Warts 'n' all Posted December 1, 2019 Share Posted December 1, 2019 Sadly, I will never be as cool as these two... 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted December 1, 2019 Share Posted December 1, 2019 For my education, does adding a module take more than just constructing the 3d module and adding the graphic layer on top of it? Is there hit probability needed to be programed as well for instance? Also I'm guessing the Goumiers would have had to be another TO&E that would have to be researched, perhaps with much difficulty given the subject and available documentation, is that right? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 1, 2019 Share Posted December 1, 2019 (edited) Goumiers got caught in a Catch-22. They were a subgroup of French infantry that needed their own dedicated model but the game engine doesn't allow subgroups within a force to have differing figure models. You could do it if Goumiers were pulled out of French infantry as a standalone TO&E group but that's not what Goumiers were. They were French infantry. BFC had been all set to include Goumiers in the game until they ran head-first into the Catch-22. The last thing Steve's willing to do is corrupt the TO&E force structure for the sake of convenience. Edited December 1, 2019 by MikeyD 1 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted December 2, 2019 Share Posted December 2, 2019 Thanks for the reply. Of course I meant model rather than module, but you understood me anyway. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 4, 2019 Author Share Posted December 4, 2019 (edited) Progress, but I will dump the turban. (I whipped these ones up years back when I first tried to mod Goums, but was going to replace them with photo-real ones.) Trouble is, those damn officers! Their skins (faces) use the same textures as the troops, so as you can see, they would have a turban as well. Also thinking of dumping the sandals (they'd be an option to use or not as you see fit anyway) but I need to find some photo-real sandals and puttees, then will have to chop them up into the texture file, so we'll see. Besides, I love the game's default boots and leggings. Also, might have to tediously go back and redo all the striping on the djellaba because of the way the the textures stretch when the pixeltruppen are moving. And, djebalas don't have collars, but do have hoods, so I don't know exactly how I am going to address those issues, if at all. Now I remember why I dropped the ball on this mod back when, lol! Edited December 4, 2019 by mjkerner 2 Quote Link to comment Share on other sites More sharing options...
Anonymous_Jonze Posted December 7, 2019 Share Posted December 7, 2019 These look really cool! Do these replace the "standard" troops or the FFI or both? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 8, 2019 Share Posted December 8, 2019 (edited) I just performed a test. I took the uniform art file 'smod_french_greatcoat_uniform.bmp' and made a copy named 'smod_french_greatcoat_uniform [ffd].bmp'. Then I altered the untagged uniform art. When I added them to the game the European French soldiers (1st FFD) retain the original greatcoat while the North African French have their own greatcoat texture that can be modded into a djelleba. Edited December 8, 2019 by MikeyD 3 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 8, 2019 Author Share Posted December 8, 2019 (edited) Thanks MikeyD. I was hoping the module would have Goumiers so I wouldn’t have to make my own, cuz your artwork wouldn’t have needed modding. I wanted to avoid tagging, but frankly hadn’t look that far into it yet. Without tagging, the djelleba shows up for both greatcoat options, Standard and FFD, but only in the winter months because greatcoat options aren’t available in other months. And thanks for the vote of confidence, Mr. Jonze! Edited December 8, 2019 by mjkerner 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 8, 2019 Share Posted December 8, 2019 So we may have Goumiers after all? That would be great. Then all we need is a voice mod. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 8, 2019 Author Share Posted December 8, 2019 Well, of a sort, Aragorn. As for language, they’ll be speaking French by default, which works good enough for me, but I’m going to try importing Syrian voices from CMSF2. That should work pretty good for those of us who don’t speak Arabic anyway. (The Moroccan dialect would be different, but they are both Arabic speakers.) 3 Quote Link to comment Share on other sites More sharing options...
rocketman Posted December 8, 2019 Share Posted December 8, 2019 A close friend of mine is of Maroccan descent and she works as a translator and is fluent in Arabic. Maybe I can ask her to do her best impression of a male aggressive warrior. She is awfully nice IRL so it might be a stretch. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 8, 2019 Share Posted December 8, 2019 32 minutes ago, mjkerner said: Well, of a sort, Aragorn. As for language, they’ll be speaking French by default, which works good enough for me, but I’m going to try importing Syrian voices from CMSF2. That should work pretty good for those of us who don’t speak Arabic anyway. (The Moroccan dialect would be different, but they are both Arabic speakers.) Sounds very promising, mj. They may have been ruffians, but they do belong in this module. Great work on your part and much appreciated. Also for me the reason i was looking for to buy this module. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted December 8, 2019 Share Posted December 8, 2019 12 hours ago, mjkerner said: Thanks MikeyD. I was hoping the module would have Goumiers so I wouldn’t have to make my own, cuz your artwork wouldn’t have needed modding. I wanted to avoid tagging, but frankly hadn’t look that far into it yet. Without tagging, the djelleba shows up for both greatcoat options, Standard and FFD, but only in the winter months because greatcoat options aren’t available in other months. And thanks for the vote of confidence, Mr. Jonze! Do I understand correctly then, that with tagging one can have them year round? 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted December 8, 2019 Share Posted December 8, 2019 (edited) here is my contribution it's true that it's exotic for info this type of djelaba with his large stripes are tribal djelaba whose pattern corresponds to different tribes as well as wearing a beard or a turban from 1942 is introduced a regulatory djelaba manufactured by the army unifying and standardizing the holding of the goumier i work about it kepi is also specific i work about it too Edited December 8, 2019 by Falaise 6 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 8, 2019 Share Posted December 8, 2019 Great stuff, Falaise, but more beards are a must, i think. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 8, 2019 Author Share Posted December 8, 2019 Well, hell, thanks Falaise! I don't need to mess with it any more then. Saved me a lot of work! 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted December 8, 2019 Share Posted December 8, 2019 (edited) no no 25 minutes ago, mjkerner said: Well, hell, thanks Falaise! I don't need to mess with it any more then. Saved me a lot of work! no no !!!you have the turban and the sandalsI make you the kepi and the regulatory djelabaand I send you the files it's your project !!! Edited December 8, 2019 by Falaise 2 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 8, 2019 Author Share Posted December 8, 2019 I don't know, Falaise. My turbans and sandals are crap, and slow going working in more realistic ones. I do have beards, though! 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted December 8, 2019 Share Posted December 8, 2019 you see as a team we will get there 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 8, 2019 Author Share Posted December 8, 2019 OKay, deal! 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 8, 2019 Share Posted December 8, 2019 My Jolly Bolly is navy blue with gold stripes. But yours look so much better in regards to WW2. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted December 9, 2019 Share Posted December 9, 2019 (edited) Here is the regulatory jellaba of military manufacture worn at the same time as the tribal djelaba the kepi entirely blue gray with sherifan star and crescent a photo of the outfit corresponding to the regulations, visible in a museum mjkerner the simplest is that I send you the files uniform to add them with your mods and rename them, I'm not very talented about it and after you can publish them Edited December 9, 2019 by Falaise 6 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 9, 2019 Share Posted December 9, 2019 Have to say, I look forward to seeing the fruits of your cooperation, these will be a great addition to the game. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 9, 2019 Author Share Posted December 9, 2019 LOL, Falaise, that's the very one I was working on! Like I said before, you saved me a lot of work! 2 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 9, 2019 Share Posted December 9, 2019 2 hours ago, Falaise said: Here is the regulatory jellaba of military manufacture worn at the same time as the tribal djelaba the kepi entirely blue gray with sherifan star and crescent a photo of the outfit corresponding to the regulations, visible in a museum Very nice work, looks very good, don t forget to added a zip in the middle ! 0 Quote Link to comment Share on other sites More sharing options...
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