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wunwinglow

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About wunwinglow

  • Birthday 09/08/1958

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  • Website URL
    http://www.kipperboxes.co.uk

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  • Location
    United Kindom, South West
  • Interests
    Modelmaking, 3D, simulation wargames
  • Occupation
    Rapid Prototyping Technician

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  1. If there isn't a switch to kill the music (yet...) can anyone point us at the file responsible so we can, um, fix it, ourselves. I find the music very intrusive too, and I haven't bought the full game yet....... Tim PS Oh, 'Search' is your friend. Found it. Apologies. And thanks. I'm off to buy the full game now....
  2. Lets just hope Corporal Arendonk is in the right place at the right time if and ever one needs firing for real..... Tim
  3. Pity the customers can't design their own vehicles, as they can in programs such as Microsofts flight sim series. It isn't easy, but with thousands of dedicated customers, design and painting software, tutorials, add-ons for free and purchase, the base program has a couple of dozen aircraft and a bunch of basic, and not so basic airfields, but the number actually available to the customer must run to thousands and thousands. And most have been done by gifted enthusiasts, for free. Just a thought.... Tim PS Heres a Sea Fury I did a few years ago for Combat Flight Simulator. It had working undercarriage, flaps, prop, control surfaces, canopy, arrestor hook, cooling gills. It had alternate ordnance loads, bombs, rockets, fuel tanks, guns, all of which 'worked'. It had alternate colour schemes, and flew pretty well too. I can't think that a tank would be any more complicated....
  4. Where are the monkeys throwing bones in the air? Tim
  5. Sepia Khaki, with scratchy film effects, so it looks like 60 year-old Kodachrome..... Or 60 year-old Agfacolor from the Axis perspective! Tim
  6. Steve, can I say I REALLY appreciate the spacebar menu addition, it has improved my playing of the game immensely, apart from all the other 1.06 tweaks. So many thanks indeed! Wunwinglow PS You didn't think I'd REALLY wipe SF off my hard drive, did you?!
  7. Perhaps snipers should sight their weapons in all 4 cardinal directions, and at maybe 4 different latitudes, then write out a correction card, like they have on magnetic compasses. It was weird seeing metric inches, by the way! Isn't it wonderful that the country that threw off the shackles of British Oppression in 1776 is now the only country in the world still using Imperialist feet and inches... I must show my kids, they will be highly amused! Tim
  8. So I'm an arrogant cuss, am I? Fine. I just deleted CM:SF from my PC. So you can add petulant pillock to that list as well.... Tim [ January 27, 2008, 03:37 PM: Message edited by: wunwinglow ]
  9. To figure out where each texture fits, make up a set of numbered grid bitmaps as a dummy set, same size as the originals, paint the vehicle with these, the screen grab it from several directions. This will give you a good indication of which pixels line up with which features on the model. Looks like yo are doing just fine right now! Tim
  10. I use 3 high-end CAD programs at work, and the only time I use the keyboard is for data entry, dimensions, angles, array quantities, file names and so on. Pretty well everything else is mouse/context menu controlled. I'm no typist, which perhaps explains why I don't use many key commands, but I get the work done. And my only source of fury is that one program rotates the 3D view with rightclick and drag, while the other requires the F2 key to be held down. Switch programs, instant 12 minues of blue language, until my brain has caught up. Until I switch programs of course... My point is, right click/context menu allows me to focus entirely on the design process. I don't look away from the area of interest, and the commands are limited just to those that are relevant at that moment. My mouse cursor is already very close by on screen, so the physical distance my hand has to move is tiny, and so no 'motion sickness' effect of having to rove all about the screen. The screen 'acreage' is completely clear to see the work; no 'panel' taking up 1/4 of the screen; the menus are tiny in comparison, and vanish once the command is made. OK, I'm not making much effort with the key commands, I will freely admit that. But you did ask for comments on the interface. And I still think the current situation is messier than CMAK et al. So as far as I am concerned, things were changed for the worse. I prefer the old system. It works better, for me. The new one gets in the way, and I end up getting frustrated 'cos I can't issue commands accurately and quickly. I loose units because of the ui. To me it feels like trying to write while wearing boxing gloves. Which is a shame, when the previous set-up, OK, wasn't a Mont Blanc, but it was a perfectly servicable Biro. And I could write with it.... Tim
  11. Good grief. Couldn't they have just put a charge on it and blown it remotely? What a waste.... Tim
  12. I think the rightclick menu for each unit is the single most useful tool I miss from CMAK etc. I recently reinstalled it on my new PC and I can play so much more fluidly with this communication tool. I am sure familiarity is helping, but I have really tried to get to know the new CMSF interface, but I'm sorry, it just doesn't work for me. The simple fact of having to look away from the unit is disorientating enough, but the number of accurate mouse clicks to issue an order is twice that needed with the rightclick menu system. I find the new system is just, well, clumsy. Sorry, but that's what I'd like to see fixed. Sorry if it isn't what battlefront want to hear. Sorry if I just don't get it. Sorry. Tim
  13. Amphibious Viking? Just trying to think how the Vikings would have operated if they weren't amphibious. Surely a Viking, by definition, is amphibious. I've seen pictures of their ships.... Tim
  14. CM1 hasn't gone at all. In fact I just reinstalled it on my brand new PC, where the graphics and 'thinking time' are vastly improved. So I play that now, complete with the right-click menu which works sooooooo well...... Tim
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