37mm Posted September 7, 2019 Author Share Posted September 7, 2019 I'm not so sure how useful this will be for this particular project however with a slight hex edit you can transfer CMA maps & scenarios pretty easily into CMSF2... from what I can tell everything is transferred pretty much intact, even the units & their AI plans (however, obviously, the units are all wrong... you get US Marine Vehicle crews as Mujahadeen RPG teams for instance). Combing the Green Zone 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 7, 2019 Share Posted September 7, 2019 (edited) Messing with the new logo: Many thanks to @xacto. Edited September 7, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 7, 2019 Author Share Posted September 7, 2019 A Counter-Ambush In the Fields Poppy Fields Forever I think you might recognize this last one @Sgt.Squarehead. 1 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 7, 2019 Share Posted September 7, 2019 8 hours ago, Sgt.Squarehead said: PS - Will the helicopters lean over if you put a dink in the terrain underneath them? I often do this with vehicle wrecks, to make them look more, well, wrecked. Yes they will - banged a couple of large shell craters and a couple of junk Flavour Objects down … thanks for the idea and have a like. 3 Quote Link to comment Share on other sites More sharing options...
Boche Posted September 7, 2019 Share Posted September 7, 2019 (edited) Topography of the Lang Vei SF camp area finished. Map size is 3840x4720. Now to get started on decorating it upload pic Edited September 7, 2019 by Boche 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 7, 2019 Share Posted September 7, 2019 (edited) Great to see more people taking an interest in the mod.....Maybe we should open that Map-Maker's thread after all? Is that my Afghan Town map? TBH that probably looks better than it does in CM:A! If you send me the converted map, I'll take a look at giving it a more comprehensive makeover (post delta handover). PS - We still really need a flat-topped brick building for these urban/industrial areas, two styles would be better IMHO (if at least one of them matched one of the sloped roof options, we could make some very complex structures). Edited September 7, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 7, 2019 Share Posted September 7, 2019 1 hour ago, Boche said: Map size is 3840x4720. I foresee, many, many visits to the 'Foliage Tab'.....Hope your PC has some serious grunt too! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 7, 2019 Share Posted September 7, 2019 3 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 7, 2019 Share Posted September 7, 2019 5 Quote Link to comment Share on other sites More sharing options...
benpark Posted September 7, 2019 Share Posted September 7, 2019 Great stuff, it’s really coming together in terms of a unified look. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 7, 2019 Share Posted September 7, 2019 Thanks Ben, that means a lot coming from you.....Seriously. The terrain-only master map (for use by @puje) is essentially finished, I've asked my collaborators to look it over, but I've been pretty thorough. I will be making a variant or two for my own use, at least one of which will be the full map, with the addition of lots of 'Heaven & Earth' flavour objects. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 7, 2019 Share Posted September 7, 2019 5 hours ago, Boche said: Topography of the Lang Vei SF camp area finished. Map size is 3840x4720. Now to get started on decorating it upload pic Sh1t the bed mate … that's an area about four times larger than I would have gone for if I'd made that map. Good luck with that tree placement 2 Quote Link to comment Share on other sites More sharing options...
benpark Posted September 7, 2019 Share Posted September 7, 2019 You guys have any of these yet? 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 7, 2019 Author Share Posted September 7, 2019 1 hour ago, benpark said: You guys have any of these yet? Although I'd love to play around with such .mdr's unfortunately, because Heaven & Earth is primarily a red vs red conversion, we're limited by a small selection of mds's. Syrian Reserve, Mechanized, Republican Guard & Airborne all share the same .mds & helmet .mdr. As far as I can tell there are no equipment .mdr's that are exclusively used by the reserves. As such the best we could do was give our Peoples Army alpha'ed out helmet textures (they fight bareheaded). 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted September 8, 2019 Share Posted September 8, 2019 Ah. I missed the part where it wasn't "Vietnam", but red vs. red. 0 Quote Link to comment Share on other sites More sharing options...
xacto Posted September 8, 2019 Share Posted September 8, 2019 On 9/6/2019 at 9:56 PM, Sgt.Squarehead said: Messing with the new logo: Many thanks to @xacto. You're welcome... Still working on other elements - stay tuned! 2 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted September 8, 2019 Share Posted September 8, 2019 This thing is surely looking great! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 8, 2019 Share Posted September 8, 2019 20 hours ago, benpark said: Ah. I missed the part where it wasn't "Vietnam", but red vs. red. We've got as close as we can, shared voice-files are probably the biggest issue I suspect.....We either have Vietnamese or we have English (not sure if we could link this to tags so that the player will only hear the appropriate language, @37mm would know, but I suspect not though, or he'd probably have done it already). It wouldn't take too much effort to further modify this mod to a hypothetical Korean conflict or other Asian scenario......I'm sure @37mm would be willing to advise anyone who fancied undertaking such a venture). 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 9, 2019 Share Posted September 9, 2019 Latest from Son Tay … 2 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 9, 2019 Share Posted September 9, 2019 And finally from the extraction LZ at Son Tay 40 minutes after Callsign Blueboy's deliberate crash landing into the compound … Not even close to @Bud Backer's comic artistry I know, but I hope you like it. 4 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted September 10, 2019 Share Posted September 10, 2019 Well, I like it. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 10, 2019 Share Posted September 10, 2019 Yeah, me too. 0 Quote Link to comment Share on other sites More sharing options...
xacto Posted September 11, 2019 Share Posted September 11, 2019 Now that I finished the logo, I started working on the design for the Heaven and Earth User Manual [ work in progress ]. Thoughts on which direction I should continue to develop? Once the cover is set, the inside will reflect the tone and mood of the cover. Cheers,Xacto 2 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted September 11, 2019 Share Posted September 11, 2019 no idea if it´s considered for H&E yet, but there´s a way to create more calm (or standing) waters when the map is not to contain marine waters. Fuser bits of explains it here: http://community.battlefront.com/topic/100852-aris-terrain-version-20-wip/?do=findComment&comment=1327597 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 11, 2019 Share Posted September 11, 2019 12 hours ago, xacto said: Thoughts on which direction I should continue to develop? I like the first, camo, version.....It's suitably ambiguous, whereas the second seems to imply the availability of US units.....To me at least. I'd be interested to know where you found the silhouette, it's a direct copy of an old ESCI 1/72 figure (or vice versa): 0 Quote Link to comment Share on other sites More sharing options...
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