ptwobjb Posted August 31, 2007 Share Posted August 31, 2007 I waited until 1.03 to buy the game. I am very impressed! It really seems to be coming together. One suggestion for graphics: update the background graphic that seems to be the same background from CMAK. Would really add to the ambiance. jb 0 Quote Link to comment Share on other sites More sharing options...
MirabelleBenou Posted August 31, 2007 Share Posted August 31, 2007 Some comparison screens for the new graphics (before/after) : 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted August 31, 2007 Share Posted August 31, 2007 So far 1.03 seems pretty cool. One BUG I am having though is that sometimes vehicles will stop moving along their plotted courses when they reach the start of the next segment in their plotted path, dont remember seeing this in 1.01 or 1.02. I'm have to replot to get them moving. The bug is occuring maybe once out of every 15 or 20 multi part vehicle patchs. Also, I really dont know if my very bad game performance is a bug or not, maybe you all or someone from BF could tell me. Its been this way since the beggining. I'm getting really low framerates with this hardware config on these settings. I'm running CM:SF on balanced level graphics. OS: Windows XP pro MOBO: Intel DG965wh CPU: Core 2 E6600 RAM: 2GB of DDR2 800 GFX-Card: ATI Radeon X1900 Sound Card: Creative Audigy 2zs all drivers/bios current Sound like a bug or is the game just this way? thanks for any help 0 Quote Link to comment Share on other sites More sharing options...
teeps Posted August 31, 2007 Share Posted August 31, 2007 1.03 is great, thanks BFC. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 31, 2007 Share Posted August 31, 2007 Well, I'm happy to see that the beta is over. I'll be ordering the game when it comes out Enormous improvement in FPS. I can do BM-21 bombardments on big maps without lag. It used to cause slideshow- framerate. Now it flies. [ August 31, 2007, 11:25 AM: Message edited by: thelmia ] 0 Quote Link to comment Share on other sites More sharing options...
BeauCoupDinkyDau Posted August 31, 2007 Share Posted August 31, 2007 The graphics "upgrades" just look like some improved textures. Big whoop--CMx1 modders have been doing that for years. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted August 31, 2007 Share Posted August 31, 2007 Originally posted by BeauCoupDinkyDau: The graphics "upgrades" just look like some improved textures. Big whoop--CMx1 modders have been doing that for years. And your point is? 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted August 31, 2007 Share Posted August 31, 2007 The new graphics are a real hit for my PC though, even aggravated by the fact that I have the laptop version of a GeForce 8600 . 0 Quote Link to comment Share on other sites More sharing options...
kajones1644 Posted August 31, 2007 Share Posted August 31, 2007 Yet to download patch as I am away for the weekend but cant wait. I notice from the patch notes that v1.02 saved games are not compatable with v1.03. Does this also include saved campaign? Please tell me I dont have to start all over again. 0 Quote Link to comment Share on other sites More sharing options...
tc237 Posted August 31, 2007 Share Posted August 31, 2007 Originally posted by BeauCoupDinkyDau: The graphics "upgrades" just look like some improved textures. Big whoop--CMx1 modders have been doing that for years. That is what an "upgrade" is. If the new textures are better then old textures it is an "upgrade". What is your definition of a graphics upgrade? 0 Quote Link to comment Share on other sites More sharing options...
Exel Posted August 31, 2007 Share Posted August 31, 2007 The 1.03 readme says it has added a new "Show All Move Paths" to the hotkeys menu. I looked into the hotkeys.txt and it isn't there. It also doesn't have any of the new default hotkeys mapped, but instead has the default command tab keys assigned, so I can't edit the direct hotkeys there without adding all the rest of them manually too. Why don't the game hotkeys match with the ones assigned in hotkeys.txt? What have I gotten wrong? :confused: 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted August 31, 2007 Share Posted August 31, 2007 Originally posted by tc237: </font><blockquote>quote:</font><hr />Originally posted by BeauCoupDinkyDau: The graphics "upgrades" just look like some improved textures. Big whoop--CMx1 modders have been doing that for years. That is what an "upgrade" is. If the new textures are better then old textures it is an "upgrade". What is your definition of a graphics upgrade? </font> 0 Quote Link to comment Share on other sites More sharing options...
mystro Posted August 31, 2007 Share Posted August 31, 2007 This is the version that should have went to the reviewers but it certainly shows why BFC is so well respected and has a patient,loyal following (there are exceptions naturally but they would have slammed CM-1.0 also) they (we) know BFC will deliver..thanks. Anyway..did I miss the patch notes which show the Show All Waypoints/Paths command? 0 Quote Link to comment Share on other sites More sharing options...
Mud Posted August 31, 2007 Share Posted August 31, 2007 Show All Waypoints defaults to Alt-P; only visible when a unit (any unit) is selected. Results in the interesting case where you may not have awareness of the locations of other units, but you have full awareness of their move orders. Edit -- might be any friendly unit; I didn't check with hostiles. I haven't edited my keymap at all. 0 Quote Link to comment Share on other sites More sharing options...
mystro Posted August 31, 2007 Share Posted August 31, 2007 Originally posted by kajones1644: Yet to download patch as I am away for the weekend but cant wait. I notice from the patch notes that v1.02 saved games are not compatable with v1.03. Does this also include saved campaign? Please tell me I dont have to start all over again. I UL'd it this AM..my save campaign seem's to be OK so far. 0 Quote Link to comment Share on other sites More sharing options...
kajones1644 Posted August 31, 2007 Share Posted August 31, 2007 Mystro Thanks for the info. I am now looking forward to Monday evening even more. 0 Quote Link to comment Share on other sites More sharing options...
Exel Posted August 31, 2007 Share Posted August 31, 2007 Originally posted by Mud: Show All Waypoints defaults to Alt-P; only visible when a unit (any unit) is selected. Can I reassign it somehow? I really don't fancy using a key combo when I can use dedicated hotkeys (P being another command risks that being activated instead if my Alt keypress does not register for whatever reason). 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 31, 2007 Share Posted August 31, 2007 you can also pull up your hotkeys menu and see all the hotkeys on screen 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted August 31, 2007 Share Posted August 31, 2007 Yes Steve I have an ATI card - any word from them? 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 31, 2007 Share Posted August 31, 2007 I don't think we're talking about new textures so much as a new way of displaying the old ones, though - I thought there were new methods in place of displaying the old textures and "doodads" on the map which is what is giving the new look so much more depth, rather than just a simple set of new skins. So it goes a little deeper than just "graphics" and actually represents changes to the code, if I've read KwazyDog's comments correctly.Dorosh is correct. The textures changes only work because of significant recoding work, which is also resulted in some (slightly) unexpected framerate improvements. So it is a "big whoop" since no modder could have made v1.02 look like v1.03 no matter how skilled. Fireship4, Yes Steve I have an ATI card - any word from them?None since they received all the information they need to fix the problems Steve 0 Quote Link to comment Share on other sites More sharing options...
wunwinglow Posted August 31, 2007 Share Posted August 31, 2007 Monster improvements, although it highlights even more brutally how much I need a new PC! Tim 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 31, 2007 Share Posted August 31, 2007 "The graphics "upgrades" just look like some improved textures.' Um... no. In the highest quality setting you get something like four different photo-realistic textures overlaying eachother in coordination with foliage types for maximum effect. Its a quantum leap ahead of CMx1! I should know, I've done my fair share of CMx1 terrain mods. If your computer's set for some lower setting like 'Balanced' or below then you probably are just looking at the simplest texture upgrades. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted August 31, 2007 Share Posted August 31, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Kwazydog Posted August 31, 2007 Share Posted August 31, 2007 Originally posted by BeauCoupDinkyDau: The graphics "upgrades" just look like some improved textures. Big whoop--CMx1 modders have been doing that for years. As has been mentioned, the changes are far moee involved than texture swaps. We now use a combination of texures for each terrain type so that we remove the majority of the ugly repetition issue we had in CMx1, which also allowed us to adjust the code to show much more detail at a distance. On top of those changes we adjusted the way the lighting engine reacts to terrain to help bring out the elevation detail of the terrain. Hope that helps explain the details. Not that the new multi-texture terrain is only available in better or best modes. Dan [ August 31, 2007, 05:48 PM: Message edited by: KwazyDog ] 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted August 31, 2007 Share Posted August 31, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
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