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Artkin

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  1. Like
    Artkin reacted to kohlenklau in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    work in progress

     
  2. Like
    Artkin got a reaction from M.Herm in Scenario, scenario editor, budget   
    It might just be too many units. I'll give it a try. What are your processor and graphics card models?
     
    edit: ah I thought you set it to a scenario and not a QB.
    I'm not sure. Whats the file size as an .ema file?
    Are you willing to try again without setting move orders to most units? Adding move orders creates a lot of stress on calculations for turn 1.
  3. Like
    Artkin got a reaction from Alternativeway in So you just got your hands on CMCW...now what? Designers Q&A thread.   
    The ammunition probably changed. I think today we use .50 AP-I which has reasonable penetration on anything light. I'd say anything BMP is dead/disabled within 5-600m tops. I wouldn't hit anything but the sides at those distances.
    Also the budget has become substantially larger, probably allocating for those more expensive rounds.
  4. Upvote
    Artkin reacted to Haiduk in How Hot is Ukraine Gonna Get?   
    UKR M1A1 Abrams with ARAT ERA kit

  5. Like
    Artkin got a reaction from Anthony P. in Open or Closed Hatch, That Is The Question   
    Not true at all for exposed commanders. Theyre quite obviously broken and too easily killed. Even in cmcw. Let's not pretend like this bug doesn't exist. 
  6. Like
    Artkin got a reaction from _Itchy in The year to come - 2024 (Part 1)   
    Ill informed? No, he's right. 
    Armored brigade is absolute garbage. 
    Graviteam does not have the same micromanagement fidelity as CM.
    War in the East is not the same scale. 
    Warno is the same garbage thats been pushed out since Wargame: EE. 
  7. Upvote
    Artkin got a reaction from Aragorn2002 in The year to come - 2024 (Part 1)   
    They could always just play with less troops, or not play CM at all in that case. 
  8. Like
    Artkin got a reaction from Vacillator in Pre-orders for the CMFB module Download are now open   
    I'm not a nitpicker either but there's definitely a huge improvement with cmx2, lol. 
  9. Like
    Artkin got a reaction from Commanderski in The year to come - 2024 (Part 1)   
    Ill informed? No, he's right. 
    Armored brigade is absolute garbage. 
    Graviteam does not have the same micromanagement fidelity as CM.
    War in the East is not the same scale. 
    Warno is the same garbage thats been pushed out since Wargame: EE. 
  10. Like
    Artkin reacted to Offshoot in How Hot is Ukraine Gonna Get?   
    Because it is so rare, some armour v. armour, with a Bradley bullying a T-90M.
     
  11. Upvote
    Artkin got a reaction from pintere in Survey for future BattlePack projects   
    I own a copy of Geschichte der 5. Panzer division if required for a future project 
  12. Upvote
    Artkin got a reaction from Mr.X in Survey for future BattlePack projects   
    I own a copy of Geschichte der 5. Panzer division if required for a future project 
  13. Upvote
    Artkin reacted to pintere in Survey for future BattlePack projects   
    Ohhh boy I was actually gonna contact you regarding ideas anyways, but since the thread‘s here for all to see might as well do it here.
    Eastern front is where it’s at IMO, so another 3-5 campaigns from there would be really cool. Here’s some of my top suggestions:
    1. East Prussia 1944 - Recapture of Gumbinnen & Goldap
    One of a handful of instances where the Germans went on the attack in the late war period and won. I can envisage a campaign focused around the 5. Panzer-Division and how it aided in the recapture of Gumbinnen and Goldap respectively in the fall of 1944. You could also cover the same Division in East Prussia in early 1945, as it fought impressively in that time too!
    2. Retreat to Silesia 1945 - Nehring and von Saucken Floating Pockets
    This one would be very similar to the Five Bridges campaign from your current battle pack. Essentially, you could follow the retreat of an assemblage of German units in their desperate withdrawal from the Vistula to the Oder River. Which they did in fact succeed in doing, though at great cost. You could focus on either the 16. or 19. Panzer-Divisionen, as these both played a key role in spearheading the retreat.
    3. Operation Gemse 1945 - Recapture of Lauban
    This could make for a short but intense campaign that saw the Germans retake Lauban in March 1945. More research would need to be done to find the best storyline to follow, but the Führer-Grenadier Division as well as the 8. and 17. Panzer-Divisionen would be good candidates to focus on.
    4. Operation Südwind 1945 - Destroying the Gran Bridgehead
    Another short and sweet campaign where either the 1. or 12. SS Panzer-Divisionen could be commanded in the fight to destroy the Gran bridgehead. 
    5. Budapest 1945 - The Battle for the Hungarian Capital
    You could make an awesome campaign here similar to the Our Father campaign from your battle pack. As with that campaign, the focus would be on the desperate defense of the city followed by a near hopeless breakout mission. The good news is that I have a good deal of documentation regarding individuals who  fought inside, and then successfully broke out from, Budapest. There are thus plenty of candidates that could take on the same role as Major Schmidt for this campaign.
    6. Warsaw 1944 - The Defensive Battles of IV. SS-Panzer-Korps
    Red Thunder (and history in general) has already given plenty of attention to the fighting around Warsaw in early August 1944. However, far less has been written about the subsequent 3 defensive battles of Warsaw in August-October 1944. This is a shame, because in many ways these battles represented some of the finest hours for both the 5. and 3. SS Panzer-Divisionen. A campaign about these battles would help to fill this gap (and let’s face it, you couldn‘t resist doing another campaign about Totenkopf anyways 😄).
    7. Courland 1944/45 - Last Stand of Army Group North
    This one would have to be a campaign with a greater focus on defense, however there is fortunately a lot of source material available for this time. You could make an entire campaign pack out of the six battles fought here, there’s that much to unpack. If this gets your attention then let me know and I’ll try to find some more specific battles to design a campaign around. One about either the 12. or 14. Panzer-Divisionen could be especially promising.
    Now, bear in mind that if you’re prepared to cover purely defensive campaigns then the possibilities really are endless. Lmk if you’d be receptive to that and I could probably come up with more suggestions. Or, if you’d rather release another themed campaign battlepack (focusing on a certain theatre/timeframe) I could help flesh that out too. If you want to go down that route then I’d recommend a battlepack focused on either:
    a) Courland
    b) East Prussia
    c) Hungary
    Your skills as a campaign designer are impressive in any case, so I look forward to seeing whatever does end up shaping up!
  14. Upvote
    Artkin reacted to Andrew Kulin in The year to come - 2024 (Part 1)   
    So would it be easy for you guys to go forward again with a hypothetical Western Allies vs. Soviet Union in 1945-1946?  Seems like you have all the pieces in place now to be able to do that.
  15. Like
    Artkin got a reaction from Dr.Fusselpulli in Survey for future BattlePack projects   
    Kursk 1943!
  16. Upvote
    Artkin reacted to DesertFox in The year to come - 2024 (Part 1)   
    So that's pretty much Kursk to the Dnieper 1943 - 1944 confirmed...🙃
  17. Upvote
    Artkin got a reaction from Aragorn2002 in The year to come - 2024 (Part 1)   
    It's not like the first two titles were modern or anything.
  18. Like
    Artkin reacted to Haiduk in How Hot is Ukraine Gonna Get?   
    What do you know about HERA - Hunan ERA? 
    UKR Javelin team of 14th mech.brigade hit Russian BMP with embarked infantry on the top. This is Syn'kivka area, Kupiansk direction. Red marks - previously destroyed Russian armor
    PS. Extended version of this video (but with violence warning) - it's seen how first BMP has driven some dozen meters forward and halted, and how infanryman of teh second BMP was hit directly by 120 mm mortar shell
     
  19. Upvote
    Artkin reacted to Chibot Mk IX in Defeat a heavy defended sector   
    Old Chinese proverb says : “three Stooges top one Zhuge Liang”
    OK, guys, looking for some advice on this scenario. This is the third mission of campaign Regaining The Initiative. I achieved a tactical victory in mission 2 , so that brings me to mission 3A Romistrov's Onslaught. Well, how to say this mission 3A…. If this battle happens in real life I will curse General Rokossovsky for the rest of my life (and probably I will be shot by NKVD in two hours 😊 ) . All I want to do is to finish this scenario asap, go back to mission 2 , suffer a defeat and goes to infantry focused mission 3B. Bunker cleaning mission might be easier compare to a head-on clash with elite German panzer force.

    Here is the map. After 40min recon and skirmish battle with German screening force I have a clear pic of battlefield now. I am facing 24 Pz IVs plus 5 Nashorn. There could be more panzers just arrived battlefield as a reinforcement, my IL-2 is shooting something at the map edge. ATG is a concern.  German Panzer’s main battle line is about 1300m away from Soviets planned jumping out position, their forward defense position is about 500m away
    In next 1 hour I have to defeat German Panzers, cross two rivers, reach the mission objective at the far end of the map. Oh, yes, forgot to mention that there is a huge flood plain between two rivers. There is no way around.
    To achieve a breakthrough. I have a IL-2, the pilot randomly shoot things on the map , I am disappointing to see the cannon rounds fail to penetrate anything but the same time I am glad he has not mistaken my T-34/85 for Panthers so far. I have total 31 T-34/85s (lost one during skirmishing battle)  , 5 SU-85 and 5 SU-122 (short barrel one, not ISU-122 with long guns). I also have one recon infantry co. one rifle co. and one SMG co. Fire support side I have 3 section of 76mm guns/82mm Mortar. Their HE are low, I spent a lot of ammo on suspected ATG position, later try to use mortar to kill Nashorn but didn’t achieve any hits. They have total 98 rounds of smoke rounds left.
    One thing for sure, I cannot move my infantry units any further, they will be slaughtered in the open field by 75mm cannon fire. I must use tank force to lead the attack. I don’t have enough smoke to cover the whole front. So I must use smoke to block part of German Panzers LOF, jump out of my position defeat the other part of Panzers. Then next step can be flexible, I can either wait for smoke to disperse, winning a long range shoot out game in round 2. Or cross the river, mud, engage the Germans at close range.
    Question is: Where I should drop smoke ?
    Wind is gentle , from west. That means it is upside down blow smoke from German position to Soviets.
     
    Option 1

    Use smoke to block the German’s right wing. Smoke barrage marked in RED. My tank force concentrate on the left wing, defeat the German forward defense and part of the German left wing defense (circled in BLUE)? The smoke should hide my force from 5 Nashorn’s LOF  
     
    Or Option 2
    Drop smoke on center right, block German left wing plus Nashorn’s LOF. Soviets jump out through three different directions and trying to defeat German right wing plus the forward defense first?

     
    Which one is better?
     
    Thx
  20. Upvote
    Artkin reacted to JonS in How Hot is Ukraine Gonna Get?   
    No, that's the standard way of referring to riverbanks BECAUSE rivers meander all over the place, and different rivers flow in different directions. The Left refers to the left side of the river if you were standing in it looking downstream. In the case of the Dnepr that's generally - but not always - to the north and east. The right refers to the right side of the river if you were standing in it looking downstream. For the Dnepr that is generally - but not always - to the south and west.
    Where ever you are on the river, regardless of which way it twists and turns, the left is always the left and therefore always refers the same side of the river.
    https://en.wikipedia.org/wiki/Bank_(geography)
  21. Upvote
    Artkin got a reaction from dan/california in How Hot is Ukraine Gonna Get?   
    They look like standard ecwcs level 7 to me. Super cheap and super warm. 
  22. Upvote
    Artkin reacted to Butschi in Creating Maps with CMAutoEditor   
    Fixed a bug related to the new ability to use different brush sizes that crashed cmautoeditor.
    https://github.com/DerButschi/CMAutoEditor/releases/tag/2.3.1
    Thanks to @FRO71 for bringing the issue up. 🙂
  23. Like
    Artkin reacted to Butschi in Creating Maps with CMAutoEditor   
    I just released CMAutoEditor 2.3.
    https://github.com/DerButschi/CMAutoEditor/releases/tag/2.3
    The main feature is a new profile, CMBS.
    In addition there are a few QoL and performance updates.
    Default foliage and ground settings: This was actually ninja-added earlier but I slightly improved the feature and added made it possible to switch them off. If you either add entries with tags ["default", "ground"] or ["default", "foliage"] and set their priority to -999, you can use these settings to replace the default tile mixture you get when starting a new map. I personally don't always like the patches of yellow grass and like to have a random tree in there every now and then. Every other item on that position will overwrite the default settings. Brush sizes: For things like ground tiles and some others (where appropriate), CMAutoEditor now uses larger brush sizes if possible. This greatly speeds up e.g. large areas of farmland. Minimum pause now selectable in GUI. This parameter is the minimal pause between two actions (e.g. clicks) in CMAutoEditor. If you encounter CMAutoEditor leaving out tiles that should be there (most likely visible when setting elevations on Steam), increase this parameter. Improved post-processing. The post-processing is the final step before writing results of osm2cm to file. If there is conflicting content for a tile, it takes care of properly sorting it out w.r.t. priority settings. It sometimes produced weird results and generally didn't communicate much. While working better now it may also be slower, so if you experience an excessive increase in processing time, let me know. Fixed a few bugs and missing features for selecting bounding boxes when running osm2cm. This significantly improves using osm2cm standalone, i.e. without loading a grid file from dgm2cm. Enjoy!
  24. Upvote
    Artkin reacted to Haiduk in How Hot is Ukraine Gonna Get?   
    I searched some LA data of drone attacks and found, but only for Russian side. 
    You can see that since August- September Russians rapidly increased usage of FPV drones (I repeat, this is just spotted video confirmations, real number of attacks are much bigger) And November became a champion with 657 FPV spotted strikes. 
    From this total number of FPV attacks videos (2508) they give next results (results, alas, don't reflected on the diagram, so I write from the text of LA): 
    Targets destroyed - 373
    Targets damaged - 385
    Successful hits, but result is unknown - 1093
    Result of strike unknown - 336
    Misses - 184
    So low number of misses can be explained, that usually Russian servicemen post a video of successfull strikes (or successful by their opinion), it's strange if you will post 100 % miss. This will reduce your chances to get donations. According to UKR "Magyar birds" unit they manage to supress/destroy about 60-70 % of drones (both FPV and recon Mavics), but they have special unit with special EW equipmnet for this
    What Russian FPV operators have been chosing as targets:
    Positions - 916
    Infantry out of shelters - 353
    logistic vehicles - 345
    armored vehciles - 257
    buildings - 293  
     
     
  25. Like
    Artkin reacted to Zveroboy1 in Zveroboy's Aleppo Buildings Texture Pack + Bonus Urban Map   
    Some more pictures :



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