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Rocky Balboa

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  1. Thanks for the help Mord but this is what I'm seeing. On the main screen I'm showing both icons for the base game and the Marines module as it should be. But when I go to the campaign menu everything is grayed out except TF Thunder & Training campaign. When I select the Semper Fi Syria Campaign, I get a message telling me that I need the NATO Module for that campaign. All the other campaigns are as you stated. It's possible that there is a bug in the Marines campaign file and it doesn't effect those who have the NATO Module.
  2. Ok this seems to work ... had to put in both the old activation codes from CMSF1 as well as the new codes from CMSF2... I did notice that there was no campaign with the Marines modules is that correct? It's been so long since I played CMSF I dont remember. I have the TF Thunder campaign and several USMC battles but no marine campaign .
  3. Yes this is an upgrade but I don't even have the original CMSF1 installed anymore. Do I need to install and activate CMSF1 first and then do the upgrade?
  4. I have installed CMSF2 full version for windows. when I start from the icon on my desktop I am asked to active the product. I put in my activation code in and the activation code is accepted. See attached inst1. After I hit the play button my desktop appears and then after 30 seconds to a minute the next scree appears. See inst2. As you can see something is not working right. If I close everything out and click on the CMSF2 icon again I get the same result as if it never did activate even though it tells me it does. Any help would be appreciated ...
  5. Yep. would definitely buy. Not sure why BF is so opposed to doing it. I'm hoping some enterprising 3rd party will partner with BF to create such a beast. I know snowball did CMA but but I'm not sure how that relationship has worked out ...
  6. Building protection has always been one of my issues with CMx2 as well. A moderately trained soldier can look at structure and in fairly short order be able to tell you how much protection it will afford. With CMx2 we have to guess at it. I personally would like to see a more full proof way of determining defensive properties of any given building. With that said there should also be some way to fortify or improve a buildings protection. Maybe something you can purchase during setup.
  7. Sounds like the OP is just deploying single tanks with no support. You should never have armor alone without some kind of support. Even a pure Armor formation should have tanks supporting one another. Sounds like the OP has neither which will get you killed sooner than later. I's always better to have a mixed force if possible, especially if you are unsure what you will be facing. There is a reason why a combined arms doctrine is so effective. This is why I like CMx2 because it forces you to use realistic tactics.
  8. Your support/suppressing element should continue to fire while your maneuver element is assaulting the target and continues to fire until the objective is taken. Make sure your support element is using target light so they don't use HE attacks which can harm your maneuver element as it approaches the target. Small arms fire doenst affect your own troops. When assaulting a hedgerow/building etc .... stop/pause your maneuver element briefly on your side of the wall. This will allow them to throw grenades before the final assault on the position.
  9. Mark, Great Job as usual. If it's a matter of time and therefore $ then update the CMBN QB maps and release them as a pack. I'll pay an extra $10 to have those maps updated with the new AI triggers ....
  10. Nah .... since when has war been a controlled environment? Even the controlled environment that you think you have today is not a controlled environment. If two players have roughly the same numerically sized force, there are still so many factors that are left up to chance. If you had a truly controlled game environment it would be so boring no one would want to play it. Good gaming is all about making choices and weighing risks vs rewards. I guess you've never been involved with betting or gambling of any kind? Been around since the dawn of man and and is still the most succe
  11. There is a certain amount of gaminess within QB's however whether it's "fun" or not depends on how it's designed. For example a counter battery meta game might look like this: I can spend points on counter-battery but that's less point's I can spend on ground forces. So even though I might be successful at preventing my opponents 105's from having an impact on the battle, I might still lose the battle because I don't have enough ground forces to get the job done. In addition, depending on how may points I put into counter-battery might only succeed in delaying my opponent's indirec
  12. Absolutely agree ... this is even more important as CMx2 returns to modern combat. I would definitely be thrilled to see a treatment of counter battery techniques. Modern formations should be forced to keep their on map indirect assets on the move to avoid being pinpointed and even off map assets should be subject to neutralization under appropriate conditions.
  13. Steve, Care to comment on what changes to Tac Air you guys are making for Black Sea? CMSF does an adequate job of integrating Tac Air on the modern battlefield but I'm hoping you guys will kick it up a notch when you return to modern warfare ....
  14. Remove it from this time frame perhaps but the capability needs to remain in the engine to accommodate late 20th and 21st century conflicts. In fact I would like to see a less abstract interpretation for Black Sea
  15. Interesting .... Steve, have you given any thought to adding FOW terrain which essentially would block out action squares based on the LOS map? It seems to me that this could alleviate a lot of the confusion surrounding this issue. In addition I think it would also help a player visualize terrain relief as well as eliminate the gamey use of object deformation (ie ... broken fences and walls ) to track otherwise unseen movement ...
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