iMolestCats Posted February 15, 2013 Share Posted February 15, 2013 ITS HERE PEOPLE! It's finally here after waiting forever! So excited, thank you Battlefront! http://www.battlefront.com/index.php?option=com_content&task=category§ionid=38&id=281&Itemid=518 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted February 15, 2013 Share Posted February 15, 2013 That attacking side suddenly becomes more challenging. Authors revise your scenarios! : Here's the list: New 2.01 Feature List * Fixed a bug that occasionally caused weapons crews to move back to an old position when deploying their weapon. * Corrected issues with deploying MGs in buildings. * Soldiers fire weapons faster at short ranges, especially Garand rifles. * Small arms fire causes more suppression than before. * General improvements to MG performance behavior. See note below this list for more information. * Sandbags, wire, foxholes, hedgehogs, and trenches are correctly treated as "lower down" for spotting purposes. * Pistol accuracy slightly reduced. * BAR range increased to 800m. * Shaders optimized for nVidia and ATI. * Moving a mortar even a short distance causes greater loss of target acquisition. * Bunker-mounted MGs are more accurate than before. * SS leaders have correct poncho camouflage pattern. * Corrected an accuracy problem with on-map indirect fire. * Crews bailed out of destroyed vehicles have more jittery morale. * Corrected a vehicle navigation problem on bridges. * Target line for area fire is slightly thicker to differentiate it. * Shooting at bunkers from very short range works better. * Daimler SOD given a mounted Bren LMG. * Fixed a bug causing immobilized MG teams after dismounting from MG bunkers. * Purple "pop smoke" target line goes away when it should. * Better small-arms aiming at unarmored vehicles. * Minor TO&E fixes. * Fixed a bug that caused some Macs to crash while loading scenarios. Special Note: MGs now have more effective aiming, rates of fire, and suppression effects. These highly requested changes make combat even more realistic and more challenging tactically. Some players will find their existing tactics may need some adjustments, others may find no significant need for change. We recommend practicing attacks on MG positions before continuing an in progress Campaign or game against another player. 0 Quote Link to comment Share on other sites More sharing options...
iMolestCats Posted February 15, 2013 Author Share Posted February 15, 2013 Posted by Battlefront on Facebook: Special Note: MGs now have more effective aiming, rates of fire, and suppression effects. These highly requested changes make combat even more realistic and more challenging tactically. Some players will find their existing tactics may need some adjustments, others may find no significant need for change. We recommend practicing attacks on MG positions before continuing an in progress Campaign or game against another player. 0 Quote Link to comment Share on other sites More sharing options...
WynnterGreen Posted February 15, 2013 Share Posted February 15, 2013 No mention of the Loadscreen QB crashes being fixed........ 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted February 15, 2013 Share Posted February 15, 2013 BF, much thanks for the patch, I knew you would come through with the love . And for all you naysayers out there take note ... It's Free !!! 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted February 16, 2013 Share Posted February 16, 2013 Awesome! The first thing i am gonna do now is opening the editor and create a MG firing range. 0 Quote Link to comment Share on other sites More sharing options...
Ted Posted February 16, 2013 Share Posted February 16, 2013 Do we need to save a PBEM games before patching? What is the procedure again? 0 Quote Link to comment Share on other sites More sharing options...
BigDog944 Posted February 16, 2013 Share Posted February 16, 2013 1. View the movie 2. Save 3. Patch 4. Re-open 5. Continue playing 0 Quote Link to comment Share on other sites More sharing options...
WynnterGreen Posted February 16, 2013 Share Posted February 16, 2013 Do we need to save a PBEM games before patching? What is the procedure again? I've asked how current PBEM will be affected in the Tech Support Section. 0 Quote Link to comment Share on other sites More sharing options...
Ted Posted February 16, 2013 Share Posted February 16, 2013 Great. Thanks guys. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted February 16, 2013 Share Posted February 16, 2013 An impressive list of fixes! 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted February 16, 2013 Share Posted February 16, 2013 I've asked how current PBEM will be affected in the Tech Support Section. In theory, BadgerDog's answer applies to PBEM games. I guess we'll know after we try it GaJ 0 Quote Link to comment Share on other sites More sharing options...
PzKfW Posted February 16, 2013 Share Posted February 16, 2013 I have done the bowling green test and noted a few very large improvements. 1. MGs now fire randomly spaced bursts 2. They tend to fire more bursts, and the ramp-up on ROF is quicker, distance-wise 3. They are more accurate 4. Suppression effects from small arms fire is increased, but a large amount so for MGs 5. There is an extra crewman for the HMG42... I believe Overall, the feel is very much improved and more believable. It really is something, those random bursts... BRAAAAP........ BRAAAP, BRAP, BRAAAAP....... BRAAP. You get the idea. And although my 1 US rifle squad vs 1 German HMG42 testing showed that while the HMG crew did still take losses, it was a much dicier affair for the rifle squad and the US squad both was pinned a huge amount of the time, and took over 75% casualties before the HMG crew took 50% (when the US squad was close enough to engage)... I stopped the test because I did not forsee the rifle squad being able to close to within 200m (closest they got was 250m). Massive improvement in my book. Even if I was playing the US (I assume their HMGs were improved as well). 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted February 16, 2013 Share Posted February 16, 2013 At the download site it says: " PREVIOUS SAVE GAME COMPATIBILITY NOTE: Save games from previous versions ARE COMPATIBLE with v2.01, provided that you save your turn-based games in the COMMAND phase (not the replay phase) before upgrading. " So now we know officially GaJ 0 Quote Link to comment Share on other sites More sharing options...
JyriErik Posted February 16, 2013 Share Posted February 16, 2013 Found an oddity after updating. Since I haven't played it in a while I'm not sure if it's because of 2.01, 2.0 or even 1.11, but while playing "Letzte Hoffnung" I got an interesting reinforcement when my Panthers arrived. Any ideas? Jyri 0 Quote Link to comment Share on other sites More sharing options...
iMolestCats Posted February 16, 2013 Author Share Posted February 16, 2013 I want one! 0 Quote Link to comment Share on other sites More sharing options...
bisu Posted February 16, 2013 Share Posted February 16, 2013 No mention of the Loadscreen QB crashes being fixed........ This is a crucial issue. Has somebody checked whether the 5% bug has been fixed? 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted February 16, 2013 Share Posted February 16, 2013 Wow--I didn't expect all of the goodies on the list. Thanks, Battlefront! 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted February 16, 2013 Share Posted February 16, 2013 bisu - it has been checked, reported fixed. 0 Quote Link to comment Share on other sites More sharing options...
Smeel Posted February 16, 2013 Share Posted February 16, 2013 Thanks Battlefront! 0 Quote Link to comment Share on other sites More sharing options...
Seedorf81 Posted February 16, 2013 Share Posted February 16, 2013 Found an oddity after updating. Since I haven't played it in a while I'm not sure if it's because of 2.01, 2.0 or even 1.11, but while playing "Letzte Hoffnung" I got an interesting reinforcement when my Panthers arrived. Any ideas? Jyri Ever heard of one Otto Skorzeny? 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted February 16, 2013 Share Posted February 16, 2013 Special Note: MGs now have more effective aiming, rates of fire, and suppression effects. These highly requested changes make combat even more realistic and more challenging tactically. Some players will find their existing tactics may need some adjustments, others may find no significant need for change. We recommend practicing attacks on MG positions before continuing an in progress Campaign or game against another player. Very, very nice! I couldn't stand it anymore, if imagined to sit in a Kübelwagen or Jeep and a HMG opens fire 800 m away, and it would be no potentially deadly threat. Especially with high ROF weapons like the MG42. Many other nice improvements (on paper; have to try first). For a x.01 version, quite good. Thanks Battlefront. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted February 16, 2013 Share Posted February 16, 2013 The "jump directly to downloads page" does not work here (jumps only to the patch overview page again). 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 16, 2013 Share Posted February 16, 2013 So, those who've downloaded the patch, what are your thoughts? 0 Quote Link to comment Share on other sites More sharing options...
siffo998 Posted February 16, 2013 Share Posted February 16, 2013 just did a quick test 1 heavy MG section (1xMG34 and 1xMG42) against a platoon of US infantry (everything regular experience). The US infantry was advancing over open ground (from 1000m to the MG position) using a quick command. the MG section was deployed in two foxholes. The section managed to halt the US advance at around 500m. The whole US platoon was shaken from the big amount of wounded and dead. Small arms fire (especially MG fire) really seems to have a much larger impact in the surpression bar. even squads that were not directly shot at kept their head down. looks nice. thank you BFC ! 0 Quote Link to comment Share on other sites More sharing options...
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