MikeyD Posted June 7, 2004 Share Posted June 7, 2004 What size scenario are you most comfortable playing? What size map, how much time, points? I've done a LOT of mid-size map, 2500 point infantry-heavy, 35 turn games, but those smaller sample scenarios that accompanied the 'Cook' book (at the top of the topic list) were real hoot to play. And then last night I found myself on a huge open map with dozens of Crusaders at my commmand! Each size game has its own charms. Which do you prefer? 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted June 7, 2004 Share Posted June 7, 2004 Armour and support heavy, with just sufficient infantry to actually go forward and take the ground. Rather like late war British tactics, which is appropriate as that's the side I usually play. 0 Quote Link to comment Share on other sites More sharing options...
Herr Kruger Posted June 8, 2004 Share Posted June 8, 2004 1250 - 1500 points. Mostly infantry with some support/armor. I definitely don't like artillery/air heavy scenarios. 0 Quote Link to comment Share on other sites More sharing options...
imported_no_one Posted June 8, 2004 Share Posted June 8, 2004 I have been told(rather gleefully,I might add)that it isnt the length that matters,its the girth 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted June 8, 2004 Share Posted June 8, 2004 smaller battles, 500-1000 on a huge map. Love artillery-but only if I have it! 0 Quote Link to comment Share on other sites More sharing options...
Herr Oberst Posted June 8, 2004 Share Posted June 8, 2004 About 3000 points on a small map... 2900 for me and 100 for you... 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted June 8, 2004 Share Posted June 8, 2004 Huge map, 3000 points, 60 turns 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 8, 2004 Share Posted June 8, 2004 Anything from 500 to 19000 points goes, but typically it would be below 4000 combined. 0 Quote Link to comment Share on other sites More sharing options...
Runyan99 Posted June 8, 2004 Share Posted June 8, 2004 About a battalion is ideal. I like to have enough time to achieve my objectves... or for my opponent to achieve his. I prefer ops over scenarios. 0 Quote Link to comment Share on other sites More sharing options...
Dschugaschwili Posted June 8, 2004 Share Posted June 8, 2004 Infantry heavy: 700-1500 points Armor heavy: 1000-2000 points Dschugaschwili 0 Quote Link to comment Share on other sites More sharing options...
EarlofWarwick Posted June 8, 2004 Share Posted June 8, 2004 Geeze-- those a big scenarios. How long are the crunch times and what kind of machines do ya'll have? I would love to go beyond 1200, but the crunch times become unbearably long. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 8, 2004 Share Posted June 8, 2004 It all depends on the map and weather/time. On a forested map in fog and rain at midnight the LOS checks go really fast. 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted June 8, 2004 Share Posted June 8, 2004 Any scenario that doesn't take more then a minute to compute a turn is fine by me. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 8, 2004 Author Share Posted June 8, 2004 My last really big crunchtime-intensive scenario (on Sunday) I'd make my plans, plot my points, hit GO, then go watch TV . When a commmercial comes up I run back to the game, return the clock to 0 & watch my 60 seconds. Then I'd make my plans, plot my points, hit GO, then go watch some more TV again. One of the advantages of the game not running real time. 0 Quote Link to comment Share on other sites More sharing options...
Big Jim Posted June 8, 2004 Share Posted June 8, 2004 I personally find just over two companys of infantry with support etc. enough to command, but extra arriving as reinforcements seems to break things up, and make them seem less unwieldy. Tank heavy scenarios, the more the better. ~2000/3000 pts 0 Quote Link to comment Share on other sites More sharing options...
MrSpkr Posted June 9, 2004 Share Posted June 9, 2004 1500 points/side on a SMALL map (520x520 TOPS). Steve 0 Quote Link to comment Share on other sites More sharing options...
Sanok Posted June 9, 2004 Share Posted June 9, 2004 For an ME, I like both sides to have one company of infantry, with support weapons and a few AFVs, about 1000 points or so. For an attack/defend battle, the attacker should have about 1000-1200. I don't like large battles at all. The maps are too big and there are just too many units to manage. It's very easy to miss something or to misplace a unit. It's also necessary to play the action phase multiple times to see everything that's happening. I also can't see spending an hour, or more, doing a setup or an order phase. I couldn't imagine playing a scenario where both sides had about 5000 points. 0 Quote Link to comment Share on other sites More sharing options...
dalem Posted June 9, 2004 Share Posted June 9, 2004 My preferred scenario or QB is about a company of infantry with HW support and a section or platoon of armor on a small to medium map. Smaller than that is also good. I can eke some enjoyment out of the big games but in my opinion the interface and game mechanics just aren't designed for the battalion-sized stuff. Some of us may remember that when CM:BO v1.0 came out the point caps were smaller, and Steve agreed that "the nuts" for CM was a company sized battle. -dale 0 Quote Link to comment Share on other sites More sharing options...
A.E.B Posted June 9, 2004 Share Posted June 9, 2004 Hi all I've fought everything from an 800 point infantry battle on a small map to a 27,500 point monstrosity. The fun comes from the opponent (having 1 gig of ram doesn't hurt either). Regards A.E.B 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted June 9, 2004 Share Posted June 9, 2004 There are two types I like: The quickies for some fun and action (Still a reinforced inf company with some armor) or the really huge things. My current favourite has about a btn of infantry on each side, plenty of support like 105mm guns set up for DF and I guess there is a btn of tanks plus several other AFVs on both sides. Something in the 10000 pts range. Several minutes to compute a turn. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
Kobal2 Posted June 9, 2004 Share Posted June 9, 2004 I like company-size up to half-batallion infantry forces (with or without transports), up to 2 platoons of AFVs in support, tanks, SP Arty, TDs, anything goes. Arty I don't mind much - I always like to have at least one 81mm mortar spotter for quick smoke, but beyond that anything is good, from total lack thereof to twenty 266mm spotters. Same goes for airplanes - I don't mind not having any, but a couple are OK. I don't like all-armor battles though (probably because I suck at them). I guess those forces would be in the 800-2000 points range. Size of the map doesn't matter much as long as there's time enough for fancy plans. 0 Quote Link to comment Share on other sites More sharing options...
Rob Murray Posted June 10, 2004 Share Posted June 10, 2004 I prefer the smaller scenarios ( 10-25 turns ). I find that I tend to lose interest in the 30+ games. They leave me with the " when the $#@! is this thing going to end! " feeling. I also lose track of units in large/huge scenarios. There have been a number of times where I've forgotten all about a unit for several turns! :eek: [ June 10, 2004, 02:44 AM: Message edited by: Rob Murray ] 0 Quote Link to comment Share on other sites More sharing options...
Denwad Posted June 11, 2004 Share Posted June 11, 2004 I generally play a 28+ turn 2000pt game. Enough for a batallion and supporting armor. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted June 11, 2004 Share Posted June 11, 2004 @rob murray i used to use the + - keys with steel panthers games to cycle through. but those games dont click and drag. but you can do it with cm too. for 30+ turn games, try playing a couple of turns and save game for later. go at it in bits. 0 Quote Link to comment Share on other sites More sharing options...
von Lucke Posted June 11, 2004 Share Posted June 11, 2004 For QB's I've found that a 500 - 600 pts / Armor / 21+ Turns / Large Map works out quite nicely --- you usually end up with a platoon of infantry, some support weapons, a few AFV's, and even occasionally some arty. 0 Quote Link to comment Share on other sites More sharing options...
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