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Ace Pilot

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Everything posted by Ace Pilot

  1. If the windows of that car are heavily tinted (as they appear to be in the photo), how would you confirm that your target was neutralized?
  2. Have you thought about using the student's names (if you know who has signed up) for various units they'll be commanding? Might increase the immersion factor for them.
  3. Whoa, whoa, WHOA! Low payoff? The ability to recreate DeanCo's "Monster Army Truck Race" scenario alone is worth the effort! See this thread for additional details. You game designers just never get it, do you?
  4. That terrain looks rather urban in nature. I thought TOW was not going to focus on city fights. :confused:
  5. True, but Steve gave a pretty strong indication in this post that sales have declined from CMBO to CMBB to CMAK, despite your, my and aka_tom_w's efforts to the contrary.
  6. Don't most game companies want to avoid longevity? If you are still happy playing the game 12 months later, you have less desire to buy the company's next game version that was cranked out 6 months ago. I thought this was one of the fundamental business problems of the CMx1 series - the long-lasting popularity of the early versions cut into sales of later versions.
  7. Only because he couldn't get into Annapolis.
  8. Holy cow! I have to train my soldiers??? How long are these scenarios going to be?
  9. This game clearly doesn't work for you. Why do you keep playing?
  10. I'll bet BFC took into account how the earth's acceleration due to gravity changes as you move from the equator to the poles.
  11. Just curious - what makes you say the people at Janes could get their hands on more accurate information than your people could?
  12. On those rare occasions when a Team is spread across more than one Action Spot, what possible issues could arise?
  13. "The reason you can't hear me is because you're firing your mortars at your end, and they're dropping here, on our end!"
  14. Thanks for finding that, Cpl Steiner. I obviously missed it.
  15. Yes - see what I quoted above. Steve posted it way back in February 2005. Just to be clear, I'm talking about LOS (can the target be seen?), not spotting (has the target been seen?). I may have missed it if Steve posted a LOS/LOF modeling explanation since February 2005. But, based on this post from Steve (also from February 2005), I would have thought there would have been an easily found thread on it: From this, it sounds like the LOS/LOF model should be complete at this point. I'm just interested in hearing how they integrated the LOS/LOF model with the graphical depiction and what abstractions, if any, they used.
  16. But this illustrates the conundrum. Steve has already said that the hardware can't handle 1:1 LOS/LOF, so, without 1:1 LOF, what determines which individuals (i.e., which half of the squad) have LOS/LOF? If that is the case, then aren't you saying that the graphical depiction of individual soldiers isn't really conveying their actual position? That it is just an abstraction? That could be how it is handled, but I thought Steve had said that the graphical depiction of individual soldiers would be more than just eye candy. These types of situations are why I think it would be interesting to hear from Steve how they decided to handle the LOS/LOF problem, given the use of 1:1 graphical depiction.
  17. In CM, hull-down was a binary function - you either were or were not hull-down to a specific point. Will this be the case in ToW or will it be a more linear function? Will tanks have the option to go hull-down, or turret-down? Will a vehicle peaking around a building corner expose only a small part of itself to fire?
  18. Steve posted the following here about modeling LOS/LOF. He later indicated that he would share the solution that they ultimately implemented. Maybe we can pester him into posting it. I think it will be one of the more interesting aspects of CMx2 - reconcilling 1:1 graphical representation of units with LOS/LOF that is not 1:1.
  19. I think you give yourself too much credit.
  20. You have some truly serious issues.
  21. Is there any possibility that the big news is a single-player campaign add-on for CMx1?
  22. Actually, Moon said at the end of 2004 that CMX2 was originally set for release in late 2005.
  23. One thing CMBB has that neither CMBO nor CMAK has is factory tiles - giving the ability to create large buildings with long internal LOS. Makes those city maps a bit more interesting.
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