highlandcharge Posted April 14, 2015 Share Posted April 14, 2015 When...?? ;-) +1 :-) 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted April 14, 2015 Share Posted April 14, 2015 +1 :-) +2 :-D 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted April 14, 2015 Share Posted April 14, 2015 +3 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted April 15, 2015 Share Posted April 15, 2015 What about the game consuming excessive RAM under certain circumstances? Several people reported an issue when playing the Russian campaign mission 3, with the BMP-3s moving through the water causing the game to lag and ultimately crash. http://community.battlefront.com/topic/118123-russian-campaign-mission-3-crashing/ Phil said he would look into the matter. Did he? Yep! Should be a fix in 1.03 for that bug. Thanks guys. 3 Quote Link to comment Share on other sites More sharing options...
agusto Posted April 15, 2015 Share Posted April 15, 2015 Great! I cant wait to finally play mission 3. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 15, 2015 Author Share Posted April 15, 2015 When...?? ;-) When it's ready. It's in Final Candidate testing right now, which typically takes days to a week(+), but it's completely dependent on how things go. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 15, 2015 Author Share Posted April 15, 2015 Would one of the changes to 3D models be and updated turret for the HMMWV as pictured? Also. Will the M-ATV ever be added? We don't typically make major 3D additions like that in patches. That new turret would be a whole new piece of equipment, not just a tweak to the current models. Most people, other than the eagle-eyed, won't notice the model tweaks. We have no plans to add the M-ATV or MRAPs in Black Sea. Those vehicles have no place on the front lines in this setting. 0 Quote Link to comment Share on other sites More sharing options...
highlandcharge Posted April 15, 2015 Share Posted April 15, 2015 Thanks for the update Chris, I am crossing my fingers that the testing phase will be trouble free :-) 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted April 16, 2015 Share Posted April 16, 2015 (edited) Instead of (again) being a troll, at least play the game with the new patch when it comes out for a couple of days before making a comment like that. I was making comment on the changelog. It seems that most of the balance issues that have been raised over the last three months have been addressed. Wind your neck in. Edited April 16, 2015 by Stagler 1 Quote Link to comment Share on other sites More sharing options...
Mhiester Posted April 16, 2015 Share Posted April 16, 2015 I think that actually was a positive response. At least I choose to take it that way in lieu of anything telling me different. Yeah, those changes all look like good things I've been playing QBs with a buddy, and was hoping for some of those bullet points (rarity on APS, cost change for crap vs shiny and new vehicles). It sounds like QBs should be a lot more fun, especially as the Ukrainians, if the old BMP-2 and BTR-70 are more useful for the cost. 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted April 16, 2015 Share Posted April 16, 2015 Not sure if this happened to anyone yet, but when using my Engineers to blow a wall and enter a building.. they blow the wall, but head the other way and enter the house from a different direction.. obviously not what you want them to do. There was a door for them to use, but they chose to go around an entire block to enter it from the front.. anyone else seen that yet. I have not patched the game yet.. But will be doing that today. 1 Quote Link to comment Share on other sites More sharing options...
womble Posted April 16, 2015 Share Posted April 16, 2015 Not sure if this happened to anyone yet, but when using my Engineers to blow a wall and enter a building.. they blow the wall, but head the other way and enter the house from a different direction.. obviously not what you want them to do. There was a door for them to use, but they chose to go around an entire block to enter it from the front.. anyone else seen that yet. I have not patched the game yet.. But will be doing that today. There are occasions when engineers blowing walls between buildings will exit their original dwelling and go around the outside to a door into the block they just demo'ed into. These are caused by elevation mismatches between the two buildings. It might be that there's a glitch with that particular map which means there's an elevation mismatch between the ground your engineers are on and the ground floor of the house they're trying to enter. If they were on the "uphill" side of a building, it might be that the ground is effectively "in the way" of the door they can see, because the building is "sunk into" the hill. As you can tell from the many "might"s and "if"s and "maybe"s, this is merely a semi-educated guess. 0 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted April 16, 2015 Share Posted April 16, 2015 This has been an issue since CMSF 1.0. It has progressively gotten better as the game has improved and map makers have become more adept with the tools. But it still shows up in urban environments more than I like. I typically report the map with a bug and it might get fixed eventually. 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted April 16, 2015 Share Posted April 16, 2015 I think its something to do with walls being flush with the building. 0 Quote Link to comment Share on other sites More sharing options...
highlandcharge Posted April 17, 2015 Share Posted April 17, 2015 Any chance of the new 1.03 patch In time for the weekend? How goes the testing :-) 0 Quote Link to comment Share on other sites More sharing options...
Placebo Posted April 17, 2015 Share Posted April 17, 2015 Any chance of the new 1.03 patch In time for the weekend? How goes the testing :-) Good question! 0 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted April 17, 2015 Share Posted April 17, 2015 historically they do their best to release for a weekend 0 Quote Link to comment Share on other sites More sharing options...
highlandcharge Posted April 17, 2015 Share Posted April 17, 2015 I guess we wait for the word from up high then :-) 0 Quote Link to comment Share on other sites More sharing options...
Nidan1 Posted April 17, 2015 Share Posted April 17, 2015 That's about right. All the speculation in the world will not influence them to release before they are satisfied that it is ready. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 17, 2015 Author Share Posted April 17, 2015 The patch is not going to be ready for the weekend. Still needs more work. 0 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted April 17, 2015 Share Posted April 17, 2015 thanks for the update chris ! 0 Quote Link to comment Share on other sites More sharing options...
grungar Posted April 17, 2015 Share Posted April 17, 2015 my games crash if i hit the windows button while something is loading. but thats not a bother since if i think the game is crashed i can crash the game to escape quickly. best bug i ever met 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted April 18, 2015 Share Posted April 18, 2015 Great, looking forward to the patch. Thanx for headsup Chris. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted April 19, 2015 Share Posted April 19, 2015 question about 3.01 manual page 13 "Some systems such as Trophy and Arena on Russian tanks have 360 degree coverage, while others such as Zaslon and Arena on BMPs do not protect the rear of the vehicle." Arena is mentioned in both cases. Does this mean the same APS system has different coverage depending on the tank it is protecting? 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted April 19, 2015 Share Posted April 19, 2015 (edited) question about 3.01 manual page 13 "Some systems such as Trophy and Arena on Russian tanks have 360 degree coverage, while others such as Zaslon and Arena on BMPs do not protect the rear of the vehicle." Arena is mentioned in both cases. Does this mean the same APS system has different coverage depending on the tank it is protecting? I read that to mean Arena has 360 degree protection on tanks, but not on BMPs. I believe the reason is they don't want it killing disembarking troops, and the doors are at the rear. Edited April 19, 2015 by Bud_B 1 Quote Link to comment Share on other sites More sharing options...
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