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Bagpipe

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  1. Like
    Bagpipe reacted to SgtHatred in CMv5 --- AI image upscaling --- imagine this?   
    That's a lot of buzzwords without any understanding behind them at all. You must be a manager somewhere.
  2. Like
    Bagpipe reacted to Traitor in Syrian Airborne NVGs bug?   
    Apologies, I'm not aware of that rule, my bad.

    But is necroing bug threads a problem if the bug is still present in the game? Would probably be neater than making a new thread describing an identical issue.
  3. Like
    Bagpipe reacted to Vacillator in Red Thunder battle pack campaigns locked?   
    I think there are a few who prefer to go direct, with the thinking being that BFC get all / more of the money that way.  But I know what you mean, and I've just grabbed Steam keys and Steam copies of all of my CM stuff (except FB as it's not on there yet, despite me trying to get it, DOH).
    And yes, the bit about needing F&R should have been included on Steam.
  4. Like
    Bagpipe got a reaction from Commanderski in Red Thunder battle pack campaigns locked?   
    never mind, just saw a review saying it needs fire and rubble but the steam page does not indicate this.
    Kinda jaded with that to be honest but I guess I can stretch to another £13 to complete the full bundle at an extra discount...

    Eyebrow firmly raised!🤨🤑🫣
  5. Like
    Bagpipe got a reaction from CHEqTRO in Red Thunder battle pack campaigns locked?   
    never mind, just saw a review saying it needs fire and rubble but the steam page does not indicate this.
    Kinda jaded with that to be honest but I guess I can stretch to another £13 to complete the full bundle at an extra discount...

    Eyebrow firmly raised!🤨🤑🫣
  6. Upvote
    Bagpipe got a reaction from Raskol in Red Thunder battle pack campaigns locked?   
    never mind, just saw a review saying it needs fire and rubble but the steam page does not indicate this.
    Kinda jaded with that to be honest but I guess I can stretch to another £13 to complete the full bundle at an extra discount...

    Eyebrow firmly raised!🤨🤑🫣
  7. Like
    Bagpipe got a reaction from Vacillator in Red Thunder battle pack campaigns locked?   
    never mind, just saw a review saying it needs fire and rubble but the steam page does not indicate this.
    Kinda jaded with that to be honest but I guess I can stretch to another £13 to complete the full bundle at an extra discount...

    Eyebrow firmly raised!🤨🤑🫣
  8. Like
    Bagpipe got a reaction from Bil Hardenberger in Dazed. Confused.   
    Ahhh i did not know this was your blog. It is one of my bookmarked sites. Cracking stuff on there!
  9. Upvote
    Bagpipe reacted to Bulletpoint in The year to come - 2024 (Part 1)   
    I must say I disagree here. The amount of detail in Graviteam is incredible, and they just keep adding more and more. Just recently, they added simulation of exactly where each soldier gets hit by bullets and fragments. Some hits will kill immediately, some will wound, and some wounds will eventually kill - again depending on what part of the body gets hit.
    And just to take it to the almost silly levels: I suggested to the developer that Soviet molotov cocktails might in some cases fail to burst if they hit soft ground or deep snow, simply because the bottle won't break. To my surprise, they actually went ahead and used my suggestion and changed the game code to do this.
    Which is not only detail for the sake of detail - it means Soviet infantry is now less effective against infantry in snowy and muddy battles.
    One can definitely make an argument that Combat Mission is better as a game than Graviteam is, but I think it depends on one's preferences. Both are worth playing in my opinion. CM has micromanagement, turn replay and also better urban combat. But Graviteam has much more detail and work put in overall, as I see it.
  10. Upvote
    Bagpipe got a reaction from A Canadian Cat in Interesting find on the performance front...   
    So to keep this brief, I recently was encountering crashing issues with what I thought was due to Windows 11 and the TPM not behaving with my Ryzen 3700x cpu. I got around that and it led me to continue having occasional issues but now only when the computer was doing very little.
    This led me to discover the CPPC or "collaborative processor performance control", or whatever it stands for.
    There are settings to control this in your BIOS though the naming may vary depending on specific hardware/brand etc.

    So anyway, this used to be known as "cool n quiet" or something and it basically allows your CPU to throttle the power (even on prefer max performance power mode) when it is idling or close to idling. 
    There is also a setting that allows "preferred cores". 
    Now, I am not an expert in this stuff but having disabled all of it I have seen my rig return to stability and just now I thought I would try out the ever heart-breaking "Bear in the Sun" mission from the CMCW US campaign.
    If you have seen my previous posts around this you will know that I have had a hell of a time with stuttering during set up, beyond what you would expect or call reasonable. I'm talking 2 solid minutes of non-responsiveness etc. Real bad.
     
    With this CPPC stuff all disabled, forcing my cpu to not go into a low power state when on a low load (which is what you find during deployment phase in CM i suspect), I was able to deploy and play some of the mission for testing and it never stuttered more than a couple of heart beats.
    So if you are having the bother I have been, this may be another thing to consider if you are handy with the BIOS etc. If not then please don't go messing around in there as you could really upset your rig if you change the wrong settings. 
    🫠
  11. Like
    Bagpipe reacted to Redwolf in Interesting find on the performance front...   
    No, it really is the OS in full control of all those power saving features for the hardware.
    Some minimal set is controlled by the BIOS, but that applies mostly to laptops.
  12. Like
    Bagpipe got a reaction from SlowMotion in Interesting find on the performance front...   
    So to keep this brief, I recently was encountering crashing issues with what I thought was due to Windows 11 and the TPM not behaving with my Ryzen 3700x cpu. I got around that and it led me to continue having occasional issues but now only when the computer was doing very little.
    This led me to discover the CPPC or "collaborative processor performance control", or whatever it stands for.
    There are settings to control this in your BIOS though the naming may vary depending on specific hardware/brand etc.

    So anyway, this used to be known as "cool n quiet" or something and it basically allows your CPU to throttle the power (even on prefer max performance power mode) when it is idling or close to idling. 
    There is also a setting that allows "preferred cores". 
    Now, I am not an expert in this stuff but having disabled all of it I have seen my rig return to stability and just now I thought I would try out the ever heart-breaking "Bear in the Sun" mission from the CMCW US campaign.
    If you have seen my previous posts around this you will know that I have had a hell of a time with stuttering during set up, beyond what you would expect or call reasonable. I'm talking 2 solid minutes of non-responsiveness etc. Real bad.
     
    With this CPPC stuff all disabled, forcing my cpu to not go into a low power state when on a low load (which is what you find during deployment phase in CM i suspect), I was able to deploy and play some of the mission for testing and it never stuttered more than a couple of heart beats.
    So if you are having the bother I have been, this may be another thing to consider if you are handy with the BIOS etc. If not then please don't go messing around in there as you could really upset your rig if you change the wrong settings. 
    🫠
  13. Upvote
    Bagpipe reacted to Erwin in Game worth buying?   
    Best Computer Wargame
    For wargames played primarily on a computer.
    WINNER: War in the East 2, Slitherine, Ltd.
    Combat Mission Cold War, Slitherine, Ltd.
    Ultimate Admiral: Dreadnaughts, Game-Labs
  14. Upvote
    Bagpipe reacted to Thewood1 in Engine 5 when?   
    Probably the biggest issue for setting a hard limitation is the number of variables that play into performance.  Unfortunately, players will push limits and then complain that the game isn't optimized.  Its why we can't have nice things.  I don't think setting artificial limits ion scenario building s the right way to go.
    With that said, official scenarios should have some kind of base performance on recommended specs or better.  But expectations should be set that CM2 runs on outdated graphics libraries that might cause problems with newer GPUs and drivers...as we have seen.
  15. Like
    Bagpipe got a reaction from Bulletpoint in Engine 5 when?   
    Regarding larger scenarios/maps - Designing and selling a game that allows users to create something the game cannot handle is in itself a flawed game. That's my opinion on that matter anyway. Scenario designers are not to blame for using the tools provided to them fully.
     
    The issue I face is usually at it's worst during deployment phase, trees and shaders on/off etc makes very little difference on my rig. Whether it is an issue with the repeated deployment zone texture, or if the code concerning deployment tiles is the issue, is not for me to say.
    There seem to be a lot of "apologists" (I use that term gently ofc) tip toeing around the subject of performance in the CM games though, I mean sure the games are great and you want to see them succeed and when someone questions their quality you get defensive etc. I get that but it doesn't actually help the games/devs/publishers/us in the long run.
    The conversation inevitably leads to people comparing specs etc when in reality a game of this scale should be easily run, individually computed bullets or no, on modern hardware, the facts are that the game does not properly utilize the hardware. Any quick analysis of your cpu/gpu/memory usage during a scenario will show you this. 
    I feel pretty strongly about this one issue because I genuinely believe these titles would do massively better if it were rectified. Many, many potential new players try these games and hate the performance (performance vs. visuals) so pass on them when they don't realize what they are missing out on. You see conversation regularly about it on many social platforms etc.
    So it feels like this endless loop of lack of dev resources to fix the issue which is then antagonized by a lack of sales to accrue more dev resources which is ultimately a death sentence. Which nobody wants.
     
    I mean, I basically bought Cold War because I had money to burn and felt the pang of nostalgia from playing the original game way back in my childhood some time.
    After that I bought a further two titles, knowing that they don't perform well, just to try and support the devs a bit hoping that somehow my extra £100 or whatever might actually help lol. 
     
    I hope this doesn't read as me raining urine all over things, that's not my intention. I have great respect for the devs and the community.
    I just think that maybe there needs to be more honest conversation about the issue and more pressure put on the devs/publishers to prioritize remedying the situation. 
  16. Like
    Bagpipe reacted to Grey_Fox in Engine 5 when?   
    CM allows battalion-sized engagements. It's specifically designed for them in fact. The issue is that the game engine struggles with actually allowing people to fight on battalion-scale maps, especially in the modern game where units are more dispersed than ever before.
    I've already spoken with Elvis in a related helpdesk ticket, and he indicated that BFC view larger map sizes as a high priority as so much of their current work is in modern warfare.
  17. Like
    Bagpipe reacted to Thewood1 in Engine 5 when?   
    I like that term.
  18. Like
    Bagpipe got a reaction from Bulletpoint in Engine 5 when?   
    You read this post I believe and we had a conversation via the forum messaging 1 year ago. Understandable if you have had to delete older messages to free up space.
    But it did happen incase you are inferring it did not?
    We talked at length about how the deployment zone texture was causing huuuge lag spikes when in view which becomes more and more apparent the larger the scenarios/deployment zones. Remember?
    I can send you the convo if you like but we didn't get anywhere lol
     
    EDIT: just checked again, November 22 2021 you replied by DM. So almost 2 years ago! wow time flies
  19. Upvote
    Bagpipe reacted to PIATpunk in Engine 5 when?   
    you could always threaten them with playing the bagpipes if your deadline's not met.
  20. Like
    Bagpipe reacted to A Canadian Cat in ALERT Windows 7 Users!   
    Not really. Steam has their terms of service that we all signed up to and they can revoke your ability to play the games you lease whenever they need to change what OSes they support. It's very well established space. Extremely frustrating but it is a done deal now.
     
    This is what we all have to do - buy from other sources that have better terms. Sadly this is like a handful of us screaming against a hurricane for all the good it does us. There are just too few people who care about this issue.
  21. Like
    Bagpipe reacted to kohlenklau in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    I am on my last legs of CM modding!  I have just a wee bit of juice left and will tackle a big mod and leave these posts and comments for anybody that might benefit from them.
    I think the CMCW guys could really go places in a similar way as I have for the WW2 titles. CMCW Yom Kippur Mod, CMCW Falklands Mod for example.
    Somebody who is smarter than me will probably see ways to do it better or easier or smarter. Of course! Pipe in and tell me as it is. I am not perfect.
    I am not making any fancy pdf's or any videos. Just a bunch of text posts and probably some images.
     
     
  22. Like
    Bagpipe got a reaction from Chibot Mk IX in I have never actually seen this before...   
    Was about to ask why the TOW in game is so slow but I see on the linked thread that this discussion is under way already 😇
  23. Upvote
    Bagpipe reacted to Combatintman in How Hot is Ukraine Gonna Get?   
    About 7 degrees is the best you can hope for ...

  24. Like
    Bagpipe got a reaction from Sorcerer117 in 2022 Mid Year Update   
    You can in the editor. You can make your own scenarios any way you wish.
    As for the ready-made scenarios, well, of course you can't pick your units as it wouldn't be a "Scenario" then really.
    FC is awesome, I am new to it and I am absolutely loving it. Even bought the DLC knowing that Southern Storm is weeks away lol sod it, fun is for having
  25. Like
    Bagpipe reacted to Ultradave in 2022 Mid Year Update   
    I'm a beta tester for the new FC, Southern Storm. I've always liked the original FC, and while obviously I can't really say anything, Southern Storm is a big upgrade/enhancement to the previous Red Storm/Fulda Gap. Same idea and course of play, but better with more info and more flexibility available to the player. Very enjoyable.

    Dave
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