sdp Posted July 6, 2012 Share Posted July 6, 2012 You will see no more sdp ITA QB maps for the Italian Theatre in CMBN... but an awful lot of them in Fortress Italy! Giving You a taste of the assortment of QB maps that ships with CMFI - QB maps that range from tiny maps for encounters in small towns crammed on the Sicilian hilltops to vast open maps for long range duels. Some 200 QB maps are included in the initial release of CMFI, with a special focus on tiny and small maps for those really up-n-close quick battles! It's been a privilege putting together these QBs - and so much faster and less work with the new editor. The changes to the editor in the 2.0 upgrade may seem small, but they make an enormous difference to the scenario/map maker! You can expect the QB maps to have AI plans for both sides - 3 plans for each side. And each plan has 2-4, sometimes even more, AI groups - which should offer an interesting challenge to both beginners and experienced players. Oh, and the QB maps have been tested in both day and nighttime conditions! ;-) ´ cheers/ sdp - and yes, this is the reason why I have been absent from the forums... ;-) 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 6, 2012 Share Posted July 6, 2012 Awe. Some. 200 maps?! [drool] 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted July 6, 2012 Share Posted July 6, 2012 It's good to see they got someone to help MarkEzra. 0 Quote Link to comment Share on other sites More sharing options...
Tank Hunter Posted July 6, 2012 Share Posted July 6, 2012 Nice. It actually looks like Italy 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted July 6, 2012 Share Posted July 6, 2012 Great work there! 200 maps is a fantastic effort - looking forward to trying these out next month! 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted July 6, 2012 Share Posted July 6, 2012 Really like the texture of the rock face in lower right foreground of pic #4. And in general, the topography looks terrific. CM has come a long way since x1. Michael 0 Quote Link to comment Share on other sites More sharing options...
Chek Posted July 6, 2012 Share Posted July 6, 2012 Very pleasing,looking forward to this. 0 Quote Link to comment Share on other sites More sharing options...
Tiresias Posted July 6, 2012 Share Posted July 6, 2012 Ooooh, lovely stuff. Can't wait. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted July 6, 2012 Share Posted July 6, 2012 sdp, I'm very glad to hear BFC asked you to contribute maps for CMFI. I have enjoyed your Italian Campaign Mod for almost a year, and the Italy map packs you did for CMBN are superb...I'm playing SP QB on one now. I was wondering how/if I could import them to CMFI. No worries now! Cheers! 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted July 6, 2012 Share Posted July 6, 2012 - and yes, this is the reason why I have been absent from the forums... ;-) Obviously this is the least that BFC chosen you to try the map editor, whereas you had cut them, grass under the feet when you released your own mod italy campaign! For what I've seen your building mods are very good for Italy, and I hope we can implement them in CMFI! 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 6, 2012 Share Posted July 6, 2012 Gorgeous maps. It really has come a long way since CMx1. +1 to MarkEzra getting such fantastic help on this and hearing sdp say how much faster and easier it was bodes well for lots more community contribution than BN has inspired, thusfar. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 6, 2012 Share Posted July 6, 2012 Gorgeous maps. It really has come a long way since CMx1. +1 to MarkEzra getting such fantastic help on this and hearing sdp say how much faster and easier it was bodes well for lots more community contribution than BN has inspired, thusfar. One thing there- As was pointed out to me recently we rave a LOT about modders (Aris, Mord, Juju etc) but rarely give the scenario makers their due (and I am at least as guilty of this as anyone else if not more). Part of the inspiration to the community comes from our feedback. Scenario creation is hard- really hard. No offense to the modders you know I love your stuff, but it is one thing to create a fixed item that the player can not really do anything but look at and admire. It is quite another to create something that requires you try and get in the players head to create something that will at least give the perception of interacting with them. I am slowly learning just how hard it is to create a scenario for the single player that will take into account the difference between RT and WeGO, differing playstyles and experience/skill levels etc All too often our feedback is limited to what we personally feel about a scenario and does not take into account that how I may play it is totally different than what someone else does and my tweak could make it completely unplayable by another. Worse- we often give no feedback at all so folks have no idea if we even liked it. I have heard the suggestion before that BF have something on the site that could provide for more rating of scenarios. I am on the fence on that one, but there is a comments section in the repository - leave some feedback. Folks would really appreciate it and it may just help encourage them to do more with a better idea of what it is we like and don't like. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted July 6, 2012 Share Posted July 6, 2012 Nice work....those screens are impressive. For some reason I find the med scenery much more exciting than Normandy. 0 Quote Link to comment Share on other sites More sharing options...
Lets_All_Fight Posted July 6, 2012 Share Posted July 6, 2012 That first map looks stunning, and the second one really does look like many of the little, quiet streets I've wondered down in so many tiny Italian towns. Superb. Are we going to get proper vines instead of Bocage, say? 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted July 6, 2012 Share Posted July 6, 2012 Not seeing much cover in these screenies. Tricky to advance w/infantry. Lots of hull down possibilities, however. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 6, 2012 Share Posted July 6, 2012 Not seeing much cover in these screenies. Tricky to advance w/infantry. Lots of hull down possibilities, however. I think LLF had posted a comment suggesting folks pay attention to adding gullies etc on maps. Depending on the terrain used for those that could either mean slow, but covered movement or a rapid avenue into your flank. IIRC correctly the Germans at Campoleone Salient, Anzio were able to make quite good use of that type of feature for infiltration. How much they are used in Sicily I don't honestly know. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted July 6, 2012 Share Posted July 6, 2012 I dont know about you but I think I will miss the bocage. I feel that in CMBN engine there are no strongholds for defending infantry, a secure place where your men can take cover and apply firepower effectively. Walls dont provide enough protection, woods feel very random and transparent, buildings seem paper thin and sometimes a death trap. Bocage was ideal for infantry battles, the leap froging one step at a time thing, kinda like the woods in old CMx1. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted July 7, 2012 Share Posted July 7, 2012 I know. Infantry have a hard enough time as it is already in CMBN. It looks like CMFI will be even more armor oriented. And artillery, with the cleaner lines of sight for spotting. I will buy CMFI but I expect I will continue to spend most of my time with CMBN. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted July 7, 2012 Share Posted July 7, 2012 Infantry have a hard enough time as it is already in CMBN. It looks like CMFI will be even more armor oriented. And artillery, with the cleaner lines of sight for spotting. Yes, it seems that attacking with infantry will prove a challenge for the Allies in FI. Naval fire save their butts several times, e.g., Gela. My issue with the bocage is it's so damn intricate; getting lines of fire, scouting, searching for gaps, etc. It's got to be a difficult theater to simulate but BF did a bang up job, imo. A universe away from CMBO. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 7, 2012 Share Posted July 7, 2012 Not seeing much cover in these screenies. I doubt this'll be much an issue for CMSF veterans. Nothing says 'lack of cover' quite like barren Syrian desert, especially when you're facing an ATGM crew with a 3000m range. Sicily looks downright lush in comparison! 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 7, 2012 Share Posted July 7, 2012 I doubt this'll be much an issue for CMSF veterans. Nothing says 'lack of cover' quite like barren Syrian desert, especially when you're facing an ATGM crew with a 3000m range. Sicily looks downright lush in comparison! Is that like "It was this way in CMSF (only worse)"? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 7, 2012 Share Posted July 7, 2012 "Worse" has nothing to do with it. I absolutely loved CMSF and miss playing it with all my time tied up in the other titles. Nothing beats a firepower-heavy Marine squad putting some hurt on the opponent. 0 Quote Link to comment Share on other sites More sharing options...
General Lee Irked Posted July 7, 2012 Share Posted July 7, 2012 Thanks I appreciate your efforts and hard work. Karma, Karma , Karma Cheers 0 Quote Link to comment Share on other sites More sharing options...
Reanimator Posted July 7, 2012 Share Posted July 7, 2012 I mostly play quick battles either vs humans or the ai and I really have loved all the work since cmbn. Really looking forward to the new one. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted July 7, 2012 Share Posted July 7, 2012 It looks like CMFI will be even more armor oriented. Much of Sicily is poorly suited for armor. Some areas will find tanks entirely road bound. The poor damn infantry will be taking those peaks. 0 Quote Link to comment Share on other sites More sharing options...
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