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mrbadexample

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About mrbadexample

  • Birthday 02/06/1977

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  • Location
    NYC
  • Interests
    Wargaming, Drinking.
  • Occupation
    Writer

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  1. So sometime today on a certain site that shall go unmentioned a certain game about a certain fictional future conflict in the middle east had its flawed and extremely annoying copy/piracy protection cracked and is now free to be distributed across the internet for zero samoleans... which means that the only people who have to suffer with the ridiculous registration scheme are the people who actually paid for the product. Bravo Battlefront, keep draggin' your feet on CMC while you're at it -Your Frenemy (best/worst?)
  2. Winzip never did much to shrink the size of .TXT files for me - maybe I have a different version.
  3. Oh well - should have read the sticky first - guess you guys have already finished with this stuff! Fuggedaboutit
  4. Well - I think it's just silly to have 12 men firing at a single target, especially if it's less of a threat. Couldn't the default engagement SOP easily be left as is but with the potential for fire splitting? A squad leader with command of a Light MG and four rifleman couldn't give the order to lay down covering fire with the mg on one flank while the rifleman engaged other targets that were moving/exposed/charging? I don't think it's micromanagement, but it is more realistic with few or no drawbacks. The same could be done with Tanks/AFV's. Many times I have read accounts of the Tank driver engaging infantry with the hull mounted MG while the Commander directed fire from the Main gun and/or coaxial MG. Why not be able to direct this too?
  5. Very true but individual soldiers no doubt fired out of self defense often - even if they broke fire discipline to do so. I was thinking of using the simple numerical system, broken down into chunks representing weaponry, i.e. if a MG is worth 20 points and a squad has a MG and two rifleman (each worth say 5 points) than you could break down the available fire dispersion into 20-5-5 (three attacks/lines of fire). So when a target is engaged with all firepower available it would read 30 points on the line. If you wanted to break it up into 3 attacks you could have 3 lines, two with a 5 firepower rating and one with a 20 - this would maintain the realism of 1:1 soldiers without the graphical problems of putting 12 miniature men in a small space.
  6. To each his own but I think that 1:1 representation is really going to blow out a good bunch of people who don't have Graphics cards. Of course I could be wrong ! If there is a Low and High Graphics mode that would solve both problems but I think that sort of thing gets expensive to develop.
  7. One of the thing that has always bugged me was the impossibility of applying an infantry squad's fire to more than one target! It doesn't make much sense that every man in a unit would fire at one of two squads charging their position ... they would probably fire at both in an attempt to stave off death Since Firing Arcs work so well how about Target Fire Distribution %'s ? It would be so easy since CM models firepower in such a simple way. Couldn't an infantry squad apply say 10% to one target, 50% to another, 40% to another - etc? Also - I like the aquad based system - no need to model 1 to 1, especially when you can split squads.
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