Posted August 26, 2005 Share Posted August 26, 2005 Originally posted by Elmar Bijlsma: They dont WANT to. They might HAVE to. With all the extra goodness they are putting in, filesizes may become excessive for sending through mail. File size shouldn't be that much of a bother. My GMail account will send and receive attachments of 10MB, which is 100 times the size of a typical QB PBEM file. Link to comment Share on other sites More sharing options...
Andreas Posted August 26, 2005 Share Posted August 26, 2005 And about 5x the size of a number of PBEM files of those scenario PBEMs I currently have going on, and less than 2x the size of some PBEMs I had in the past, so it can very easily become a problem. I think we have gone round that particular block, and by now I would expect that whatever BFC have decided to do they have coded. They have also said that they want to keep some form of asynchronous file exchange mode in, IIRC. Maybe looking at HistWar can give us a clue as to how that is done. Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 26, 2005 Share Posted August 26, 2005 Originally posted by Soddball: File size shouldn't be that much of a bother. My GMail account will send and receive attachments of 10MB, which is 100 times the size of a typical QB PBEM file. I dont know what QBs you are playing but my turn movies easily get to 1mb. 2mb and higher isnt too rare either. With all the new bells and whistles 10mb might very well be reached. And not everyone uses G-Mail so their mailboxes might fill rather quick! Steve himself said they are really trying to get it in. They arent stupid so ofcourse they are trying that. Nor should we be under the impression we were given the heads up on this issue just to mess with our minds, if it was easy to implent PBEM they wouldve done so and kept quiet about the whole thing. Link to comment Share on other sites More sharing options...
Ace Pilot Posted August 26, 2005 Share Posted August 26, 2005 Originally posted by Andreas: They have also said that they want to keep some form of asynchronous file exchange mode in, IIRC. Maybe looking at HistWar can give us a clue as to how that is done. What methods of asynchronous file exchange are there other than PBEM? Thanks. Link to comment Share on other sites More sharing options...
Sgt Steiner Posted August 26, 2005 Share Posted August 26, 2005 I appreciate the problem here with file sizes but this would be a major blow to lose Pbem !!! I do hope they find some workaround........... Link to comment Share on other sites More sharing options...
crocky Posted August 26, 2005 Share Posted August 26, 2005 Yes agree PBEM is probably 98% of the games I have played since CM came out .... would be a killer for me if it wasnt there Link to comment Share on other sites More sharing options...
Other Means Posted August 26, 2005 Share Posted August 26, 2005 Originally posted by Ace Pilot: </font><blockquote>quote:</font><hr />Originally posted by Andreas: They have also said that they want to keep some form of asynchronous file exchange mode in, IIRC. Maybe looking at HistWar can give us a clue as to how that is done. What methods of asynchronous file exchange are there other than PBEM? Thanks. </font> Link to comment Share on other sites More sharing options...
Zweihorn Posted August 27, 2005 Share Posted August 27, 2005 Please keep PBEM. Not everyone has the time to play an online game in one piece. [ August 26, 2005, 11:20 PM: Message edited by: Zweihorn ] Link to comment Share on other sites More sharing options...
GreenAsJade Posted August 27, 2005 Share Posted August 27, 2005 Other methods: async game server is one. Your game connects to the server when you want to play and finds out the state at that time. When you ve played your move it uploads the state to the server again. Of course, the same amount of data might have to be transferred, but it wouldn't have to be wrapped up in an email and subject to ISP email size constraints. If the server actually did the calculations and saved the game state, then maybe less would need to be downloaded to your machine: just the movie info. Of course this latter suggestion is a somewhat radical change in mechanics: perhaps unlikely at this point. GaJ Link to comment Share on other sites More sharing options...
GJK Posted August 27, 2005 Share Posted August 27, 2005 Originally posted by GreenAsJade: Other methods: async game server is one. Your game connects to the server when you want to play and finds out the state at that time. Then you're asking BFC to run servers to hold/support all this data or to outsource that at a cost to a 3rd party. And when the server crashes and turns are lost, who is everyone going to start yelling at? Yes, you GaJ. I wonder if some sort of a bit torrent thingie might be possible. Everyone playing and currently online helps push small packets of data (pieces of people's turns) behind the scenes. Lots of variables here too though, obviously. Link to comment Share on other sites More sharing options...
GreenAsJade Posted August 27, 2005 Share Posted August 27, 2005 Like I said - a bit too radical of a suggestion - mostly intended to illustrate that there are other options for asynch than PBEM. Note that server based play would be a new business model too: pay for play instead of pay for a CD becomes possible... GaJ Link to comment Share on other sites More sharing options...
hellfish Posted August 27, 2005 Share Posted August 27, 2005 I would sacrifice PBEM in a heartbeat if it meant we could have true multi-multi player. I've got a gang of 5 other guys I play with on a fairly regular basis and besides TacOps there are absolutely no wargames that we can play all together. Plenty of FPS and sim games, but we all like CM and want to play together. Link to comment Share on other sites More sharing options...
TufenHuden Posted August 27, 2005 Author Share Posted August 27, 2005 Winzip..... Link to comment Share on other sites More sharing options...
mrbadexample Posted August 27, 2005 Share Posted August 27, 2005 Winzip never did much to shrink the size of .TXT files for me - maybe I have a different version. Link to comment Share on other sites More sharing options...
acrashb Posted August 27, 2005 Share Posted August 27, 2005 Hear, hear. Size? It doesn't matter - http://www.yousendit.com/ - up to a gig. 56k players will be in trouble, but they already are. Link to comment Share on other sites More sharing options...
Caesar Posted August 28, 2005 Share Posted August 28, 2005 The files are already compressed. Winzip will not make the tranmission shorter, in fact it will make it slightly longer Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 28, 2005 Share Posted August 28, 2005 Just to restate what has been said in some long and heated threads before... We want PBEM in. Very much so. We fully understand the importance of it. However, we might (and I stress MIGHT) run into technical issues that nix the feature. We don't think this will happen, but we don't want to promise something that we aren't very sure we can deliver. The whole problem with the previous debates is that people, emotionally, wanted us to promise that no matter what it will be in. And that is something we can not do. Sometimes a moment of clarity hits me and I can understand why telling lies is so routine in game PR as well as the rest of the world. And when I realize this I am tempted to give into the Dark Side. But I get over it and instead wind up wasting a few days yelling back at people who are yelling at me. Someday I'll get tired of it and lie instead. That day ain't here yet Steve Link to comment Share on other sites More sharing options...
Tagwyn Posted August 28, 2005 Share Posted August 28, 2005 Good for you Steve!! Keep it up. Tag Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 28, 2005 Share Posted August 28, 2005 Originally posted by Battlefront.com: Sometimes a moment of clarity hits me and I can understand why telling lies is so routine in game PR as well as the rest of the world. And when I realize this I am tempted to give into the Dark Side. But I get over it and instead wind up wasting a few days yelling back at people who are yelling at me. Someday I'll get tired of it and lie instead. That day ain't here yet Steve Classic! Link to comment Share on other sites More sharing options...
Kanonier Reichmann Posted August 28, 2005 Share Posted August 28, 2005 Originally posted by Tagwyn: Good for you Steve!! Keep it up. Tag What....lying? Regards Jim R. Link to comment Share on other sites More sharing options...
Salkin Posted August 28, 2005 Share Posted August 28, 2005 Originally posted by Elmar Bijlsma: </font><blockquote>quote:</font><hr />Originally posted by Battlefront.com: Sometimes a moment of clarity hits me and I can understand why telling lies is so routine in game PR as well as the rest of the world. And when I realize this I am tempted to give into the Dark Side. But I get over it and instead wind up wasting a few days yelling back at people who are yelling at me. Someday I'll get tired of it and lie instead. That day ain't here yet Steve Classic! </font> Link to comment Share on other sites More sharing options...
Recommended Posts