sand digger Posted January 28, 2005 Share Posted January 28, 2005 Thats it, no more games, at least for a while. The final straw involved the TacAI, surprise surprise, tank commnader ordered to keep buttoned up, TacAI says unbutton, sniper shoots commander. Two tanks out of five stuffed by gamey snipers and the game has hardly begun :mad: The TacAI is way too intrusive, in some situations the game you are supposed to be playing is taken over by the TacAI, and usually stuffed up in the process. That plus the restricted artillery, the over emphasis of infantry survival on terrain type, the bomb proof Matilda tank..... Great effort though, what else comes close, really looking forward to the next generation game Which will be out, say again? 0 Quote Link to comment Share on other sites More sharing options...
yacinator Posted January 28, 2005 Share Posted January 28, 2005 Originally posted by sand digger: Thats it, no more games, at least for a while. The final straw involved the TacAI, surprise surprise, tank commnader ordered to keep buttoned up, TacAI says unbutton, sniper shoots commander. Two tanks out of five stuffed by gamey snipers and the game has hardly begun :mad: The TacAI is way too intrusive, in some situations the game you are supposed to be playing is taken over by the TacAI, and usually stuffed up in the process. That plus the restricted artillery, the over emphasis of infantry survival on terrain type, the bomb proof Matilda tank..... Great effort though, what else comes close, really looking forward to the next generation game Which will be out, say again? You'll take back these words in less than a week. You can't just get un-addicted from CM. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted January 28, 2005 Share Posted January 28, 2005 Whinge whinge whinge. Sheesh. You're not playing anymore? What are you doing in this forum then? Go find the "whinge about CMAK forum" somewhere else. You don't like it? As if we care... GaJ. 0 Quote Link to comment Share on other sites More sharing options...
Joques1 Posted January 28, 2005 Share Posted January 28, 2005 Care to sell me your copy? I'm recently getting back into CM after a year or so. But CMAK is unavailable... 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted January 28, 2005 Share Posted January 28, 2005 Yeah, sorry about that. We're on backorder still for a few more days. Looks like Christmas season hit us a little unprepared Martin 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted January 28, 2005 Share Posted January 28, 2005 Originally posted by sand digger: Thats it, no more games, at least for a while. The final straw involved the TacAI, surprise surprise, tank commnader ordered to keep buttoned up, TacAI says unbutton, sniper shoots commander. Two tanks out of five stuffed by gamey snipers and the game has hardly begun :mad: The TacAI is way too intrusive, in some situations the game you are supposed to be playing is taken over by the TacAI, and usually stuffed up in the process. That plus the restricted artillery, the over emphasis of infantry survival on terrain type, the bomb proof Matilda tank..... So go play something easy, say Advanced Squad Leader.... 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted January 28, 2005 Share Posted January 28, 2005 This is not the post you are looking for. Move on! [ January 28, 2005, 06:44 AM: Message edited by: Elmar Bijlsma ] 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted January 28, 2005 Share Posted January 28, 2005 Originally posted by sand digger: Thats it, no more games, at least for a while. The final straw involved the TacAI, surprise surprise, tank commnader ordered to keep buttoned up, TacAI says unbutton, sniper shoots commander. Two tanks out of five stuffed by gamey snipers and the game has hardly begun :mad: If you unbutton and re-button them each turn this won't happen. Ever. So I'm thinking you messed up, not your Tac AI tankers. That plus the restricted artillery, the over emphasis of infantry survival on terrain type, the bomb proof Matilda tank..... On artillery I'm with you, the CMBO model was far less frustrating. In CMBB/CMAK if you can't see it you can't shell it, not really. That sucks, fair point. On infantry survival depending on the tile they are in. Well yes, what would you expect? People in woods are going to last a bit longer then people in the open. Bomb proof Matildas? Sure they can stand up to a lot but they can be destroyed. You think they are too tough? I get the impression the Italians and the DAK shared your view. Great effort though, what else comes close, really looking forward to the next generation game Which will be out, say again? End of this year, early next. Or therabouts. In the mean time, load up GI Combat every time you get tired of CMAK. Works great. 0 Quote Link to comment Share on other sites More sharing options...
Lars Posted January 28, 2005 Share Posted January 28, 2005 Originally posted by Elmar Bijlsma: </font><blockquote>quote:</font><hr />Originally posted by sand digger: Thats it, no more games, at least for a while. The final straw involved the TacAI, surprise surprise, tank commnader ordered to keep buttoned up, TacAI says unbutton, sniper shoots commander. Two tanks out of five stuffed by gamey snipers and the game has hardly begun :mad: If you unbutton and re-button them each turn this won't happen. Ever. So I'm thinking you messed up, not your Tac AI tankers.</font> 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted January 28, 2005 Share Posted January 28, 2005 I believe we were. BFC, fix and un-fix it back again. Or somefink. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted January 28, 2005 Share Posted January 28, 2005 The TacAI is way too intrusive, in some situations the game you are supposed to be playing is taken over by the TacAI, and usually stuffed up in the process. You give your orders and you take your chances. That's life at the front. 0 Quote Link to comment Share on other sites More sharing options...
The_Enigma Posted January 28, 2005 Share Posted January 28, 2005 Originally posted by Joques1: Care to sell me your copy? I'm recently getting back into CM after a year or so. But CMAK is unavailable... Na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, Ebay! Na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, Ebay! Ebay, Ebay, Ebay! 0 Quote Link to comment Share on other sites More sharing options...
roqf77 Posted January 28, 2005 Share Posted January 28, 2005 never having played tacops but one thing strikes me if he has ordered them to be buttoned shouldnt they stay buttoned i mean they do pretty much in cmak 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted January 28, 2005 Share Posted January 28, 2005 I would like to see an optional "Use decoy mannequinn's head" command, which would be used in place of unbuttoning the TC, and for the express purpose of pissing off the other side's sharpshooters. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted January 28, 2005 Share Posted January 28, 2005 If you open and reclose an AFV in the orders phase it is guaranteed to stay closed for this action phase. You have to re-do that every orders phase. This change has been introduced in CMBB 1.02 IIRC. I would have preferred to never have human- controlled tanks open themself. The thread recognition algorithm used is just too underdeveloped and the opposite of realistic, e.g. the tanks unbutton when artillery is going off near them. 0 Quote Link to comment Share on other sites More sharing options...
Lars Posted January 28, 2005 Share Posted January 28, 2005 Originally posted by Kingfish: I would like to see an optional "Use decoy mannequinn's head" command, which would be used in place of unbuttoning the TC, and for the express purpose of pissing off the other side's sharpshooters. Won't work. I'll just issue the new "ignore first target" command. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 28, 2005 Share Posted January 28, 2005 I'm curious what tank was involved with the unbuttoning. I'm going to guess that had some bearing on what happened since, as everybody else has commented, unbuttoning is not something the TacAI likes to do. The TacAI only takes control of your guys when you screw up. The more you screw up, the more the TacAI comes into play. And for whatever mistakes the TacAI makes, in general the alternative (i.e. no TacAI involvement) is far worse on average. Steve 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted January 28, 2005 Share Posted January 28, 2005 This will be a replica of Rune's head. Do you think your sharpshooter will obey your order and not shoot? Something tells me it would be a mad minute. 0 Quote Link to comment Share on other sites More sharing options...
Lars Posted January 28, 2005 Share Posted January 28, 2005 I'll use Russian female snipers. Those fat babushkas love him. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 28, 2005 Share Posted January 28, 2005 A tank type with no cupola and lousy vision while closed-up would sorta have to keep unbuttoning or be blind! I've found that once close-in battle has been joined my tankers will more often than not quite happily stay buttoned. Its most often during the opening phases of a game that the TCs are more liable to get plugged. You can't really say its inaccurate that TCs in close-in fights are at risk. CM maps are not usually set up to allow tanks to stand off from a target at a nice safe distance and merrily blast away. When was the last game than anyone had the willpower to keep their armor back out of rifle range during an attack? For those of you nostalgic for CMBO, I recall that a tank with a killed commander would be TOTALLY out of the action in that game! 0 Quote Link to comment Share on other sites More sharing options...
The_Enigma Posted January 28, 2005 Share Posted January 28, 2005 Originally posted by MikeyD: ... cupola ... ive always wondered, but what is one of them? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted January 28, 2005 Share Posted January 28, 2005 See that cylinder on top of the turret? That's a cupola. It is also the commander's hatch. It also has view ports (or sumfink) for the commander, giving him a 360 degree view. Before cupola's were implemented, tank commanders could only see to a few selected directions without exposing their heads by opening the hatch. 0 Quote Link to comment Share on other sites More sharing options...
The_Enigma Posted January 28, 2005 Share Posted January 28, 2005 thanks sergei 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted January 28, 2005 Share Posted January 28, 2005 Originally posted by Sergei: See that cylinder on top of the turret? That's a cupola. It is also the commander's hatch. It also has view ports (or sumfink) for the commander, giving him a 360 degree view. Before cupola's were implemented, tank commanders could only see to a few selected directions without exposing their heads by opening the hatch. Is that the tank you whittled out of soap to try to get yourself out of prison or summfink? 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted January 28, 2005 Share Posted January 28, 2005 You know I've always wondered whether the driver would bump his head against the main gun if the turret turned. 0 Quote Link to comment Share on other sites More sharing options...
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