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Schrullenhaft

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Schrullenhaft last won the day on September 18 2020

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About Schrullenhaft

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    Former Jarhead, currently an indebted peon.
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    Saratoga Springs, UT, US
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    Trying to get a good night's sleep
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    Systems Analyst... at least that's the title.

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  1. If you have any older saves than the one just before the enemy surrenders, try those. My guess is that all saves for the Objective Diane scenario may result in an eventual crash. As galling as it may seem, you may want to try SURRENDERING at some point within the Objective Diane scenario and see if it allows a play through to the next mission. Without casualties to your core force it might be possible to continue on.
  2. I'm not sure exactly what may be causing this. The MS Visual C++ Runtime library appears to be something used with the Steam version as the BFC version doesn't utilize/require the Visual C++ Runtimes to my knowledge. The original CMSF series had problems with the Task Force Thunder campaign crashing around the Night Stalkers or Dagger Fight mission loading up (usually 'Night Stalkers'), which occurs much later. With CMSF2 the campaign structure was changed to my knowledge (with 'branching' of specific missions being eliminated). I'm not specifically aware of any issues with the current Task Force Thunder campaign, but there's still a possibility that there may be some. Do you have any previous saves of the campaign that you could load (most likely not, I would assume) ? If you do, try one of those and see if it loads up. If it does, then you may need to play the campaign from this file and see if it eventually runs into the same problem with the Objective Normandy mission (Mission 9) loading up. Do you have problems playing any QBs or scenarios with CMSF2 ? If you don't, then it would appear to be an issue with the campaign save file. If you DO have issues playing QBs or scenarios, then you may need to experiment with some game settings such as your video display settings (within your video driver's control panel) or possibly the Options within CMSF2 (such as 'shadows', etc.).
  3. Typically 'blurry text' in CM is due to video drivers. However, this usually manifests itself in a majority of CM's text on-screen and not in just one location. With Intel integrated video (often seen on laptops and sometimes desktops) there is no workaround since the issue is built-into the drivers. With Nvidia GeForce it is often caused by FXAA anti-aliasing, which can be turned off within the Nvidia Control Panel (either a 'global' setting for all applications, or specifically for CM if you have created a 'profile' for it, but this would apply only to that game which has a profile created for it). If you are seeing this problem in only one spot, then you may need to DECREASE the resolution that CM is running at since the text and graphics are 'fixed' in size and will appear quite small with higher resolutions. This is especially true with 'greater than HD' resolutions (those typically above 1920 x 1080), though the size of the display may help a bit. If you want to change the resolution, then there are only a few 'discrete' resolutions listed within the 'Options' menu. Anything not listed there would have to be set within the 'display size.txt' file within your CM main folder (this would be true for each individual game). The format for resolutions there would be: 1920 1080 60 This is a format of: horizontal resolution vertical resolution vertical refresh rate A space between each resolution component and no additional lines (like 'Enter') after the vertical refresh rate. This needs to be saved as a simple text file, so no editing with MS Word. Vertical refresh rates are often 60Hz for most displays, but there are displays that support different (often higher) vertical refresh rates. Make sure you know what your display is capable of if you put in anything other than 60.
  4. I tried screen captures under Windows 10 Pro v. 21H1 using a Radeon RX 480 and the 21.6.1 AMD drivers. If your Radeon R7 is a built-in GPU on a CPU/APU such as the A10-7700K, then you will probably max out with the 21.5.2 AMD video driver. 'PrintSc' failed to capture an OpenGL screen (which is par for the course and to be expected) and the same was true of Window's 'Snip & Sketch' (desktop captures only). I also failed to get a screenshot with the Radeon software's screen capture utility (Ctrl + Shift + I). I don't know if I had it misconfigured or if the utility doesn't support OpenGL applications well. The 'XBox Gamebar' (usually installed with most Windows 10 installs) mentioned by 'chuckdyke' DID manage to work. However it doesn't automatically copy your capture to the clipboard to paste into an image editor. You first have to go back to the utility (via the 'Windows key + G'), highlight the capture that you want from the visual listing and then press the 'Copy to Clipboard' button in order to paste it into a paint program such as Corel Paint. The nice feature here is that there can be any number of screen captures that you can highlight and then 'copy to clipboard' (I assume 'one at a time'). So you can capture multiple screenshots without having to Alt-Tab out of CM each time in order to paste that capture in a program. Programs like FRAPS should also work for screen captures (though the last update was 8 years ago). OBS Studio is another program that supposedly works well (though I haven't used it myself).
  5. Can your opponent open the file that they''re sending ? It will obviously prompt for your password, but see if it gets that far or not (they will need to manually move it to their 'Incoming Email' folder). If they can't open it, then it has been generated as a corrupt file (though there may be other issues with possible corruption beyond the initial load). If that is the case, then they will need to regenerate the file again (re-issuing orders or whatever is happening). I suggest that your PBEM opponent zip/compress the file and then send it to you via DropBox. You will of course have to uncompress that file and move into the appropriate game folder. Hopefully that will work.
  6. I've heard of the 'spinning camera' issue a few times, but I've never known what the true cause is. Do you have more than one input device hooked up (i.e. - more than one mouse or a joystick or other input controller) ? If you do, disconnect it (shut down CM first) and then see if the problem continues. If this is a laptop and you're using a mouse, attempt to disable the trackpad in the Device Manager (this may be kind of hard determining which 'Human Interface Device' it may be, hopefully it might be listed under the 'Mice and other pointing devices' section, if it exists). If this still doesn't work, then restart your computer and run CM and see if the issue continues. There's also a mild possibility of a stuck 'arrow key' on the keyboard, but this seems to be a rare possible cause.
  7. The 3.0 Upgrade came out some time around October 2014 (based on my purchases). IF you purchased the base game or a bundle that included the base game AFTER that point, then the base game would be a 3.0 version. However, I assume that IS NOT what happened here. If you're absolutely sure you cannot find a 3.0 Upgrade purchase in your purchase history (and your 4.0 Upgrade purchase is not a '3.0 + 4.0 bundle'), then you'll need to purchase the 3.0 Upgrade (CMFI 3.0 Upgrade, US$5.00). Once you've done that, I suggest using the download link from your 4.0 Upgrade of CMFI for your installer. This installer should be patched to the latest version and should not require any other files to install. If you're satisfied that your current install is up-to-date, then activate the 3.0 Upgrade with the 'Activate New Products' link (that MIGHT be on your desktop or within the game's main folder) and put in your 3.0 Upgrade license key. You should get a confirmation screen with the green boxes listing every product/license key that is currently activated for CMFI and the 3.0 Upgrade should now be among them.
  8. You'll want to contact the Helpdesk (click on the blue '+ new ticket' button in the upper right) to see if there is any way to get a license key for the 'Battle Pack/DLC' you purchased from Steam in order to work on the Battlefront version. I've heard (but haven't personally checked) that the Steam version is 2.15, but it should basically be the same code base as the 2.14 patch for the Battlefront version. There's a possibility here that the game versions are incompatible and your game saves from 2.15 are not being seen by the Battlefront 2.14 version. The Helpdesk might have a more definitive word on that exact compatibility. Typically the location for the Saved Games (default install) is: C:\Users\{your user name}\Documents\Battlefront\Combat Mission\Black Sea\Game Files\Saved Games
  9. The downloads are hosted on a distributed network provider, so the closest server to you may be having issues. I suggest contacting the Helpdesk (click the blue '+ new ticket' button in the upper right) and providing your location and see if there is anything they can find out from their host provider about the network. If necessary, they may be able to provide a different download source/setup.
  10. This is due to Apple's GateKeeper security. This article will give you the options to get around this security (you also may avoid this particular issue by using Google Chrome or Mozilla Firefox to download installers - though you may still need to modify GateKeeper's settings): https://gadgetstouse.com/blog/2021/04/08/fix-macos-cannot-verify-app-is-free-from-malware/
  11. GoG's version is 1.03 (the latest/last from Battlefront was 1.04). Other than that they are the exact same, though GoG does include a DirectX utility. I really haven't experimented around enough to discern if the utility makes any sort of difference to the game. I suspect that your 2D UI issues will NOT be resolved by the GoG version/distribution. To get the games working properly (resolution-wise) I had to delete the Prefs file that gets installed with the games (something that normally isn't present until you go through the resolution selection process). Do you Alt-Tab out of the game and re-maximize it to refresh the 2D screens ? That may not always work, but it is something to try. Alt-Tab'ing is also a bit necessary to get the CMx1 games running at a decent speed under Windows 10.
  12. It looks like you're attempting to install starting with a version 1.x installer. Those do NOT work with Windows 10 due to the copy-protection not working properly with Windows 10. Instead, download the 4.0 Upgrade installer, which should be an all-in-one installer (all modules and patches). You will need to use the 3.0 Upgrade, 4.0 Upgrade and all of the module license keys you have to activate the game typically using the 'Activate Modules' shortcut that will be either on your desktop or within the game's main executable folder.
  13. What are you using to 'set a high priority for the CPU' for CM ? What video driver version are you using (though I'm not aware of any particular version that may be problematic) ? What do you have running in the background (apps, utilities, etc.) ? Are you overclocking your CPU beyond what it may do in turbo/boost (usually via BIOS settings or an overclocking program) ? While overclocking will usually be beneficial, occasionally it can backfire and potentially hinder performance. Though that would seem rare, it is a possibility. Do you have a 'profile' for your CM games setup in the Nvidia Control Panel (usually they will have to be set for each program individually) ? If so, what are the settings ? Some of these can supposedly override the game settings, if set as such. Do you have 'vertical sync' setup within either the CMCW game options or the possible Nvidia profile ? If so, then disable that and see if it helps some; though with such a low frame rate is may not be doing anything. With very large scenarios the CPU can be a significant part of the performance limitation. Trying to minimize the number of programs and utilities that are loaded up might be one of the more helpful things to do.
  14. Have your friend replay/reorder their Turn 8 again. This time have them issue very few, if any, orders to their units. See if you can open this new Turn 9 (renamed to Turn 11, if necessary). There may be a specific order or possibly a calculation/result that may be resulting in the crash. To be honest I'm not sure how many games/PBEMs can recover to a playable state once one turn has corruption/play-back problems. I've seen some where the game may continue for a bit, but then have crashes a few turns later. This may or may not happen to you if you are your PBEM partner can recover the PBEM to a playable state.
  15. Erwin - I don't think the issues here are what you're seeing unless you're trying to run the games on Intel GPUs (integrated into the CPU). That's assuming that the issue here is due to video drivers. I don't recall your exact situation, but I thought you had an Nvidia GPU and I wouldn't think that this situation would apply to you.
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