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Exel

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Everything posted by Exel

  1. I don't see why the issue is so complicated, Steve. You already have a code for tank crews automatically buttoning up. Commanders are head out the hatch with Open Up and will use their M2 unless ordered to button up or the automatic behaviour kicks in. Other vehicles (Stryker) automatically unbutton to load the depleted roof MG in certain situations deemed safe (they don't do it under fire, correct?). Hence, the following: Loaders too should man their MG when Open Up, like commanders do, and automatically button up when the commanders do or when the main gun is engaged. This is
  2. Dynamic campaigns are ages better than linear scenarios. I always tend to lose interest in linear campaigns before I play them through, because there's no feel of anything you do making any difference. The only exception is probably C&C, and only because of the human acting in between missions that actually make the plot interesting.
  3. Every community needs its village idiot, I suppose..
  4. While that is true, what's more relevant is that Sparky has, according to all evidence, never been shot at or never been anywhere near a combat zone. Sparky has been found giving various, mutually exclusive credentials for himself, including deployments that squarely conflict with his self-proclaimed date of birth. When asked about his service record, he either goes mental, ignores the question completely or gives one of his many randomly chosen false records. What's really scary is that he really is an active-duty soldier in the US military, and a 2nd Lieutenant no less. To date all evidenc
  5. Sparky, who also goes by various internet aliases, including one female one, thinks, among other things, that US troops today should carry a Soviet SKS automatic rifle - the predecessor to AK-47 - as a backup to US weapons, because it can be reloaded from WWII-style stripper clips. Apparently in his imaginary world stripper clips are as common as mushrooms on an LSD trip. He thinks that the US is losing in Iraq solely because the M113 is not called the "Gavin" and because those are not used in place of superior vehicles. "Gavin" is his solution to everything. If you need to make pigs fly, y
  6. I thought it's been explained many times now that it's the job of the loader to man the mg when he's not loading the main gun or the tank is not sealed shut for other reasons. Specifically there's absolutely no reason for the loader to *not* man the mg when the vehicle is "OPEN UP".
  7. You maintain the loader should not man the 240 and not reload it when necessary even when the main gun or coax are not being engaged? That is his second most important task at all times! If he's not loading the main gun, he's up manning his MG and watching out for threats with his own eyes. He has no reason to stand uselessly under a closed hatch unless the vehicle is specifically covering from incoming fire or from NBC threats. Likewise the commander has no excuse not to reload his MG when not engaging or not being engaged. If there's a lull in the battle it is the first duty of all crewmem
  8. I don't know if that's the case in CM, but sabot rounds should be effective against infantry in buildings as well. APFSDS punching through a concrete wall will send all kinds of nasty **** flying around the room, enough to give anyone inside a really bad day. HEAT is of course even more effective, but the game should permit the use of sabot rounds as well if other ammunition is out, at least if the buildings are manually targeted. If it doesn't already that is, haven't tested. Other than preference for HEAT, sabot rounds aren't usually used in built-up areas because they'll penetrate the
  9. If the loader gets it, the gunner takes his place. You need to keep loading the main gun AND the coax to keep the tank in the fight. The TC can assume the role of the gunner, but because he also needs to keep commanding the tank, he will take over the gunner's controls from his own position. His ability to aim the main gun is slightly reduced, but he can control the turret and the .50 from the TC position. Not sure if that is possible in M1A1, but it is in M1A2.
  10. I would disagree, simply judging from all the footage from Iraq even during the 2003 war. You have plenty of videos in YouTube showing commanders and loaders actively engaging with their MGs. From my training I can say that the TC's primary job is to keep good situational awareness and command over his unit. That requires sticking your head out the hatch. If the vehicle is taking fire, then you'd button up, but you unbutton as soon as you break contact. While the TC is unbuttoned and the gunner is not engaging with the main gun, then the loader is unbuttoned too and manning the 240. When out
  11. You are picking the game up at a good time. CMSF in 1.08 has reached a very playable and enjoyable state.
  12. I'd appreciate if BFC didn't override US Army logic with their own. If the vehicle hasn't been ordered to button up and the vehicle is not engaging with its main gun, the loader should stay "topside" and man the machinegun. Likewise if either roof machinegun is empty and the vehicle is not engaging or is not immediately threatened, the crew should automatically reload the machineguns. That's standard procedure, and is the only logic that can be logically expected. You may have a different logic, but how should be players be able to anticipate what that is? Especially since you don't apply the
  13. And yet it is the job of the loader and, in the Abrams, the TC to cover the flanks of their vehicle with their MGs. See YouTube videos of M1s advancing into Baghdad. The gunner engages priority targets while both the loader and TC fire their machineguns and handguns at secondary targets. The loader and TC should be able to engage a nearby enemy AT team even when the gunner is busy engaging a BMP at distance.
  14. So too can the T-90. The NSVT is stabilized and is slaved to its own FCS.
  15. The rule of thumb taught to us was the loader is up if the TC is up, and buttons up when the TC buttons up. I'm not sure if that's the American procedure too, but I would think so. At least it would make more sense game-wise. The unbuttoned loading sequence should be automatic for all vehicles when there are no threats in sight. If there are, then the vehicle shouldn't auto-open up no matter what, be it Stryker or Abrams. The key here is to have same behaviour logic to all vehicles.
  16. The fact that different "rules" for crew behaviour exist for different vehicles is a real problem that needs to be addressed. Especially when the game gives you NO information about which vehicle needs to be in what mode to reload or fire a said weapon. It's not fun guessing if I need to keep the crew of this and that vehicle "Open Up" or not to reload or fire a give weapon of theirs.
  17. Duh! Thank you. I only play WEGO so don't use em. I lobbied for their use to be restorted but found out why they are not allowed in WEGO.</font>
  18. The red buttons in the GUI, one with the ball and one with the arrows. I don't know what their difference is, both seem to do the exact same thing - cancel all waypoints. And we're trying to request a new feature. If you don't handicap yourself with the tabbed commands, you'd have plenty of commands with just one click away...
  19. How do you delete waypoints without deleting the whole string of waypoints? That workaround really is not an option for RT play in any case. Here's waiting for a Move to LOS command along with Target Arc L/H.
  20. This would be a most useful command to have.
  21. So is this just new scenarios or are there some new gameplay features too? Anything new for the base WWII game?
  22. Speaking of the Combat Commands, we definitely need a separate Target Arc Light/Heavy commands, so you can set up ambushes for tanks only, for instance.
  23. Will you ever bring those changes into CMSF?
  24. This behaviour makes perfect sense with one target command, or when the unit is acting on its own. But if you repeat the target command to fire the last Jav, they should follow the order.
  25. If it helps, the troops in question were all engineers. Haven't had the same problem with other infantry types in 1.07 or 1.08. I know, and I respect that knowing that the TacAI will eventually get better and better. But what issues remain are always that much more apparent in WeGo games since you can't intervene with the orders mid-turn, so I naturally hope that those issues get fixed fast. I am aware of Bradley's not being able to fire on the move, but even when stationary in perfect firing positions I have immense trouble getting the Bradleys to use their TOWs without manual target
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