Aquila-SmartWargames Posted July 29, 2019 Author Share Posted July 29, 2019 (edited) 33 minutes ago, sburke said: cool, thanks! Blackhawks and Humvees for me are no problem. They(on urban maps which I typically use) would not be visible anyway, but the ship as a back drop I need more distance. You should be fine with the draw distance when putting the cargo ship into one of these tall/big flavor object slots. However on big maps and very big flavor objects - such as the Cargo Ship - the limited draw distance of all flavor objects still can be noticed and it could be an idea to not use a flavor object slot at all but replace something like mentioned a vehicle (taxi, static t55 etc.) or an emplacement (bunker etc.). Edited July 29, 2019 by Aquila-CM 1 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted July 29, 2019 Author Share Posted July 29, 2019 (edited) 5 minutes ago, 37mm said: UULLTTTIIMMMMAAAATTTTEEE POWWWWEEEERRRRR!!! You´ve made it. The ball is rolling. May the force be with you. Edited July 29, 2019 by Aquila-CM 1 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted July 29, 2019 Share Posted July 29, 2019 Great work 37mm. What made you choose this one for your first object? 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted July 29, 2019 Share Posted July 29, 2019 11 minutes ago, Sequoia said: Great work 37mm. What made you choose this one for your first object? Heaven & Earth will require a variety of boats to populate its waterways & coasts... my next task is a proper Sampan. Then, of course, a PBR. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted July 29, 2019 Share Posted July 29, 2019 Another decent file source site I found: https://free3d.com/ 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 29, 2019 Share Posted July 29, 2019 (edited) Outta likes, again, already! You guys gotta slow down! PS - @37mm Just out of interest, how does that little boat look between two 16m foot-bridges used as jetties, spaced one tile apart (hopefully you could find a map with such a configuration)? PPS - Does the depth of the water tile (Deep/Shallow Ford/Water) affect the sit of the object? Edited July 29, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted July 29, 2019 Share Posted July 29, 2019 Could this be of use? https://free3d.com/3d-model/mg-nest-us-26788.html 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted July 29, 2019 Share Posted July 29, 2019 Just experimenting around. 2 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 29, 2019 Share Posted July 29, 2019 That's awesome. I particularly like the guy walking along playing air guitar in front of the sign in the first pic. 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 29, 2019 Share Posted July 29, 2019 1 hour ago, Vergeltungswaffe said: That's awesome. I particularly like the guy walking along playing air guitar in front of the sign in the first pic. LOL try a version where billboard is for some famous, or not so famous band. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 29, 2019 Share Posted July 29, 2019 36 minutes ago, IanL said: LOL try a version where billboard is for some famous, or not so famous band. Or better yet a marijuana dispensary. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 29, 2019 Share Posted July 29, 2019 1 hour ago, sburke said: Or better yet a marijuana dispensary. Does air guitar go with pot? I wouldn't know. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted July 29, 2019 Share Posted July 29, 2019 WOW! Thanks for sharing and explaining how you do it Aquila. Amazing.. 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 29, 2019 Share Posted July 29, 2019 55 minutes ago, IanL said: Does air guitar go with pot? I wouldn't know. Yeah I use that same denial defense too. Does it actually work for you? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted July 30, 2019 Share Posted July 30, 2019 National Guard Armory, 933rd MP Company. 3 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted July 30, 2019 Share Posted July 30, 2019 Aqullia, not a complaint but why that carrier? I would have thought perhaps an amphibious assault ship. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 30, 2019 Share Posted July 30, 2019 16 hours ago, Vergeltungswaffe said: I particularly like the guy walking along playing air guitar in front of the sign in the first pic. Wyld Stallyns Rule! 1 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted July 30, 2019 Author Share Posted July 30, 2019 (edited) Captured/Insurgent M2 HMMWV V4 The M2 HMMWV being one of the few vehicles that can be made accessible to foreign crews in the editor I´ve created a highly randomized insurgent version with a frankensteined appearance to depict the lack of spare parts etc. However main goal was to test how far randomization can be done for a single vehicle. Here is the result: - Will randomly display spare wheel - Will randomly display gunners camo net - Will randomly display makeshift door or other replacement doors in several colors - Will randomly display the hatch in the back either in different colors or removed. - Will randomly display frontal protection and tire mudflap. How to do it: 1) When you want randomized gear in Blender, name a model part "gear" + (Number) there is a chance that it will displayed or not: 1) EXAMPLE: name spare wheel model "gear15". It might be displayed or not. You may get a vehicle with alot of "gear" models or you may get a vehicle with little "gear" models. 2) When you want your vehicle to display exactly ONE option of many use -optiona -optionb -optionc as suffix to the model name. 2) EXAMPLE: name spare wheel on the vehicle´s back face "spare-optiona" , name spare wheel on the left face of the vehicle "spare-optionb" etc.. Either the back face spare will appear or either the left face spare will show on the vehicle. 2) EXAMPLE2: name a door that uses a desert texture "hatch1-optiona", name a door that uses a woodland texture "hatch1-optionb", name a door that uses a blank texture "hatch1-optionc". Result: either or desert, or woodland, or a invisible/no door will appear. (I used this on the hatch in the back when you watch the Insurgent Humvee Showcase.) 3) Sometimes you may not want to have all options the same chance to display. For example I didn´t want half of the HMMWVs to have this makeshift door. I believe this little trick should work. Create several duplicated of the model you want to show often and name them for example: "hatch1-optiona" "hatch1-optionb" "hatch1-optionc". If you add now the model you rarely want to see with "hatch1-optiond" it should have an average appear chance of 25% in this example. 4) Was curious if weapons could be utilized with the -option feature and I added a DHSK to my Insurgent Humvee which then should be randomly displayed instead of the M2 but upon export it threw an error. Tiger with Camo Nets 1) The Tiger uses a quick recolored camo-net model & textures from the British CMSF vehicles. You can basicaly do this to all vehicles and it isn´t that time heavy. 2) When adding camo or other stuff to the vehicles, make sure that you attach them to the correct parent. I.e. Camo nets for the turret should be attached to the turret so when the turret turns, the camo nets will follow and stay in place. 3) I tried to add CMFIs own bush models to the Tiger which looked beautiful in Blender. However in the games only the wooden base is visible. Perhaps someone else will figure this out or find an good bush substitute in the game files. 4) I am pretty sure there are more models suited for camo addons to be found in the CM game files. Downloads in the cloud. Edited July 30, 2019 by Aquila-CM 4 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted July 30, 2019 Share Posted July 30, 2019 (edited) 39 minutes ago, Aquila-CM said: 4) I am pretty sure there are more models suited for camo addons to be found in the CM game files. Downloads in the cloud. >>>>You have to change your avatar name to Aquil-Ace CM <<<<< Edited July 30, 2019 by 3j2m7 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 30, 2019 Share Posted July 30, 2019 14 hours ago, sburke said: Yeah I use that same denial defense too. Does it actually work for you? Well given my sterling reputation and the fact that is the truth, yes, it works for me. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 30, 2019 Share Posted July 30, 2019 1 hour ago, Aquila-CM said: The M2 HMMWV being one of the few vehicles that can be made accessible to foreign crews in the editor I´ve created a highly randomized insurgent version with a frankensteined appearance to depict the lack of spare parts etc. However main goal was to test how far randomization can be done for a single vehicle. I can see that finding some use. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 30, 2019 Share Posted July 30, 2019 On 7/29/2019 at 3:10 AM, Sequoia said: Great work 37mm. What made you choose this one for your first object? Hopefully this was a factor: More here: 1 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted July 30, 2019 Author Share Posted July 30, 2019 (edited) Apparently there is an exhibition for captured and improvised vehicles from Syria. An article covering it: https://citeam.org/russias-syria-trophy-exhibition-mistakes-and-manipulation/?lang=en I´ve included some objects into my latest playthrough and made some screenshots: Train Engine Car + Couple Box Cars Truck Pics MOS already made some beautiful billboards. I throw also one in. Warning Sign: I`ll put the texture into slot 2 of the billboard release but will also upload it directly to the clouds. https://www.dropbox.com/sh/1tviryry89g6py7/AAAJpSvGH6u1iEx4WzwVLSnJa?dl=0 https://1drv.ms/u/s!Agho21MGTssHaTHHgpIcaQWqWpU?e=vsLBGu Edited July 30, 2019 by Aquila-CM 2 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted July 30, 2019 Share Posted July 30, 2019 Sorry, but I can't find the camo-tiger.... 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted July 30, 2019 Share Posted July 30, 2019 Guys, please forgive me for only making suggestions and not doing any work myself but can this be of use? https://free3d.com/3d-model/debris-71753.html 0 Quote Link to comment Share on other sites More sharing options...
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