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Everything posted by Howler

  1. Are you serious? Why would *anyone* rap a fire mission? I think a US New England accent or southern drawl, for example, would add some flavor to an otherwise bland trooper. I'd also forgive if both were mixed given the current engine limitations... You need to engage with folks who didn't see when "Leave it to Beaver" first aired. Or, you can keep forcing the world to remain exactly the way you like it. There's comfort in that for sure which you don't seem to want to extend to others... We older folks don't need to understand nor agree with what passes for current societal norms. Our norms were formed in a bygone time. We engage with society today by following what is currently accepted. We don't have to like it. I'm not picking on you specifically - I'm ranting against 'reactionary' group think.
  2. Anything to make history more accessible to young people today is a good thing, right? At some point, culture, ethnicity, race, etc. will also be known. The challenge is to first engage interest in the field of study. Just saying.
  3. Because they expand the market for goods. It's the only reason BFC would consider it. It's better to receive less than 100% of something than a 100% of nothing. Also, it doesn't matter how good your product is if no one knows it exist. Here too Steam offers a platform to improve visibility and facilitate service to "new" customers. While I have not bothered to use Steam/Slitherine for titles. I won't bitch about the change to play once PBEM++ is launched. It may not be for me but I won't begrudge someone else using it. These new business partnerships don't need to be treated as zero-sum. Sometimes it is win-win.
  4. Most vehicles post-WWII are able to fire on the move. What is effected is spotting where it's true across eras that it's much improved when stationary. Bounding acknowledges this by having overwatch elements stationary and prepared to fire in response quickly. Spotting capability should be your primary concern as he who spots first usually has the advantage.
  5. But you haven't. A new player coming from Steam would be needlessly confused and likely to try patching from your list. I don't use Steam myself but don't wish to add more issues for the help desk to address. Wouldn't it make more sense to 'pin' a more comprehensive list rather than risk corrupting someone's install? Existing forums already have relevant patches pinned and the installers are already present. I'm not seeing the value-add other than post count bloat...
  6. In addition, every forum has a 'sticky' announcing the latest patch release which may need to be applied if one does not wish to wait for updated all-in-one installers. I'm assuming steam releases are handled more in line with the "steam-way" of distributing updates.
  7. You can't mod data values assigned in the TOEs. As @IanL mentions, there is a small subset of mods affecting animation (.ani) that some use to, for example, make the 'medic' pose prone. Another would change 'cower'. Otherwise, the mods are visual and cosmetic. Your modded trees may be bare/sparse to you but in game terms - the trees are calculated based on the tile defined in the scenario proper.
  8. I haven't done this in years but vaguely recall needing to provide the keys for base (original key), upgrade 3, upgrade 4 and then each and every module key. Basically, once the all-in-one is *installed* - keep feeding the activation with keys in sequence. This thread may provide more info...
  9. Same here. I believe it's more important to be in close proximity (1-2 action spots aka within 16m) than using a TA. Bonus, if they can get close and remain in cover terrain. Needless to say that morale and experience plays a role also...
  10. This! Get them to within grenade chucking range and they'll handle the rest. No need to target. I don't even bother with a TA if there are no other nearby contacts likely to distract them.
  11. Yes, of course, it's the community's fault. It's always somebody else's fault. Another fine post. Your mom must be so proud...
  12. No. Reasonable people disagree all the time and this was once considered a "feature" of polite society. There are no corners, PBEM is simply a supported mode of play. I do not believe anyone on this board ever described it as cutting edge. It's not winner take all. I don't understand the need to remove a feature (i.e. PBEM) because someone unilaterally decided it was unnecessary. You alluding to a "us vs them" dichotomy. You are reading to much in my post as I don't mind new play modes being added. I just don't understand the need to slag other posters. My moms once said that I should be able to take what I dish out. Is this not the case when someone else decides to be rude? Say your piece politely without the drama and move on. We should be allowed to voice differing positions on any aspect of play without being labelled young, old, hip, blue or red. While I may prefer reading (forums) over talking (discord). I see the value in having both and wouldn't want to remove either as an option for others to consider. A good illustration of a situation that shouldn't be 'winner take all'. More importantly, I respect the effort @domfluff and others are making to engage and grow the community. It's all good. All the best.
  13. Repetition doesn't make your particular viewpoint true. PBEM is the only way a GMT-4 like myself can play with *everyone* else on the globe. Believe it or not, some folks live outside your mom's house in places like GMT+2 or like even GMT+9. We get you don't have the patience to start an endeavor requiring effort longer than 2 hours in your need for immediate gratification. No one is disputing the game should offer more immediate play modes than PBEM. Start a poll and the most desired mode would still be PBEM. Don't confuse something that simply works as being obsolete. The internets only functions today on 'obselete' protocols. Use your superior time management abilities to troll some other site. Pro tip: Stop trying to knock other viewpoints down. It's a complex world out there once you leave the family basement where not every solution is a simple yes/no.
  14. IRL, drivers understand tonnage moving at speed does not stop on a dime. Tanks traveling in column will maintain 25 yards separation (IRL). I'm not disputing the tediousness of "plotting-pausing-plotting-pausing". I simply don't share your impression that we're an easy fix away from correction. But, I'll keep it at that as I don't wish to detract further from good functional specifications that could help BFC restart this effort. No sense in clogging this thread up with negativity.
  15. WWII US tanks traveled maintaining 25yd distance between units in the formation. Dunno the doctrine of other nations. So, let's say that's 3 action spots (3 x 8m). In line formation the leftmost tank would be 100-125yds away from the rightmost vehicle. When stuff happens, what are you're expectations again? Let's say the formation as a whole is in LOS. Let's also assume - each vehicle is immediately aware of the situation. What conditions apply? Repeat the exercise when flanks are out of LOS and situational awareness is not exact. What conditions apply? How is bogging handled? What happens when LOS is not uniform? What happens when Hunt or Hulldown is used? What happens when situational awareness within and without the formation is uncertain? We seem to put a lot of effort into a "feature" that would rarely function as intended. Why clutter the panel with a command that could only ever be used and reasonably expected to WAD when traveling on a road? And, not even reliably at that. Yes, it's tedious now. But it works by not promising anything and therefore - not breaking a player's heart when stuff happens!
  16. And/or, trust the scenario designer to have abstracted the preparatory "rolling" barrage involving naval, air, and artillery over the course of hours as one begins their setup on maps much too small to otherwise accommodate it.
  17. Thank you. I was looking at the main and MG gun barrels.... doh!
  18. I'm not seeing it. Your viewing from different angles and magnification yet... I'm not sure what the issue your reporting is about. The main gun seems to be present in both screencaps...
  19. I think most here achieve this by plotting J (15s burst) or Y (light fire) at waypoints (short bounds of 1-2 actions spots). Insert pauses and the J / Y commands will switch/renew when it reaches a new target order at the next waypoint. NOTE: Any target (Fire or Arc) commands can be inserted. One is not forced to plot a single waypoint 100m away. You can break that up into smaller distances and achieve a fairly effective recon by fire. Where this breaks down is when the unit involved wishes to remain in place. But, if you can rock them back and forth over a distance of a single action spot... the above works. Disclaimer: I'm a Luddite not wanting 'lazy' commands such as 'Shot & Scoot' or 'Halt and Fire'. There's already too much blamed on the TacAI as is. As long as everyone has the same toolkit (or limitations) - then we can blame each other (ie 'gamey play') rather than the engine. Also, there is an realtime play mode where this isn't necessarily the same issue. We WEGO players sometimes forget this when posting.
  20. In fairness, they've been working back from 2018 Ukraine, 2008 Syria, and most recently 1979 Germany.
  21. Personally, I'm fine with a CW module for FB and a UK/NATO/USMC module for CMBS (bonus if they add French forces). Then repeat the aforementioned UK/NATO/French/USMC module for CW. Then an early war in the east front. But, I'm only one guy/bot...
  22. Spot on. Also, one is ordered to take a position within 'X' time limit. And, not when one feels like it. Playing with time is an option in design for balance... YMMV.
  23. So, we want to waste time implementing riders to further impede the effectiveness of APS, ERA, optics, weapon systems, etc...? Or, are we just asking for additional passenger dots with no penalty to maneuverability or combat effectiveness?
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