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Heaven & Earth: Project discussion thread


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The mod package is for scenarios set in a fictional country. Either way, here's another look at what we've come up with so far...  

Inspired by the work of @Zveroboy1 on the ANA, I decided to try out a few things with the Syrian Airborne. This is the result... It's rudimentary at the moment & with many plac

@Sgt.Squarehead - as I've said before I think, stop noodling around with your stuff.  There comes a point where chasing the 1% is counter-productive.  Tidy them all up, write the briefings and square

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7 minutes ago, Sgt.Squarehead said:

That shouldn't only be for the townies mate.....So I'm making you a new 'countryside residence' for these wonderful items, it's called 'The Hill'.  :ph34r:

The [burnt] tag can be used anywhere... I'm hoping 0.92 will be ready soon, perhaps even later tonight, then you can review the changes yourself.

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Sweet.....I want to get that brick building placed on a few of my maps and I'm itching to try out the tags too.

We should have quite a wide spectrum of terrain before too long.....I was surprised at how different the former 'Lair' map looked from its parent with just a change of tag, a few terrain tweaks and some bending of the elevations here & there.  B)

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1 minute ago, Sgt.Squarehead said:

We should have quite a wide spectrum of terrain before too long.....I was surprised at how different the former 'Lair' map looked from its parent with just a change of tag, a few terrain tweaks and some bending of the elevations here & there.  B)

That's the idea... compare say Hit & Run (default, no tags) with the Boondocks ([Boonies] & [mountains] tags) or One Street at a time ([ikke] & armed locals tag).

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Thing is, I don't think they should be there, something has got swapped incorrectly I reckon.....The guys went to a lot of effort with the voice files, this is a really comprehensive mod, I just can't emphasize that enough!  I went for a separate install because it feels like a separate game.

@37mm  Thought you might want to investigate.....The anomalous sound file appears to originate with the swapped out truck in @Aquila-CM's video.

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Here's a preview of the current iteration of the mod in action courtesy of @Aquila-CM:

PS - Worth noting that this video really shows CM:SF2's Spies utter reluctance to perform buddy-aid.....I really wanted to have Clark Griswold running around with a Kalashnikov, but it just doesn't seem to happen in the new game (the original CM:SF & CM:A's Spies are avid gun collectors).  :unsure:

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7 hours ago, 37mm said:

If the arabic sounded a bit like "Hara, hara, hara"... then that was fixed in 0.92.

That's the one.  B)

31 minutes ago, 37mm said:

Put's my own little video to shame...

Dude.....Yours has a Pibber!  :o

And you made it sink!  :o

That rocks!  :D

Edited by Sgt.Squarehead
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On 9/28/2019 at 7:35 AM, Sgt.Squarehead said:

 

PS - Worth noting that this video really shows CM:SF2's Spies utter reluctance to perform buddy-aid.....I really wanted to have Clark Griswold running around with a Kalashnikov, but it just doesn't seem to happen in the new game (the original CM:SF & CM:A's Spies are avid gun collectors).  :unsure:

Yep.  It seems the ability of spies to do Buddy Aid was removed.  I have attempted it repeatedly in a WIP scenario and I can't get it to work.  I'm afraid my below linked post may have unintentionally lead to said removal. :(   I thought it was a useful ability for scenario designers.....   

Edit to add - Click on the MOS:96B2P replied to a topic below to be taken to the actual post.  Clicking in a different spot will often take you to the opening post of a very long thread. 

 

 

Edited by MOS:96B2P
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11 hours ago, MOS:96B2P said:

+1.  Now that's a first for CM.  A patrol boat that moves, shoots and can be sunk.  Wow.   

Not entirely accurate.

I always planned to have a Riverine element in H&E... but the new models, combined with the Jungle terrain & ambience, should make that element a lot more immersive than I originally envisioned.

 

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On 9/29/2019 at 7:01 PM, MOS:96B2P said:

Yep.  It seems the ability of spies to do Buddy Aid was removed.  I have attempted it repeatedly in a WIP scenario and I can't get it to work.  I'm afraid my below linked post may have unintentionally lead to said removal. :(   I thought it was a useful ability for scenario designers..... 

It was and IMHO, still would be.

@Battlefront.com.....Is there a chance you might reconsider on this? 

Same goes for the T-72M1V(2001) while we're at it.....It's no more inappropriate than the T-90SA.

PS - Some Uncon Breach Teams would be good too!  :P

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