Bil Hardenberger Posted August 4, 2018 Author Share Posted August 4, 2018 2 minutes ago, QuiGon said: Did I understand that correctly, the stock sound icons do differ between tanks and armored vehicles? If so, then they are indeed damned hard to decipher as I've never noticed such a difference. Affirmative. There are FOW icons for light and for heavy armor... they look almost the same and unless side by side its tough to see the difference. Heavy Armor: Light Armor: 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted August 4, 2018 Share Posted August 4, 2018 44 minutes ago, Bil Hardenberger said: Affirmative. There are FOW icons for light and for heavy armor... they look almost the same and unless side by side its tough to see the difference. Heavy Armor: Light Armor: Not trying to steal the thread, but Bil, how are you going to make FOW icons? Looking at the MIL-STD-2525B, I don't see what can be used for FOW unless you use the UNKNOWN Symbol. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted August 4, 2018 Share Posted August 4, 2018 55 minutes ago, JohnO said: Not trying to steal the thread, but Bil, how are you going to make FOW icons? Looking at the MIL-STD-2525B, I don't see what can be used for FOW unless you use the UNKNOWN Symbol. I can't tag IanL in this thread because he is the opponent (OPSEC strikes again) but he has a great NATO floating icon set for CMSF1 and CMBS. Because the icon graphics and file structure in CMSF2 should be similar to CMBS, it should be very easy to port the icons into CMSF2 when it releases. That said, I recall Bil having his own icon set for CMSF1, and for the same reasons I think they should be easy to import into CMSF2. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 4, 2018 Share Posted August 4, 2018 36 minutes ago, IICptMillerII said: hat said, I recall Bil having his own icon set for CMSF1, and for the same reasons I think they should be easy to import into CMSF2. I believe he'd have to update them. They've added quite a few to the mix since SF was released. Mord. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted August 4, 2018 Share Posted August 4, 2018 4 minutes ago, Mord said: I believe he'd have to update them. They've added quite a few to the mix since SF was released. Mord. There will be additional units, such as MANPADs and the like, but all of these units already have icons made for them in CMBS. It should just be a simple task of copying and pasting icons and names. Should be relatively easy, after all that's part of the reason they're bringing CMSF up to current engine standards. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 4, 2018 Share Posted August 4, 2018 (edited) I meant Bil's old SF mod would have to be updated, unless he made one for BS, then all is good. Mord. Edited August 4, 2018 by Mord 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted August 4, 2018 Author Share Posted August 4, 2018 1 minute ago, Mord said: I meant Bil's old SF mod would have to be updated, unless he made one for BS, then all is good. Mord. I do have a version for CMBS that I never released (that I never finished it because I rarely played that game)... I am modifying it for CMSF2. I am sure there will be plenty of options for floating icons once the game is released. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 4, 2018 Share Posted August 4, 2018 There you go, fellas. Thanks for the info, Bil. Mord. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted August 4, 2018 Share Posted August 4, 2018 Ahh ok I understand what you are saying @Mord Looking forward to seeing the new icons you make @Bil Hardenberger, but not in the official AAR of course. 1 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted August 4, 2018 Author Share Posted August 4, 2018 2 minutes ago, IICptMillerII said: Ahh ok I understand what you are saying @Mord Looking forward to seeing the new icons you make @Bil Hardenberger, but not in the official AAR of course. When I get a free moment I'll post something in the Maps & Mods sub-forum with a preview. 0 Quote Link to comment Share on other sites More sharing options...
QuiGon Posted August 5, 2018 Share Posted August 5, 2018 14 hours ago, Bil Hardenberger said: Affirmative. There are FOW icons for light and for heavy armor... they look almost the same and unless side by side its tough to see the difference. Heavy Armor: Light Armor: Thanks, I have indeed never really noticed that! I really enjoy your AARs btw, they are well made and great fun to follow! 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted August 9, 2018 Author Share Posted August 9, 2018 MINUTE 9 2nd Platoon Well, I left the RPG gunner to his own devices with regards to firing at the Leo or not... my final words to him were, "if you decide to shoot, DON"T F***ing miss!!" Guess what he does? He fires... RPG round is within the red circle. ...he misses, and pays the ultimate price. Just can't get an advantage here. MINUTE 10 In the next turn, the Leo pulled off its forward position and back towards its brother. This image shows start position, the movement path and the position it ended up on. A Company The T-62M was ordered to move as quickly as possible across the field go over the lip into the ravine, and see what he could see... Best laid plans and all that... what happened was the T-62 bogged on its way with the following result... ...what took him out? An ATGM from, I think the buildings in the second objective. I have a very steep hill to climb in this one.. and am not sure I have the force to do him much damage. Ian is using the terrain very well and I have only clearly spotted the one HQ Team on the Farm Objective and the two Leos on the far left. 4 Quote Link to comment Share on other sites More sharing options...
BletchleyGeek Posted August 9, 2018 Share Posted August 9, 2018 Well, these are battle mishaps @Bil Hardenberger, demoralising, but not breaking the bank, do they? In any case, this battle was just a probe. Once you establish the strength of the opposition you can come back with more stuff and artillery support... 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 9, 2018 Share Posted August 9, 2018 (edited) That looks like it was 'one of those turns'. Did you notice if crossing the wire fence had any impact on the T-62s suspension prior to it bogging? Edited August 9, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted August 9, 2018 Share Posted August 9, 2018 Is bogging down in Syria really a thing? 0 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted August 10, 2018 Share Posted August 10, 2018 Really loving your AAR's Bil! Been a long time forum lurker, and reading the material you have put out really taught me a lot about how to play this game and are very entertaining. The battle drill blog has been especially helpful. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted August 11, 2018 Author Share Posted August 11, 2018 MINUTE 11 We are going to be cease firing in this one... I would pull out of this sector. I came in with the wrong force for the terrain, and Ian is positioned too well for me to make a dent. Can't seem to find the angles and I am getting hit by units that I can't spot in return. It was the perfect storm. All that would happen if we continue is that I would lose everything, and though that would be fun to see I'm sure for you, would not be enjoyable for me. This turn I lost a BMP-3.. I could have sworn this vehicle was masked as it drove behind the ridge... damn... But the kicker was this one...the T-62 (1975) was hit, by I think the same ATGM team that killed its mate... double damn. So congrats to Ian, he played an outstanding and perfect game... I never was able to take advantage of any weakness, but I didn't see any. 4 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted August 11, 2018 Share Posted August 11, 2018 What a fascinating battle, and I totally agree - pushing forward would just decimate you, and at least now you know where he is (in the grand scheme of things). I'm playing a custom CMBS scenario, as UKR, against @sburke and I feel my biggest failure so far is my artillery work. The FS is deliberately a little random in timing, size and quality so it's hard to properly plan, but still. I loved this AAR, and the previous one, for its exemplary lessons in use of terrain. SF2 arty work, I assume, is similar to CMBS. I'd deeply appreciate one that helps show how to use artillery in offense/defense. Eg a concentrated, heavily supported attack into a prepared urban/rough defense. Doesn't have to be big, just with some decent FS to play with on both sides. 1 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted August 11, 2018 Share Posted August 11, 2018 Thanks for the time and effort in putting on the show Bil. Just goes to show how quick the tap out can come in the deadlier modern battlefield. I'm sure Baneman feels a little vindicated too now in a round about way seeing the tables turned. From following Ian's side I agree he played a good game especially in his use of the terrain to advantage. You're right in that you both have similar play styles. Even your presentation style is similar. 0 Quote Link to comment Share on other sites More sharing options...
QuiGon Posted August 11, 2018 Share Posted August 11, 2018 This match was really fun to follow (on both sides) and taught me one or two things as well. Well done! Any chance for a rematch between you two? 1 Quote Link to comment Share on other sites More sharing options...
c3k Posted August 11, 2018 Share Posted August 11, 2018 Noooooooooo!!!!!!!!! A cease-fire??? Your men's honor demands they be given at least a chance to prove their devotion! Allow them to attack. No more "probing" or "watching" or "peeking": unleash them on a direct line upon the enemy! Even if they do not achieve victory, their blood will fertilize the fields upon which the hopes of future patriots will blossom. THAT will be sufficient victory for them. Trust me, I know what is important in their little lives. Sigh. 3 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted August 12, 2018 Share Posted August 12, 2018 It’s painful to take constant losses for no gains in position, materiel, or intelligence. It’s unfortunate to see this educational and entertaining AAR end prematurely but I can see how there really isn’t a lot of joy in it for you. Thanks for all the effort, Bil. I look forward to your next one. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 12, 2018 Share Posted August 12, 2018 11 hours ago, Bil Hardenberger said: ...though that would be fun to see I'm sure for you, would not be enjoyable for me. Frustration is understandable and we've all been there. But, when one is up against the superior player, or the odds, it's better to continue. Not nice to bail just cos one thinks one is losing. Very often by fighting on one can pull the chestnuts out of the fire and get a win - esp if your oppo has a dose of hubris and gets overconfident. Also, you may underestimate your opp's pain. Have personally experienced those sorts of reversals and now have the philosophy in games as in life that one "never, ever gives up". 2 Quote Link to comment Share on other sites More sharing options...
BletchleyGeek Posted August 12, 2018 Share Posted August 12, 2018 Thanks very much for the AAR Bil, I always find them very didactic and illustrative. Looking forward to the next one. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted August 12, 2018 Share Posted August 12, 2018 I think the cease fire is appropriate, Bil. Unless you have one hell of a lot of arty or can mass zerg rush the Leos somehow, the next guys to stick their noses up seem pretty likely to get the same medicine. I was suprised at Ian having liberty to set up so far forward and have his tanks' right flank semi-shielded by the map edge. It made for a very 'tight' battleground in spite of the map size. To me, it had a Prokhorovka feel, i.e. the moment you crest out of your starting positions and get eyes on you're already in deep kaka. Recon by death doesn't benefit you if you don't then have the hammer to hurt him. And that's typical of the "damned if you do/don't" conundrum the Syrian mech always faces on the attack. A meeting engagement, forcing both sides to scramble and deploy, might have made for a more even match. 1 Quote Link to comment Share on other sites More sharing options...
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