SgtHatred Posted April 2, 2022 Share Posted April 2, 2022 The T-90A front armour seems to have a bug. Any weapon can penetrate the glacis on the front of the tank, with the modifier "Hit:Opening" appearing. The lower front hull does not appear to be effected. It's the Steam version, if that makes any difference. Video evidence below. You can see the front hull of the T-90A being penetrated through the front armour and the kontakt-5 with the BMP-2's cannon, the KPVT on the BRDM-2, and the 73mm grom off the BRM-1k. Pretty sure this should not happen, especially since it pops up "Hit:Opening" when it occurs. 2 Quote Link to comment Share on other sites More sharing options...
Larsen Posted April 2, 2022 Share Posted April 2, 2022 I had a similar experience when my T-90AM (APS) exchanged fire with Bradley. I got "Hit: Opening" and penetration on my tank from the 25mm autocannon. I don't think taht should happen. 0 Quote Link to comment Share on other sites More sharing options...
SgtHatred Posted April 2, 2022 Author Share Posted April 2, 2022 Yeah, I can confirm that the T-90AM has the same problem (on the Steam version anyway), and that even small arms can penetrate the front of these tanks. Hopefully this can be fixed somewhat quickly, because a tank that lacks front hull armour isn't super useful. 0 Quote Link to comment Share on other sites More sharing options...
Grey_Fox Posted April 2, 2022 Share Posted April 2, 2022 6 minutes ago, SgtHatred said: Yeah, I can confirm that the T-90AM has the same problem (on the Steam version anyway), and that even small arms can penetrate the front of these tanks. Hopefully this can be fixed somewhat quickly, because a tank that lacks front hull armour isn't super useful. @BFCElvisfor visibility 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted April 3, 2022 Share Posted April 3, 2022 I had a t90a frontally penetrated by a tunguska in 1 short burst and found it totally ridiculous. Maybe this has something to do with it. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 5, 2022 Share Posted April 5, 2022 Nice catch. Nice vids. I'm a beta. Consider it reported. (FWIW, I'll run a test, myself, so I have a savegame and then send it up.) 0 Quote Link to comment Share on other sites More sharing options...
Larsen Posted April 12, 2022 Share Posted April 12, 2022 @c3K, do you have any idea when this will be fixed? It is a game breaking bug for CMBS as far as I am concerned. The only Russian tank that actually can spot anything has a super fragile front hull armor. they don't have to wait for the whole patch release, you know, to fix this. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 12, 2022 Share Posted April 12, 2022 19 hours ago, Larsen said: @c3K, do you have any idea when this will be fixed? It is a game breaking bug for CMBS as far as I am concerned. The only Russian tank that actually can spot anything has a super fragile front hull armor. they don't have to wait for the whole patch release, you know, to fix this. LOL...no idea. All I can verify is that it is reported. 0 Quote Link to comment Share on other sites More sharing options...
snarre Posted April 13, 2022 Share Posted April 13, 2022 this is only on steam versio ? 0 Quote Link to comment Share on other sites More sharing options...
Larsen Posted April 13, 2022 Share Posted April 13, 2022 No. It is there in all versions. 0 Quote Link to comment Share on other sites More sharing options...
Jace11 Posted October 17, 2022 Share Posted October 17, 2022 The T-90 in Shock Force 2 is ok. Is it bugged in CM:PE? I wonder if they fixed it for their "special customers" as it wouldn't be much good if you're simulating the T-90 with paper armor for the armies of the world. 0 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted October 18, 2022 Share Posted October 18, 2022 Lmao, still a bug? How long has it been? 0 Quote Link to comment Share on other sites More sharing options...
Grey_Fox Posted October 18, 2022 Share Posted October 18, 2022 41 minutes ago, purpheart23 said: Lmao, still a bug? How long has it been? Probably since release, so 2015. 2 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted October 18, 2022 Share Posted October 18, 2022 Probably why a lot of people feel they're just getting ran over in tank duels outside of spotting issues, Pretty egregious it's been that long though for such a large bug. 0 Quote Link to comment Share on other sites More sharing options...
SgtHatred Posted October 18, 2022 Author Share Posted October 18, 2022 7 hours ago, purpheart23 said: Probably why a lot of people feel they're just getting ran over in tank duels outside of spotting issues, Pretty egregious it's been that long though for such a large bug. It is frustrating. Battlefront is a small company but it seems to have the agility of a developer 100x its size. It can be pretty slow to respond. 2 Quote Link to comment Share on other sites More sharing options...
snarre Posted October 19, 2022 Share Posted October 19, 2022 it shown up on last patch , 2.14 versio is bug free for this part. 0 Quote Link to comment Share on other sites More sharing options...
Grey_Fox Posted October 19, 2022 Share Posted October 19, 2022 1 hour ago, snarre said: it shown up on last patch , 2.14 versio is bug free for this part. Is that documented someplace? 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted October 20, 2022 Share Posted October 20, 2022 (edited) v02.16.00 ART AND MODELS • Corrections to BTR-70 and -70K vehicle dimensions: it is now smaller. USER INTERFACE • MT-12 and SPG-9 teams now use a more appropriate floating icon. • MT-LBM and MT-LBU 1V14 vehicles now use a more appropriate floating icon. • BRDM-2 vehicles now use a more appropriate floating icon. BUG FIXES • FIXED: Under certain circumstances, the ability to choose between different vehicle types in the editor could cease to function. • FIXED: Correct desktop tray icon was not appearing. • FIXED: An issue that could cause save game corruption from playing in TCP/IP Turn-Based mode. v02.15.00 AI • Soldiers are more likely to hold their ground and shelter in place when suppressed in defensible terrain (building, hedgerow, etc), rather than engage in evasive behavior ART AND MODELS • Corrected visual glitches for BRDM-2 BUG FIXES • FIXED: Soldiers on upper building floors would inappropriately react to suppression from enemy fire • FIXED: Infantry under fire seek cover in the direction of the fire (further adjustments from last patch) • FIXED: Stugna-P had incorrect name ("Skif" is the name of the export model) v02.12.00 BUG FIXES • Fixed bug where Quick Battle play by email battles crash when Human unit purchasing is used • Fixed bug where infantry under fire seek cover in the direction of the fire v02.11.00 BUG FIXES • FIXED: Units are suppressed by small arms fire outside of range and directed 180 degrees away from them • FIXED: Poor accuracy of SPG-9 and enormous PG-9 HEAT ammo dispersion • FIXED: SPG-9 deployment/pack time too big • FIXED: SPG-9 OG-9 HE ammo has incorrect (reduced) firing range • FIXED: Unit Exit Bug in PBEM mode • FIXED: Major changes to the TacAI to better handle the use of cover when under heavy fire • FIXED: Units placement on the bridge bug • FIXED Soldier pathing badly off course • FIXED: Fixes from various different game releases consolidated and combined to be the same for all games • FIXED: Various crashes and other small bugs fixed v02.10.00 BUG FIXES • FIXED: US antitank teams always fire AT4 before using Javelin Edited October 20, 2022 by Bufo 0 Quote Link to comment Share on other sites More sharing options...
SgtHatred Posted December 8, 2022 Author Share Posted December 8, 2022 Ha, I saw the patch notes being the last response and thought, "new patch, they fixed it!", but now I see the context. Silly of me to expect such a serious but simple issue could be resolved in 8 months... 2 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted December 30, 2022 Share Posted December 30, 2022 On 12/8/2022 at 5:51 PM, SgtHatred said: Ha, I saw the patch notes being the last response and thought, "new patch, they fixed it!", but now I see the context. Silly of me to expect such a serious but simple issue could be resolved in 8 months... Fixed and you will see it very soon. For both Black Sea and CMSF2. 0 Quote Link to comment Share on other sites More sharing options...
SgtHatred Posted December 31, 2022 Author Share Posted December 31, 2022 On 12/30/2022 at 12:22 PM, BFCElvis said: Fixed and you will see it very soon. For both Black Sea and CMSF2. Nice! 0 Quote Link to comment Share on other sites More sharing options...
lcm1947 Posted January 4, 2023 Share Posted January 4, 2023 I was considering buying this game (Black Sea) but first wanted to make sure that that gigantic problem was fixed? 0 Quote Link to comment Share on other sites More sharing options...
lcm1947 Posted January 5, 2023 Share Posted January 5, 2023 On 12/30/2022 at 1:22 PM, BFCElvis said: Fixed and you will see it very soon. For both Black Sea and CMSF2. Any expected date in mind? 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted January 5, 2023 Share Posted January 5, 2023 Soon Also, the fix will be a free patch update with installer, so really no need to wait. T90s aren't the only vehicles in the game Dave 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted February 18, 2023 Share Posted February 18, 2023 I made two test maps, putting like eight .50 cal HMG teams in front of a single immobilized T-90. CMSF2 version 2.04 (without latest patch): T-90SA, I see no unrealistic behavior. External systems broken. Crew stays alive. Tank cannot degrade any further. .50cal ammo ran out. CMBS version 2.16 (without latest patch): T-90A, Broken as described, "Hit: opening". Tank blows up after around 15 seconds of .50 cal fire. Just to say: CMSF2 did not have that T-90 armor bug. 0 Quote Link to comment Share on other sites More sharing options...
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