MikeyD Posted January 31, 2015 Share Posted January 31, 2015 (edited) For those who haven't noticed, the CMBS QB map folder is full to overflowing. 330 maps, and some pretty spectacular looking maps too. Complete with multiple AI orders, triggers, the whole nine yards. All hail MarkEzra for his work assembling those. I just got done playing a QB on a huge map involving a dam on a river, an overpass highway, a huge railroad bridge and a rock quarry. Great fun to play. Edited January 31, 2015 by MikeyD 6 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted January 31, 2015 Share Posted January 31, 2015 Wow this is impressive. That should keep us busy for a little while. Did Mark Ezra really create all these 330 maps all by himself? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 31, 2015 Author Share Posted January 31, 2015 Well, every map he could lay his hands on one way or another got 'converted' to QB purposes and heavily massaged. It was just a couple days ago the QB map count was 280, I think, so some fifty extra maps appeared like magic just in time for release! 0 Quote Link to comment Share on other sites More sharing options...
Bradley Posted January 31, 2015 Share Posted January 31, 2015 That's why it took so long, the maps! 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 31, 2015 Author Share Posted January 31, 2015 Oh, I should also mention the new QB map naming convention. VERY convenient. Gives you the terrain type, the map dimensions, also gives you the scenario name if it was borrowed off a standing scenario. A really big help in picking maps to play. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted January 31, 2015 Share Posted January 31, 2015 Many of the maps are done by the terrific CM scen designers and the rest are mine. But I am responsible for anything that goes wrong with a map. We internally were excited by the number, sure, but more pleased with the quality and advances in AI order design. 2 Quote Link to comment Share on other sites More sharing options...
agusto Posted January 31, 2015 Share Posted January 31, 2015 I have to say i am really impressed with the maps. I just took at look at some of them (going to the editor and checking out the new toys and maps is the first thing i do with every new CM title i get) and they are just awesome. One that i like a lot in particular is Huge Dam-Rough 316 Assault. It is just, wow. I ll have to play a QB on that map soon. I also love City On Hill 125 Assault. Tactically this oe seems to be a real challenge for an attacker - there is everything a defender could dream of. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted January 31, 2015 Share Posted January 31, 2015 MarkEzra is the Man. You have really enhanced the QB experience these past few years. 0 Quote Link to comment Share on other sites More sharing options...
Echo Posted January 31, 2015 Share Posted January 31, 2015 How many large maps are there? 3K plus? 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted January 31, 2015 Share Posted January 31, 2015 How many large maps are there? 3K plus?How many large maps are there? 3K plus?There are a number of huge map sizes. The first name-Huge- in the new naming convention is a tip off. ;-) But what you are really asking is the 3 K size and above. The new QB Map naming convention allows the player to read the exact size of the map. I took a quick look for you. Around 4 or five that hit the 3 K plus number for each Battle category. My actual goal is to provide maps that any PC the meets game specs can run. Huge is problematic and players may need to reduce game settings.There are also specific map names for both small and tiny game battles. I did not use specific names for Medium and Large size maps. Players should consider them as an average size map, capable of handling just about any force size reasonably well. 0 Quote Link to comment Share on other sites More sharing options...
TAKODA Posted January 31, 2015 Share Posted January 31, 2015 I'm still downloading the game at this moment but I would like to say thanks in advance for providing such a large number of maps. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted January 31, 2015 Share Posted January 31, 2015 I'm still downloading the game at this moment but I would like to say thanks in advance for providing such a large number of maps.I'm still downloading the game at this moment but I would like to say thanks in advance for providing such a large number of maps.You are more than welcome. The opportunity to connect with the wargaming community through my work is a privilege. 1 Quote Link to comment Share on other sites More sharing options...
Examiner2 Posted January 31, 2015 Share Posted January 31, 2015 What's the best way to set up quick battles against the AI? Should you leave the force selection to automatic or human for yourself and the AI? 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted January 31, 2015 Share Posted January 31, 2015 (edited) The New QB Naming Convention will provide a good description of the type, size, and general characteristics of each map. This Map Has 3 Objectives. Players should use this information when considering the type and size of units for their battle. Edited January 31, 2015 by MarkEzra 1 Quote Link to comment Share on other sites More sharing options...
Buzz Posted January 31, 2015 Share Posted January 31, 2015 Staggering amount of maps! This gives Black Sea a formidable benefit and value not only for Q.B.s but for folks learning scenario design. Plenty of maps to practice with vs AI. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 31, 2015 Share Posted January 31, 2015 What's the best way to set up quick battles against the AI? Should you leave the force selection to automatic or human for yourself and the AI? Go ahead and let the AI choose its own forces! I think you will be pretty pleased. I did it a lot during testing and by release I was not seeing any oddities. 1 Quote Link to comment Share on other sites More sharing options...
Col Rosenberger Posted February 1, 2015 Share Posted February 1, 2015 Go ahead and let the AI choose its own forces! I think you will be pretty pleased. I did it a lot during testing and by release I was not seeing any oddities. You mean you won't just get a company of German Möbelwagens every time you chose "armor"? 0 Quote Link to comment Share on other sites More sharing options...
Boomkow Posted February 1, 2015 Share Posted February 1, 2015 Go ahead and let the AI choose its own forces! I think you will be pretty pleased. I did it a lot during testing and by release I was not seeing any oddities. This is the most beautiful thing I have seen yet! 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted February 1, 2015 Share Posted February 1, 2015 You mean you won't just get a company of German Möbelwagens every time you chose "armor"? Nope, no all at gun forces any more, and you will not see tiny forces made up of an entire platoon of air defense guys either. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted February 1, 2015 Share Posted February 1, 2015 (edited) This is the most beautiful thing I have seen yet! Have you tried it yet? A good force selection is in the eye of the beholder of course. I just found that there is no more really silly things going on anymore. Edited February 1, 2015 by IanL 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted February 1, 2015 Share Posted February 1, 2015 I do love the new naming convention...makes sorting and hunting much better...I play LOTS of QB so this will be very appreciated. 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted February 1, 2015 Share Posted February 1, 2015 Yeah, the new naming convetion is great. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 1, 2015 Share Posted February 1, 2015 (edited) Two ideas came to me just before New Years. The First was the naming convention. I'd wrestled with this since CMSF. Each new title trying something. ehhh well at least they had names. When the new naming convention hit me all I could say was "why the hell did that take so long to figure!" So rather than continuing to beat on myself I started making the name changes. That's when The new Objectives Name & Value convention came to me. And I said to myself, "Man, you just may be on to something". There is a third change that I made. It's effects AI order pathing. It is more complex and subject to more random placement and triggered/timed movement then past QB Games. But that's a story for another day Edited February 1, 2015 by MarkEzra 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 1, 2015 Share Posted February 1, 2015 Hi Mark, Maybe you are following this thread and I hoped to squeeze in a related question. We the players have for a while been given RezExplode and RezPack which I guess was a leap forward with BFC letting customers get under the hood to freely make mods. <Was it Close Combat where a player came up with his own utility to open that modder-unfriendly publisher's files for modding...?> Do you think we can we ever have a Map Editing Utility Program where we can edit to use maps across families? Scipio did some recent work and Hex Edited with some success. Change 10 to 06 and etc etc. I guess there would be side-effects from untrained use but I think giving that type utility to the community (with some caveats to the loss of family specific tile types) would be a great fountain of maps for all families. Or maybe I don't see the issues.... I do not have CMBS but do appreciate the new naming convention. Thanks for all your hard work. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 1, 2015 Share Posted February 1, 2015 @kohlenklau: Not my department...But: A broad utility file to cross titles like CMBN, CMFI, CMBS is not just subject to terrain and weather files. Bridges & Bldgs, and worse, every type of doodad (Tele Poles, farm equip, ATM's), are unique to their parent game and most likely would CTD. 0 Quote Link to comment Share on other sites More sharing options...
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