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Schrullenhaft last won the day on September 18 2020

Schrullenhaft had the most liked content!

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  • Biography
    Former Jarhead, currently an indebted peon.
  • Location
    Saratoga Springs, UT, US
  • Interests
    Trying to get a good night's sleep
  • Occupation
    Systems Analyst... at least that's the title.

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  1. La referencia a la versión 4.03 sugiere que en realidad se trata de CMBN en lugar de CMCW. Si tienes un "CD antiguo" de este juego, es probable que tengas una versión anterior del juego (posiblemente la 1.0) que no puede usar el parche 4.03 directamente. De hecho, la versión 1.x de CMBN no se puede usar con Windows 10 debido a una incompatibilidad con el sistema de protección contra copias, si esa es la versión de Windows en la que estás intentando ejecutar el juego. Los últimos parches requieren la compra de actualizaciones del motor del juego CMBN. Para la versión 4.03, necesitaría tanto la actualización 3.0 como la actualización 4.0 (asumiendo que la versión base del juego es 1.xo 2.x). La clave de licencia original no sería necesaria con la actualización 4.0. Si su copia de CMBN es una versión 1.x, entonces puede comprar una combinación de las actualizaciones 3.0 y 4.0 para usar el último parche: CMBN 3.0 + 4.0 Upgrade Bundle
  2. Para ser claros, ¿tiene un problema con CMCW (que se lanzó recientemente este año)? Cuando ingresa la clave de licencia, ¿le está diciendo que no es válida o recibe un error diferente durante el proceso de activación? Si está 'sin activaciones', puede abrir un ticket con el servicio de asistencia técnica (haga clic en el botón azul, '+ nuevo ticket' en la parte superior derecha) y proporcione su clave de licencia y ellos pueden agregar una activación por usted. ¿Se trata de una clave de licencia impresa en una pegatina que viene con las compras de 'solo envío por correo'? Si su clave de licencia está en línea (listada en su cuenta de la tienda), y la está copiando y pegando, tenga cuidado con exactamente lo que está copiando (sin espacios en blanco adicionales, etcétera). El último parche para CMCW es 1.01. Aplicarlo no debería afectar la validez de su clave de licencia. No sé si la descarga completa está en 1.01 todavía.
  3. My only guess is that it may have been a 'content issue' where the scenario or an unit in the QB is from a module that your opponent doesn't have. However I was under the impression that as long as one player had a license for the material and both opponents are on the same version (using an all-in-one installer so that all resources files are present on both sides) that it should have worked.
  4. How are you transferring the files back and forth, simply as attachments to emails or via DropBox or some other file sharing service ? Typically it shouldn't be necessary (and it adds a bit more work to the whole process), but you can possibly have your opponent zip or compress their turn (with separate compression software, such as 7zip, etc.) before sending it to you and see if that makes any sort of difference. You will, of course, have to decompress that file before bringing it into the game.
  5. Unless your purchase of the CMBN base game was at version 3.x or 4.x (or it was a Commonwealth/CMBN bundle), then YOU DO NOT NEED THE v. 1.0 LICENSE KEY. If your purchase of CMBN was a 'pre-order' or a 'download + mail delivery', then the license key was emailed to you and/or it is listed with your purchase in your Battlefront Store account (you'll need to find the order, which may be pretty old). The only items that got a printed license key were the 'mail delivery only' copies (I assume that is still the case).
  6. The 'manual activation' process is DEAD as far as I'm aware. I think after the 2.0 Upgrade it didn't work anymore since it was a slightly newer copy-protection system and it no longer supported the manual activation process. It will point to a dead page on the site (or generate a '404 error'). What version of CMBN are you trying to activate ? If you've installed a 4.x version of CMBN, then the 1.0 Base Game and 2.0 Upgrade license keys are not needed and will not be recognized (as far as I'm aware). So I assume that may account for the error you're getting if you're trying to activate with the 1.0 Base Game license key. If you're installing under Windows 10, I would NOT bother to install starting from 1.0 and applying each module, upgrade and patch to reach 4.03 (which you would have to install in a specific sequence or you will find content disappearing). Just use the 4.0 Upgrade download to install. I don't think you're going to get any different of an outcome by slogging through all of the modules, upgrades and patches compared to just using the all-in-one installer. The 1.x version will not run under Windows 10 due to the incompatibility of the copy-protection system and you would be unable to activate any license keys while running as a 1.x install. If you're installing CMBN 4.x, then you only need the 4.0 and 3.0 Upgrade license keys to activate the base game (both will be needed for the game to work at all). The other license keys (Commonwealth, Market-Garden, Vehicle Pack, Battle Pack) can be activated at any time and they just activate the content that is already present. In other words the game can run without them, but you will not be able to access the specific content until that license key is activated. I'm not sure what may be going on in the game not coming up with a license activation process on launch, especially if it only does that sometimes. The license activation windows should come up as long as the base game is not fully activated (in the case of 4.x that would mean activating the 4.0 and 3.0 Upgrade license keys). Activations remain in place even when you perform an uninstall of the game. They only disappear if you reinstall Windows (especially if done 'from scratch'), upgrade your hardware significantly (this may result in a 'license error' or the game simply not running), possible version upgrades of Windows and logging into Windows with a different account than what the game was activated under (that was the case in the past, I believe).
  7. As others have pointed out, yes, you can install the download version and use your CD-based license key. However, as Redwolf pointed out, what exact product is that license key for ? If this is the original 1.0 version of CMBN, then the license key is useless for a CMBN 4.x installation. For that you would need at a minimum the 4.0 Upgrade and the 3.0 Upgrade license keys in order to activate the base game. The 1.x or 2.x Upgrade license keys would not be needed and would not be recognized. If you were to install a CMBN 3.x installation, then the 2.0 Upgrade and the 3.0 Upgrade license keys would be needed. Installing and activating (or attempting to activate) the CMBN 1.x installer/license key will NOT work under Windows 10 since the copy-protection system for that version does not work with Windows 10 (Version 2.x or possibly 3.x would be the minimum that would work with Windows 10).
  8. In the past (I'm not sure if this is the case currently), if you had USB headphones plugged in while activating the license key, then you would need those headphones plugged in to run the game. The USB headphones became part of the 'hardware ID' associated with the license key for activation. If things changed enough that the 'hardware ID' didn't quite match, then the game wouldn't run - most likely resulting in a 'license error', but it could also end up with the game not running. The 'hardware ID' was an effort to prevent the game from being copied to another PC and running it there. At some point with one of the Engine Upgrades the 'tightness' of the hardware ID info was loosened and that may have reduced some of the issues with USB devices (possibly). Is your 'new sound system' an USB device (headphones or external sound chip/amp) ? Is there no other sound card/on-board audio that is enabled with this system ? If your system lacked any sound, then I can only guess that CM considers sound a necessity and won't run without it (?).
  9. In the past I've added profiles within the Nvidia Control Panel (3D Settings > Manage 3D Settings > Program Settings tab) for CM games. This should usually get the game to run on the Nvidia hardware when it is launched. However it is interesting that CMCW is running fine and CMRT is having an issue (assuming that you don't have a profile already setup for CMCW).
  10. As Redwolf was hinting at... You probably need to activate the 4.0 Upgrade license key. CMRT came out as a version 3.0 engine and the Fire & Rubble module requires the 4.0 Upgrade. There's a mild possibility that your base game could already be a 4.0 version (if your purchase of the base game was after the 4.0 Upgrade was released), but from what you're experiencing I would assume not.
  11. With a download link, there should be a license key listed in your Battlefront Store account, assuming you purchased a 'pre-order' or a 'download + mail delivery' item. If the license key is not there, then contact the Helpdesk (click the blue, '+ new ticket' button in the upper right). You will probably need to provide your sales order number (or whatever proof of purchase there is) and they can possibly help you out with a license key.
  12. For CMBN 4.x to work you have to activate both the 4.0 Upgrade and 3.0 Upgrade license keys. Depending on when you purchased CMBN the base game's license key could be anything from version 1.x to 4.x or you could have an Upgrade license key that is a combo of 3.x and 4.x. I assume you've had CMBN for awhile and you have the 3.0 Upgrade and 4.0 Upgrade. Activating those to license keys will get the basic game running (no modules). Use the 'Activate New Products' shortcut (located in the game's main folder/directory) to activate any further license keys (modules and packs). The 1.x and 2.0 Upgrade license keys are NOT necessary and do NOT need to be activated. For CMFI it is a similar situation where you'll want to activate the 3.0 Upgrade and 4.0 Upgrade license keys to get the base game running at version 4.x. And again using the 'Activate New Products' shortcut to activate modules, etc. The 2.x base game license key should NOT be needed.
  13. Erwin is correct. The current copy-protection system does NOT have an unlicense feature and doesn't require an uninstallation of a previous install. CMSF1 and CMA use the eLicense system that supported up to 2 concurrent activations. With that system if you needed to install on another computer you needed to unlicense at least one of the previous activated installations. The current system (since CMBN) comes with 4 activations per license key and they just get 'used up'. If you run out of activations you can contact the Helpdesk and request an activation be added to your license keys (that you'll need to provide).
  14. If you're downloading and installing the 'all-in-one' installer (CMBN 4.03), then you DO NOT NEED TO INSTALL ANYTHING ELSE. By installing the Market Garden module you're replacing the 4.03 executables with an older version (CMBN was at 2.x with Market Garden). The all-in-one installer already has the Market Garden content, you simply need to activate it with your license key using the 'Activate New Products' shortcut, which MIGHT be on your desktop or in your main game folder/directory.
  15. Can you locate the file that you just downloaded (often in the 'Downloads' folder for most browsers) ? What is the name of that file ? Typically downloads will NOT be directly executable as some previous posts have pointed out. So your browser offering to 'run' what you just downloaded is not going to do anything. Your download is likely a compression archive (.zip or .rar) that needs to be extracted which will produce the actual installer files that you can run to install the game. Follow Sgt. Squarehead's advice above to get things running. If you have followed his advice, then tell us exactly at what point you're running into an error and what that error is.
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