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About Ted

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  • Location:
    Blue Point NY


  • Location
    Blue Point NY USA

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  1. In CM1 didn't mg's "jam" quicker in freezing weather?
  2. [repeated exchange] Pope Julius II: When will you make an end? Michelangelo: When I am finished! From the "The Agony and the Ecstasy"
  3. Bootie, what's going to happen to the scenarios that are in the Proving Grounds now? Will you transfer hem to the Depot?
  4. How far can you fast move before you Tire?
  5. I have created a scenario for The Probes Tournament over on the Few Good Men (FGM) website (https://www.thefewgoodmen.com/thefgmforum/). It’s called simply “Tournament II - The Probes”. (https://www.thefewgoodmen.com/thefgmforum/forums/tournament-ii-the-probes.453/) My name on the FGM is Gunner. The first scenario pf the tournament I thought was balanced but it turned out to be lopsided so to avoid the situation again I would like to have this scenario Beta tested. Of course if you are playing in the Probes you cannot Beta test this. It's a scenario that is "small" in
  6. Actually, I didn't see an attached Read Me file. Is there a list somewhere that describes what was fixed or modified?
  7. This was quite the pleasurable experience. All games patched without a problem. The best part was the speed it was completed. No mirror sites or long downloads like the early days. Of course I was probably using a 56K modem back then
  8. OK in the mean time I'll learn how to use this one. Thanks and good work.
  9. Wow Cat, that looks really well done. Is there a way to chat or message your opponent?
  10. No no, Under "Units" in the editor I assigned German units as Unit Objectives when you purchase them and then switch to back To Mission - Unit Objectives (Allied) and give them a value. Where would I find this battle? And HT, the reason for this is I'm trying to put together a tournament over at the Few Good Men website and if you would want to create a scenario for it it would get a lot of play test and feedback. I don't think that's an option in CMBN (?) The Roadblock I thought I would create was a AT minefield under barbed wire. I though it would be inte
  11. So what you are saying is the Germans would lose 100 to 0 even though they prevented the Allies from achieving two thirds of their goal? In that case how could the Germans ever win a victory? It seems that way, at best, all the Germans could do is achieve a Draw by holding the Allies to 0, no?
  12. In the Scenario Editor/Units/Purchase Axis Units you can purchase wire and assign it a Unit Objective number. Then go to Mission/Unit Objectives and choose from Destroy, Destroy All or Spot. Nothing about suppression/killed/captured. Unless the wording is just semantics and Destroy is the same thing as Kill. Now that you brought it up, and it's a good point, you may be able to Destroy or Spot wire and mines but you can't destroy a trench or a foxholes. Also re-reading the manual it says "To designate a unit or formation as a scenario objective....." Unit probably means infantry or armor.
  13. Hey, Rockin' thanks for the quick reply. I did set the Objective to "Known to Both Players". That was a good thought on the UI Mod. Didn't think of that myself. I should have pointed out that this is a CMBN V4.0 scenario also.
  14. I am creating a scenario with both Terrain and Unit Objectives. This is the first time creating a scenario with Unit Objectives. For that matter, I never even played a scenario with Unit objectives before. I have some questions that I need help with. In the Scenario Editor - Units I assigned as a Unit Objective 3 German Units: U1 - Tank U2 - Gun U3 – 1 Wire plus 1 Mines, or what I call the Road Block In the Mission Editor I assigned a name and point value to each U-Ob’s. I then went to deploy the German units. According to
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