Holman Posted March 5, 2012 Share Posted March 5, 2012 The inevitable question with every new version... Mod-makers, are your mods compatible with the new version, or are you updating them? Grateful, impatient users want to know! 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted March 5, 2012 Share Posted March 5, 2012 The CW brz needs to be exploded then checked to see if any of the old textures have been renamed or something added. Most mods should work fine they'll just have some holes such as unit portraits or weapons icons. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 6, 2012 Share Posted March 6, 2012 Likely all graphical mods will work, although it is possible that UI mods may result in a 'mixed' look. Sound mods should work, but v1.10 changes shot sounds so that each rifle etc. has their own wave file, therefore those mods will not do anything. Strings.txt mods will not work. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 6, 2012 Share Posted March 6, 2012 The only issue I have experienced is with the UI. "Vin's Animated Text (heavy)" gave strange (CMSF I think) names to some units. Weird. Thank goodness that Aris' mods all seem fine (I think). However, I noticed he didn't complete all the towed guns. eg: I noticed the German 76mm ATG was clean. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted March 6, 2012 Author Share Posted March 6, 2012 The only issue I have experienced is with the UI. "Vin's Animated Text (heavy)" gave strange (CMSF I think) names to some units. Weird. Thank goodness that Aris' mods all seem fine (I think). However, I noticed he didn't complete all the towed guns. eg: I noticed the German 76mm ATG was clean. I can confirm this same problem with "Vin's Animated Test (Light)". I'm seeing the option for BRDM-2's in the scenario editor. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted March 6, 2012 Share Posted March 6, 2012 All my mods are working perfectly so far. I haven´t seen a mod of mine not compatible with the new module yet Back to modding again!! 0 Quote Link to comment Share on other sites More sharing options...
Marco Bergman Posted March 6, 2012 Share Posted March 6, 2012 I have emailed Vince the revised file. Doubtless it will appear on the repository eventually. For those who cannot wait, the file is here for now: http://www.captskidd.com/cmn/Vin's animated text - CMBN v2.10.zip 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted March 6, 2012 Share Posted March 6, 2012 Back to modding again!! This is a cause for celebration 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted March 6, 2012 Author Share Posted March 6, 2012 I have emailed Vince the revised file. Doubtless it will appear on the repository eventually. For those who cannot wait, the file is here for now: http://www.captskidd.com/cmn/Vin's animated text - CMBN v2.10.zip Thanks for this! 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted March 6, 2012 Share Posted March 6, 2012 I tried renaming a few of the previous camo pattern mods, and tried to get them to show in game. The models appear the same but these textures aren't working. I'm assuming there is no additional folder needed for the CW module, or new naming convention? I have them as (with blank space, number starting at 2 and progressing upward): "german-waffenss-cammo-uniform" in a folder entitled "german ss", as it seemed to be in the exploded CW module. 0 Quote Link to comment Share on other sites More sharing options...
Vein Posted March 6, 2012 Share Posted March 6, 2012 I believe that the files you want to change are the Waffenss-ankleboot ones... NOT the cammo ones. 0 Quote Link to comment Share on other sites More sharing options...
Ranger33 Posted March 6, 2012 Share Posted March 6, 2012 If you have the American voices mod, it will carry over to the other Allied nationalities. At first I was like "What a rip! They just used the same voices!" Then I remembered the whole mods thing... 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted March 6, 2012 Share Posted March 6, 2012 If you have the American voices mod, it will carry over to the other Allied nationalities. At first I was like "What a rip! They just used the same voices!" Then I remembered the whole mods thing... So what does this mean? If I have the american voices mod loaded then the brit voices don't sound off? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted March 6, 2012 Share Posted March 6, 2012 All my mods are working perfectly so far. I haven´t seen a mod of mine not compatible with the new module yet Back to modding again!! I'd start with the King Tiger to slow the uproar 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted March 6, 2012 Share Posted March 6, 2012 I have checked the Kingtiger´s textures, and don´t think they are that bad. I think they did quite a good job actually,...except on the tracks, they are CMx1 (sorry for the guy that made them). I will try to make them shine a bit, sure. But there is always a vanilla texture behind a mod, if the mod it´s good it´s usually because the vanilla wasn´t that bad either IMHO. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 6, 2012 Share Posted March 6, 2012 I have the US voices mod but the Brits sounded like Brits. I have a hard time believing that BF would make us change mods to play CMBN or the CW mod. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted March 6, 2012 Share Posted March 6, 2012 My modding skill are rested and...rusted, so this it´s going to take quite a while..phew. Expect the Staghound to be modded for the weekend. Several decals will be available. At this moment it´s work in progress, but at an early modding stage. 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted March 6, 2012 Share Posted March 6, 2012 Hi Aris, nice mod as usual !!! 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted March 6, 2012 Share Posted March 6, 2012 I have emailed Vince the revised file. Doubtless it will appear on the repository eventually. For those who cannot wait, the file is here for now: http://www.captskidd.com/cmn/Vin's animated text - CMBN v2.10.zip Thanks again Marco! Gents, If you are having problems with the mod the update to v2.10 is the fix. Unlike most other mods which mainly deal with visual graphic changes the animated text mod changes the strings text file which is more "hard coded". For this reason everytime a patch comes out in which the text file has been changed an update of the mod will be required. As long as one is running the latest patched mod then you should be good to go. 0 Quote Link to comment Share on other sites More sharing options...
Ranger33 Posted March 7, 2012 Share Posted March 7, 2012 So what does this mean? If I have the american voices mod loaded then the brit voices don't sound off? They had the American voices instead. Someone up there said it didn't happen to them, so I don't know, but it definitely was the case for me. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted March 7, 2012 Share Posted March 7, 2012 You were likely hearing stock Canadian voices (which use the US samples, but have their own files). Mord's mod should have no effect on Brit, Canadian or Polish voice files. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted March 7, 2012 Share Posted March 7, 2012 They had the American voices instead. Someone up there said it didn't happen to them, so I don't know, but it definitely was the case for me. In a very late night test run of CW last night, my Brits had Ami voices too. I have Mord's American voices mod, though. When the .brz is exploded, the mods to all the voices are in separate folders, but there is no one single folder holding all these individual ones. The game does have distinct folders for each nationality, so I made a separate one called "american" (the name the base game uses) and plopped Mord's American voices in that, then put it into the z Folder. I simply wasn't able to stay up and check it out last night, but I may have to run home at the lunch hour to get some work I left behind...cough, cough...so maybe I'll be back this afternoon to confirm if that keeps the voices distinct. akd...I wish you had answered earlier! What he said. Still need to run home and get that work I left behind this morning...cough, cough. 0 Quote Link to comment Share on other sites More sharing options...
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