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Frenchy56

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  1. Like
    Frenchy56 got a reaction from Lethaface in Custom 3D Models and Mods Compilation   
    After playing around a bit with the scales and transform here is the result, vanilla on the left and modded on the right.
    You can also note that the vanilla crew is way too far back, which is fixed by transforming the model backwards in Blender.
    I plan on releasing the fixes for the 7.62cm Pak36(r) and the various CW 6 pounder guns after I'm finished with them.
  2. Like
    Frenchy56 got a reaction from Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    After playing around a bit with the scales and transform here is the result, vanilla on the left and modded on the right.
    You can also note that the vanilla crew is way too far back, which is fixed by transforming the model backwards in Blender.
    I plan on releasing the fixes for the 7.62cm Pak36(r) and the various CW 6 pounder guns after I'm finished with them.
  3. Like
    Frenchy56 got a reaction from Bubba883XL in Where to find a Chaffee   
    Yeah. Kind of dissapointing that we get new toys but most of them don't have scenarios to star in.
  4. Like
    Frenchy56 reacted to Mudhugger in The Year Ahead Bone Post   
    I hope this will be corrected as discussed in the thread below. I finally got a graphics card after playing with integrated graphics for years, and now it is very noticeable to me.
     
     
     
  5. Upvote
    Frenchy56 reacted to AlanSA in To buy or not to buy   
    It is indeed present in all the titles but it affects all troops not just those that are panicked. Here's an example of Nervous troops running off after a grenade thrown by their own side explodes.
    I notice it fairly regularly with devastating results as an entire team usually gets wiped out as they run into the teeth of the enemy. Again not panicked or green troops. 
    I'm hopeful though it will be addressed with Fire and Rubble with it's focus on urban warfare which is where I find this bug appears most often.
     
     
  6. Upvote
    Frenchy56 got a reaction from 37mm in Quick fix: G41 magazine   
    @Erwin The G41 appears only in R2V so for now just use this if you have it. Until the devs fix it I guess.
  7. Like
    Frenchy56 got a reaction from Kevin2k in Quick fix: G41 magazine   
    Some of you may have noticed that the G41 magazine does not appear, and may be slightly annoyed by it. Be annoyed no more, for I have made a quick fix in Blender to give its magazine back!
    Grab the file here and drop it in your Data/Z folder.
    http://www.mediafire.com/file/vsnnfnvbike20e6/gewehr-41.mdr/file
  8. Like
    Frenchy56 got a reaction from OstapBender in Quick fix: SVT-40 magazine   
    Some of you may have noticed that the SVT-40 magazine does not appear anymore, and may be slightly annoyed by it. Be annoyed no more, I have made a quick fix in Blender to give its magazine back!
    Grab the file here and drop it in your Data/Z folder.
    http://www.mediafire.com/file/2elolz54psdwuku/tokarev-svt-40.mdr/file
  9. Like
    Frenchy56 got a reaction from Aragorn2002 in Quick fix: G41 magazine   
    Some of you may have noticed that the G41 magazine does not appear, and may be slightly annoyed by it. Be annoyed no more, for I have made a quick fix in Blender to give its magazine back!
    Grab the file here and drop it in your Data/Z folder.
    http://www.mediafire.com/file/vsnnfnvbike20e6/gewehr-41.mdr/file
  10. Upvote
    Frenchy56 got a reaction from Aragorn2002 in Quick fix: SVT-40 magazine   
    Some of you may have noticed that the SVT-40 magazine does not appear anymore, and may be slightly annoyed by it. Be annoyed no more, I have made a quick fix in Blender to give its magazine back!
    Grab the file here and drop it in your Data/Z folder.
    http://www.mediafire.com/file/2elolz54psdwuku/tokarev-svt-40.mdr/file
  11. Like
    Frenchy56 got a reaction from waffelmann in Quick fix: G41 magazine   
    Some of you may have noticed that the G41 magazine does not appear, and may be slightly annoyed by it. Be annoyed no more, for I have made a quick fix in Blender to give its magazine back!
    Grab the file here and drop it in your Data/Z folder.
    http://www.mediafire.com/file/vsnnfnvbike20e6/gewehr-41.mdr/file
  12. Upvote
    Frenchy56 reacted to mjkerner in Where are the Goumiers in djellaba?   
    Yes, I was just kidding, Frenchy. They are with the socks, but I didn’t bother with them for this very quick job. It was just to show Aragorn that the skin tones on the Nisei need much work.
  13. Like
    Frenchy56 got a reaction from Shorker in The Year Ahead Bone Post   
    It doesn't seem THAT hard, though? We already have a Sherman Crab and I'm not sure if BF sweated a lot over it.
    It could use the "breach" command on an obstacle to lower the blade. What ensues would be a hole in a wall and perfectly intact tracks.
  14. Upvote
    Frenchy56 reacted to ViperAssassin26 in Blender Question   
    @Frenchy56 here's the guide that I used. as far as getting to the weapons and equipment files. Al you have to do is place all the BRZ files in Rezexplode. Explode the files and you'll be able to open them in Blender.
     
  15. Like
    Frenchy56 got a reaction from Sgt.Squarehead in What I'd like to see in CM3...   
    Coop would be a very good idea. It would make battalion-sized engagements simpler, each player getting a company.
  16. Like
    Frenchy56 got a reaction from A Canadian Cat in What I'd like to see in CM3...   
    Coop would be a very good idea. It would make battalion-sized engagements simpler, each player getting a company.
  17. Like
    Frenchy56 got a reaction from BarendJanNL in What I'd like to see in CM3...   
    Coop would be a very good idea. It would make battalion-sized engagements simpler, each player getting a company.
  18. Upvote
    Frenchy56 reacted to Darknight (DC) in CW Sherman Vc Firefly model (CMBN v4)   
    Back before Christmas, I created a new version of the Sherman Vc Firefly skins to be compatible with Aris' mods.
    I am still adding proper decals (it's actually the last CW vehicle I have to do).  I plan to release the comprehensive mod once I finish, but I might be able to update the Firefly only on a shorter timetable if there's some demand.
  19. Like
    Frenchy56 got a reaction from Sgt.Squarehead in The Year Ahead Bone Post   
    It doesn't seem THAT hard, though? We already have a Sherman Crab and I'm not sure if BF sweated a lot over it.
    It could use the "breach" command on an obstacle to lower the blade. What ensues would be a hole in a wall and perfectly intact tracks.
  20. Upvote
    Frenchy56 got a reaction from Bulletpoint in Where to find a Chaffee   
    Yeah. Kind of dissapointing that we get new toys but most of them don't have scenarios to star in.
  21. Like
    Frenchy56 got a reaction from Bulletpoint in Drunken movement?   
    Really, I think the only good things AT guns in this game can do is stay hidden and fire. Their survival mostly rests on their placement.
    Not to shill for it, but Graviteam addresses all the issues you listed. Crews can simply push or drag their gun immediately, and lighter guns are quite swift. When entrenched, the gun will be manned only by necessary crew, the rest in foxholes. It makes them more durable and their fire more effective.
  22. Like
    Frenchy56 got a reaction from A Canadian Cat in Casili Road map   
    How many times did you reload your saves? Lol.
  23. Like
    Frenchy56 got a reaction from Bulletpoint in Drunken movement?   
    AT guns are definitely not this game's strong side. If they are abandoned, they cannot be re-crewed either. If they open fire, they will only rarely survive. 
  24. Upvote
    Frenchy56 reacted to waffelmann in first small mod for R2V French troop   
    Only with greatcoat....
  25. Upvote
    Frenchy56 reacted to umlaut in Bug and stuff thread   
    This is strange. I´ve followed your example and renamed the files as well. But I still havent got any SA-voices. But now I get faint white noises - apparently when there should have be voices.
    I have checked the South African Wav-files and the "bit speed" (translated from danish: bithastighed) seems to be messed up: Some are 705kbps, some are 1411 kbps and some are 2116kbps. The voice files of other nations all seem to be 705kbps.
    It seems that the files that are 1411 or 2116kbps are the afrikaans voices. The english SA-voices all seem to be 705kbps, but they are significantly lower in volume than the ones in afrikaans. The english voices also sound extremely dull to me: more like someone reading aloud from a sheet of paper than actually trying to do some voice acting.
     
     
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