Fizou Posted June 3, 2012 Share Posted June 3, 2012 Not the best base to work with Fuser but you have turned sand into gold! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted June 3, 2012 Author Share Posted June 3, 2012 Uploading to CMMODs, available shortly (edit: now)(thanks GaJ). The one in the Repository will have to wait ( as happens with my Pz II Lynx) until Monday. 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted June 3, 2012 Share Posted June 3, 2012 http://ww2armor.jexiste.fr/Files/Axis/Axis/2-Organization/Germany/2-Organization/sPz.Abt/sSS-PzAbt-101.htm Thank you for this mod Aris, I am a little bewildered between the hulls and turrets to find each unit! Look at the link above to see organization, numbering and availability in Normandy with each unit! Pat ps : Hurry to see how your treatment look on the Marder! 0 Quote Link to comment Share on other sites More sharing options...
Silkwraith Posted June 3, 2012 Share Posted June 3, 2012 Thank you so so so very much Aris Silk 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted June 3, 2012 Author Share Posted June 3, 2012 ps : Hurry to see how your treatment look on the Marder! It's on the works, but it's another toughie...it doesn't look good at all at this stage,...man, I am getting exhausted , hehe. 0 Quote Link to comment Share on other sites More sharing options...
Silkwraith Posted June 3, 2012 Share Posted June 3, 2012 they look awsome - just installed the mod and tyhey look awsome mate. I only have one problem wjhich maybe someone can rectify for me. Sometimes the original BF turret or gun appear on the modded hull, how can I stop this from happening pls. Another point which I like to raise to the players out there, how can I get the KT to fight along with the SS since when I choose the SS, the KG does not appear in my selection list. Thanks Silk 0 Quote Link to comment Share on other sites More sharing options...
Silkwraith Posted June 3, 2012 Share Posted June 3, 2012 ok fixed the removal of the original turrets ..with all the anxiety I did a mistake in the numbering ..silly me Now to see how to get the Royal Tiger fighting along with my highly modded SS hmmmm Silk 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted June 3, 2012 Share Posted June 3, 2012 Thank you Fuser. You are the Champion. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 3, 2012 Share Posted June 3, 2012 So, I now have your Royal Tiger mod - excellent thanks. I have a question about decals. My plan is to make sub directories for the various decals so I can choose which unit I want to depict. So, since I just down loaded the Royal Tiger mod I figured I would start with it. There are 6 different units described in your PDF. But there are only 2 hull decals and there are 11 turret decals. My question is which ones go together? In addition my understanding is that the tanks of a platoon were numbered 101 102 103 and 104 but your decals do not have such an arrangement. Is that due to the way decals are handled in game? Is my understanding correct? 0 Quote Link to comment Share on other sites More sharing options...
Barkhorn1x Posted June 3, 2012 Share Posted June 3, 2012 Fuser you are a true artist! 0 Quote Link to comment Share on other sites More sharing options...
Darknight (DC) Posted June 3, 2012 Share Posted June 3, 2012 It's on the works, but it's another toughie...it doesn't look good at all at this stage,...man, I am getting exhausted , hehe. And so maybe back to a more modder-friendly CW vehicle to recharge the batteries, eh? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted June 3, 2012 Author Share Posted June 3, 2012 And so maybe back to a more modder-friendly CW vehicle to recharge the batteries, eh? Churchill V maybe ? Regarding the KT,...there are only two hull options as I didn't want the zip to be HUGE. Anyway, Tiger IIs had minimal markings in the hull and were recognized by the markings in the turret. KTs didn't have just 101, 102, etc. Depending on the company it could be 201, 202...204 (for second company 1 Zug), 211, 212, (second company second Zug or platoon) or 301, 302,...(for the third company...) roman numbers were used for command Tiger I and IIs,or (007, oo8, 009 in certain battalions)...and so on...I don't have the time now to further explain it, but sure someone can post a much better explanation. I picked individual units from different battalions and companies (and platoons). Edit: patboy already posted a good reference site: http://ww2armor.jexiste.fr/Files/Axis/Axis/2-Organization/Germany/2-Organization/sPz.Abt/sSS-PzAbt-101.htm 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 4, 2012 Share Posted June 4, 2012 Regarding the KT,...there are only two hull options as I didn't want the zip to be HUGE. Anyway, Tiger IIs had minimal markings in the hull and were recognized by the markings in the turret. KTs didn't have just 101, 102, etc. Depending on the company it could be 201, 202...204 (for second company 1 Zug), 211, 212, (second company second Zug or platoon) or 301, 302,...(for the third company...) Thanks for that explanation - makes sense. So, it sounds like it is not possible to get the turret numbers for a whole company visible in game arranged that way. I can live with that. The various numbering styles you provided all look really cool. From reading the reference provided by @patboy it does not seem like the turret number look was assigned to a unit. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted June 4, 2012 Share Posted June 4, 2012 Fuser, If Im not misstaken you havent returned to the early panther A for a remake? If you feel like it in the future I would love to see you give that kitty a treatment with some beautifull decal options as well Love your work! Cant thank you enough for all the hours you put in modding! 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted June 4, 2012 Share Posted June 4, 2012 Update me please, are all CW units done by Fuser or some remain to be done? I am waiting until it is all finished, then I'm going to download everything, also for the base game. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted June 4, 2012 Share Posted June 4, 2012 Hister, Some remain even thou Fuser has pumped them out at an astonishing speed. But you have to DL them separately (not one big file with everything, would be huge). So my advice would be to start DL straight away 0 Quote Link to comment Share on other sites More sharing options...
Darknight (DC) Posted June 4, 2012 Share Posted June 4, 2012 Update me please, are all CW units done by Fuser or some remain to be done? I am waiting until it is all finished, then I'm going to download everything, also for the base game. There's a few Shermans (I,III,V,Ic), Humber III, Stuart VI and Sexton basically left....(and the Churchill V CS that I think he might be working on). 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted June 4, 2012 Author Share Posted June 4, 2012 I am working on the Churchill V at the moment (and Marder I from patboy), but will be very busy in the work this week, so don't expect nothing else from me until weekend. 0 Quote Link to comment Share on other sites More sharing options...
Darknight (DC) Posted June 4, 2012 Share Posted June 4, 2012 No expectations...no pressure. Take your time, enjoy other stuff too. There are so many wonderful mods to work with already. (and I'm seeing how tedious some of the modding can get firsthand as I work through my mod project, so I will be the last to pressure you) 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted June 4, 2012 Share Posted June 4, 2012 Aha, 8 more vehicles and the fiesta begins! ;D 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted June 9, 2012 Author Share Posted June 9, 2012 After a long break due to a high workload at the office, work goes on with the Churchill V, the Last of the Few,...will be ready on Monday. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted June 9, 2012 Share Posted June 9, 2012 Heh. Nice work. Love the map too... 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted June 9, 2012 Share Posted June 9, 2012 What a beauty! 0 Quote Link to comment Share on other sites More sharing options...
Silkwraith Posted June 9, 2012 Share Posted June 9, 2012 just fantastic 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted June 9, 2012 Share Posted June 9, 2012 Heh. Nice work. Love the map too... do tell - wassit? 0 Quote Link to comment Share on other sites More sharing options...
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