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Howler

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  1. Like
    Howler reacted to General Jack Ripper in Some Tactical Advice Needed - Rooting out Infantry in a town   
    If it was me, I would have spent those 20 minutes using Target Briefly with two of my King Tigers on random buildings. 20 buildings in town, 20 turns worth of 15 second target briefly commands, probably about 20-30 HE rounds used, would still leave plenty left for the assault. As I recall, a King Tiger carries something like 50+ rounds of ammo?
    Lever a round or two of HE into a building, and see what comes out. Next turn, send more HE into another building. Recon by Fire as it were, but if you've already used up twenty minutes, you might as well start rolling in. You're not going to spot enemy infantry in buildings unless you either bait them into opening fire, or you flush them into the open.
    How much time is on the clock?
  2. Like
    Howler reacted to Falaise in Le Noyer   
    I pass regularly in the middle of this battlefield and you also probably if you came to Normandy because it is on the road between Caen and Falaise.
    I love this scenario I take this opportunity to take you there with me
    seen from canadian line





    Metallic wire mesh seen on this view is called "american wire mesh"
    This is the grid that was placed on the runway of temporary aerodrome  in 1944
    it is still in use today to close the fields in many place in Normandy!!

    Le Noyer

    now there is a 4 lanes !



    watching toward Tilly La Campagne




    watching toward Verriere




    Le Noyer


    Seen fron Tilly la Campagne

    the railway becoming a road
    I really have to go wash my car !!!!



    Here are the monuments crossed during this little report
    the Trotteval farm back from the position of the sherman in the scenario

    Verriere



    Tilly la campagne devant le Noyer

    really a great sccenario with a  lots of suspense
    Merci Jon 'JonS' Sowden
    if you don't play
    https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/le-noyer/
     
  3. Upvote
    Howler got a reaction from Txema in CMBN - Upgrading to Version 4   
    It's across all titles while evading in close terrain. It's not apparent in BS/SF2 because things die fast. It's more apparent in BN. We tend to excuse troops rushing towards known enemy position in built-up areas. It's more flagrant in bocage and occurs  too often to chalk it up to a "war story" .
    FI has such diverse content that you could overlook it there (aka good war story). I don't have FB or RT so YMWV.
  4. Like
    Howler reacted to Bulletpoint in CMBN - Upgrading to Version 4   
    Don't. There's a bug where your guys do suicide runs towards the enemy. Wait till that gets fixed.
  5. Like
    Howler reacted to umlaut in Fumble, shot or short fuse?   
    I thought I´d share this strange little moment from the first battle of the Operation Encore campaign.

    At first I thought that this unlucky german just fumbled his grenade - but after seeing it in slow, I think that he may have been shot before he could throw it. But if so - doesnt it explode way too soon? I also specutlated that a shot might have hit the grenade itself - but the game doesnt model stuff like that, does it?
     
     
  6. Like
    Howler reacted to Falaise in Alps Horizon Mod?   
    like this

    easy, take the horizon of CMA
  7. Like
    Howler reacted to MOS:96B2P in Buy CMSF2   
    CMSF 2 has amphibious vehicles.


     
    And un-conventional units


     

     
    To include spies

     
    VBIEDs

     
    Pick-up trucks and taxis that can actually be used (not just flavor objects).

     
    IEDs - Small, medium, large, huge.  Controlled by radio, cell or wire.  That can be used to bring down bridges in some designer made scenarios. 

     
    With lots of cool mods and scenarios

     
    @37mm is currently working on a Southeast Asia mod / campaign:  http://community.battlefront.com/topic/135081-heaven-earth-project-discussion-thread/

     

     
    Or maybe you would like to command the raid that killed Osama, Created by @Combatintman. 
     
    Just off the top of my head ............... 
  8. Like
    Howler reacted to Peter Panzer in New "02" patches for Game Engine 4 are now available   
    Thanks to everyone for resurrecting this topic, as well as to @Elvis for being present and hopefully bumping it closer to the top of the internal Please Fix or Do Sumfink List.  I know the R2V module took on a developmental life of it's own over the last months!
    CMBN is my favorite title and I too have held off starting any new games due to the counter logical infantry/bocage behavior.
  9. Like
    Howler reacted to RockinHarry in New "02" patches for Game Engine 4 are now available   
    like also to remind of the pillbox issues when mortars and artillery can easily penetrate and kill any occupants within single game turn. This holds up some my scenario creations from getting further since 2-3 years now.
  10. Like
    Howler reacted to PIATpunk in The Year Ahead Bone Post   
    thanks @Battlefront.com for the update!   Steve, could I ask please if there would be any chance of fixing the CMBN hedgerow tac ia behaviour in the near future? 
  11. Like
    Howler reacted to domfluff in Here is What I Dont Understand about BF?   
    One element that has genuinely changed for the worse is the loss of ChrisND, and his twitch streams. Those were superb content, both in terms of engaging with the player base and highlighting upcoming releases. I can't make a claim that that kind of presentation is cost effective, but it's certainly missed.
  12. Like
    Howler reacted to Heirloom_Tomato in Any tips for a new player?   
    1. Resist the urge to split your forces. Attack the smallest possible force with the largest possible force. It doesn't matter what title you are playing, WW2 or modern, fire superiority wins. Every time.
    2. Holding an objective, or preventing the enemy from scoring any points from an objective, requires only 1 man. If the battle has 4 different occupy objectives, keep your main force moving from one objective to the next and leave a driver, destroyed vehicle crew or an XO team behind to secure the points.
    3. Don't underestimate the usefulness of a long duration light or harass artillery mission. Arty keeps heads down, which prevents them from seeing you move. They are also great for area denial. Nothing worse than thinking an arty mission is over, so you start moving your men up and then a round lands in the middle of your platoon. Most light or harass missions will give 15+ minutes of firing time. You can cancel the mission as your men get close to the objective and use any remaining rounds to pummel any strong points.
  13. Like
    Howler reacted to mjkerner in With tanks on the prowl should squads alway be split?   
    I just do it. I enjoy the micromanagement, I guess. 
  14. Like
    Howler reacted to rocketman in Download Activation? What the heck?   
    Just to be on the safe side, check spam folder which might contain email with download link. Otherwise file a ticket with help desk who will help you out.
  15. Like
    Howler reacted to MOS:96B2P in Best uses for an XO Team   
    This one that Fiskerby mentioned can be particularly useful.  Use XO teams to act as liaisons to other friendly units that are not in the same chain of command.  The XOs will then provide horizontal C2 to the other unit (if the XO teams have radios).  
  16. Like
    Howler reacted to IMHO in Drunken shotgun Mk19   
    I posted DoD guidelines on actual Mk19 accuracy. Clearly CMSF2/CMBS Mk19 is waaaaaay off mark when compared to real life.
  17. Like
    Howler reacted to Nital6397 in CMBN Modern Style Floating Icon Mod   
    Hi Bil,
    Thanks a lot for the link!
    I have recently bought CMBN and CMBS after a 15 years hiatus in the Battlefront games and discovered this week your website. I'm in the process of reading it all and I had not yet reached the section your link points to so I'm the one sorry for bothering you with that.
     
    By the way I take advantage of this opportunity to tell you (I'm not the first I know) that your website is truly fascinating. Awesome content, I learn so much! 👍
    So again thank you!
     
    Nital
     
  18. Like
    Howler reacted to Schrullenhaft in No full installers for latest versions available?   
    You need to login to your Store account (https://www.battlefront.com , 'login' button in upper right) and look at your orders ('My Account' in the menu at the topif it doesn't default to the list and then 'My Orders' in the list). Clicking on any of the text that is linked ('Order Id', 'Order Type' or 'Click to view' next to the order total) should bring you to the order details screen that will have a link to the download. Again, you'll want to look at an order that has the 4.0 Upgrade or the base game (if that was a fairly recent purchase) to get the 'full installer'.
  19. Like
    Howler reacted to George MC in Smoke not smoking   
    My pleasure. Worth noting there is a wide range of hot keys that can toggle stuff on or off. The combos are in the manual but worth being aware off. As I have discovered myself when I inadvertently toggled off smoke myself a while back. Easy done. 
  20. Like
    Howler reacted to Bulletpoint in Will we be able to lob satchel charges ala CMx1?   
    Yes, satchel charges are sometimes thrown against tanks and infantry.
    No, German grenade bundles are not specifically modelled. But they are implied, since infantry can close assault tanks. Justs regular hand grenades are seen thrown, but they are assumed to represent grenade bundles, molotov cocktails, etc.
  21. Like
    Howler reacted to domfluff in Any tips on judging LOS?   
    This is one of the weaknesses of the CM series in general.

    Ways around it:

    - Get the camera down to eye level, use the Zoom keys (Z/X) to judge what they can actually see
    - Use the Target tool from any suspect action spots
    - Take your time, and use safe movement techniques to guard against the unexpected - whether that's something happening you didn't intend, or to cover any mistakes.
  22. Like
    Howler reacted to MOS:96B2P in Here is What I Dont Understand about BF?   
    Good news Combat Mission games now have the all in one installer.  I upgraded to a new PC a while back so had to download everything to the new PC.  Very easy and straight forward.  It could be difficult back in the day but not anymore.  And I'm in no way a computer tech type person.    
  23. Like
    Howler reacted to George MC in CM WWII: Are tanks "overpowered"?   
    Yes. Once the platoon hq remounts their ride. I use this tactic a lot. @MOS:96B2P did a superb thread based on testing re how info is shared in CM. 
     
     
  24. Like
    Howler reacted to c3k in Any chance of getting the "run around the house and get shot" issue fixed?   
    Wow. I read his commentary as being very on point with some sarcasm tossed in. Apparently, others thought it was some sort of personal attack??? Maybe I come from a less sensitive generation.
    Whatever your FEELINGS are, @General Jack Ripper has made some SOLID points, AND has advised how to get around the game engine limitations...AND shown both techniques in action.
    Now, onto the OP's question: I really don't think you'll see this get changed anytime soon. (<- IMO)
  25. Like
    Howler reacted to domfluff in Mechanized Unload Sweet Spot   
    In general, that distance is important. 2km is a long way, especially on a CM battlefield. In the WW2 titles, the german halftracks have an MG behind a gun shield, which is far more effective when placed ~1000m away from their target - the distance limits return fire and increases the effective angle that the shield protects.

    In CM terms then, IFVs tend to be effective as support assets, hull down, and as part of a fire plan.

    In general I find myself dismounting much later with Russian-type assets then I do with Western ones. Part of that is the lack of man-portable radios in CMSF - the squads rely on the BMP for that, and if they're dismounted then they're cut off. Aside from seeking hull down positions, the main safety net which BMPs have are their exceptional firepower - this is (again) muddled in CMSF, since the Syrians mostly use older kit, but easier to see by comparing the BMP-3 to the Bradley - the former will explode violently if you glare at it, but it can pour out fire and suppress anything that's vaguely likely to have infantry inside.

    Dismounting is always a die roll - you can never be 100% sure there's no small arms targeting your dismount location, since your visibility will always be worse when mounted up. This applies double for BMPs, since their vision is terrible, but it's also the reason why you need to lean on their radios far more.

    Smoke is handy to cover dismounts if there is no suitable cover. Popping the smoke, then rushing to set up MGs such that if there is to be an immediate firefight, you'll have the best chance of winning it.

    Western smoke is defensive, and Russian-type smoke is offensive - it will fire significantly forward of the ifv's position. Again, this is to cover the infantry advance onto the target, which means that I often find myself engaging with the BMPs whilst mounted (from behind cover, and at range), then dismount to actually fight to the objective. That way I feel like I'm maximising both my BMP firepower and offensive smoke charges, to give my comparatively weak infantry the best shot at it.
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