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Grey_Fox

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Everything posted by Grey_Fox

  1. While it may be an AMD issue, it is also BFC's if they intend to keep selling the games.
  2. That entirely depends on the physical characteristics of the tank. The Tiger has a bow gunner in addition to the gunner, commander, driver, and loader. The T-64 has only the driver, gunner, and commander. So you have 4-5 potential spotters in the Tiger (depending on what the loader is doing) versus 3 in the T-64. Then there is the specifics of what the T-64 can see, the size and shape of the viewports, etc. Armoured vehicles have a lot of blind spots. In terms of technology, much of Cold War era technology can be described as modern day weapons systems (ATGMs, guns, etc) with WW2 era optics (largely eyeballs and binoculars). It isn't until the widespread proliferation of night vision gear and thermal optics that you see a major swing.
  3. All vehicles and emplacements do this as far as I'm aware. The animation only goes so far,.and tanks jockeying for position to get a more optimal firing angle isn't animated, so you'll see cannon fire at some pretty funny angles. Not often I've seen it happen in a flat arc to the side though.
  4. Odds are it's because the OS doesn't realise that CM is a game, and so is using the integrated graphics chip. If you have an nvidia graphics card, go to the nvidia control panel and add the CM games to it. Make sure to disable FXAA.
  5. I did some digging (and by that I mean I asked around), and none of the armoured vehicles in CMCW equipped with thermal imagers would have allowed the commander to view the commander's thermal imager repeater while turned out. The M1A2 *might*, if they were to position themselves very very awkwardly to look at the screen, but otherwise it shouldn't be modelled. Which doesn't mean it isn't modelled, but it shouldn't be. Also, the reason the M60 TTS imager was superior was that it was displayed on a screen, while for the M1 it was displayed in an ocular sight.
  6. It's not a "penalty" or a "bonus", it's an additional pairs of eyes doing similar things. The benefit of being unbuttoned is that the commander has unobstructed fields of view and greater situational awareness, but he won't be able to see through smoke, if he only uses his thermal imager when buttoned-up. I don't recall if he does, and I'm not sure if there's a way to reliably tell. Bear in mind that in CW I don't believe the TC gets an independent thermal imager, just a repeater for the gunners' sight at most.
  7. Fire missions will always be called in faster on a TRP. Depending on the specific unit and game, an FO calling in fire missions from say an artillery observation vehicle may have shorter call-in times due to the better communication links available. The "FIRING 13 min" text means the length of time remaining on the fire mission - the current barrage will last another 13 minutes. The red circles indicates that the barrels are hot, which will affect rate of fire. When all the dots are red, the battery will hold down its rate of fire to a "sustainable" level. If they're green, they'll use the maximum rate of fire. If you check the manual it will tell you the maximum and sustained rates of fire for each artillery unit. In the case of the 2S1 (the unit in the screenshot), the maximum rate of fire is 5 rounds per minute, and the sustained rate of fire is 2 rounds per minute. And that's per tube.
  8. This was actually rolled out to IIRC CMBN several years ago, but the people on the forum cried like bitches until it was reverted because they like to pretend they could call in precision air strikes in 1944.
  9. It's fairly unusual for somebody to ask for people to register for "pre-orders" of a player-made campaign.
  10. I think this is a major factor in a lot of the complaints about spotting being broken.
  11. They don't, they're probably also using the vision blocks. But the tank commander cannot see with thermal optics outside of the forward 90 arc. The LOS is also drawn from the gun barrel, not from the actual CITV sensor on the top of the tank. You can read about testing here: https://community.battlefront.com/topic/142602-abrams-citvprimary-gunner-sight-limitations/
  12. Worth bearing in mind that unlike in real life the CITV only covers the front 90 degrees of the Abrams in CMBS and presumably CMSF2, so there are circumstances where being turned out may be advisable.
  13. Soviet doctrine was to fight buttoned-up and rely on mass to identify and destroyed the enemy. US doctrine was to stay turned-out as much as possible.
  14. Will there be another CM game made which will allow people to play with modern TOEs? WW2 is all well-and-good, but it is nice to play with equipment that was invented less than a century ago.
  15. Game Engines are paid upgrades which have to be purchased on the Nattlefront store. That's why you need an activation code.
  16. Not being able to see where the spotting rounds fell meant they didn't know what adjustments to make. Sometimes they'll go into near-infinite infinite spotting phase, other times they'll just get tired of waiting and call in the fire mission, hoping for the best. It sucks, but these things happen. Ideally you should have tried moving the unit that was calling in the fire mission to a position where they could see the fall of the spotting rounds and the intended target, and then they would be able to make adjustments.
  17. Was this a fire mission called in by an FO or other officer? If so, did they have constant direct line of sight on the desired target, and on the location of the spotting rounds?
  18. I think artillery-fired multispectral smoke/red phosphorus is badly needed in CMBS.
  19. At the end of the day, if something you created and claims works on a certain product doesn't, at some point you are the one who has to do something to deal with it. AMD screwed up, sure. But BFC have a responsibility to try to do something. I'm facing this problem at work, where certain security setups are blocking some functionality. Sure, this is a problem with the customers' security infrastructure. But it's also my problem because our product doesn't work under certain circumstances, and we want it to. At least now on the BFC site there is a warning that the game will not run on certain AMD cards. That warning isn't on the steam pages however.
  20. Won't the command and control systems of these UAVs also have a fairly strong signature in order to burn through any EWAR?
  21. I like how drones are cheaper than bullets in this scenario.
  22. Yes, my apologies for that. So you can see how CMCW, a full game, had a significantly shorter development cycle than Fire and Rubble, which was "only" a module.
  23. The teams that make campaigns and scenarios for BFC are also members of the community who usually have day jobs unless they're retired.
  24. Right. But the content for a game cannot be created until the game is completed, right? Which means that if you have a battle pack and a game that contains a similar amount of content, the new games content was completed on a shorter length of time than the battle pack content.
  25. Fire and Rubble didn't involve creation of a new game and all the things that go into that, and covid also applies to CMCW.
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