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Will we be able to lob satchel charges ala CMx1?


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I always greatly enjoyed throwing a satchel charge at a tank or enemy held building when I could get my engineers/pioneers close enough :). Will we be able to do this in CMBN or will they be used solely for bursting holes in buildings and the hedgerows via the "Blast" command?

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  • 8 years later...

Hello,

Had reason to find out if engineer/pioneer units in CMx2 (the WW2 series primarily) will under any circumstances (by their own doing or otherwise) use (ie. throw) satchel charges in close quarter combat against other infantry and a search of the forums found this 8+ year old unanswered post basically asking the same thing.

I've seen several posts mentioning satchels vs tanks but not too much satchels vs infantry.

So whats the deal?

While I am here, are German bundle grenades modelled in CMx2?

Cheers

Bull

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Yes, satchel charges are sometimes thrown against tanks and infantry.

No, German grenade bundles are not specifically modelled. But they are implied, since infantry can close assault tanks. Justs regular hand grenades are seen thrown, but they are assumed to represent grenade bundles, molotov cocktails, etc.

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OK...have you see satchels thrown at infantry?  What range? Will they throw them at infantry located in a) adjacent adjoining buildings and b) adjacent buildings (but not adjoining)? 

If anyone knows of any Youtube videos posted showing satchels used against infantry this please provide link.

FWIW, many other wargames model pioneer/engineer (or satchel carrying infantry) units as deadly close quarter specialists, ideally suited to "house-to-house" fighting because of their satchel charges.  I have yet to experience/witness these units in CMx2 WW2 being effective for the same reasons.  If anything, if you don't want to mouse hole your way through a wall, hedge or building, I have found pioneer/engineer infantry in CMx2 WW2 to be glorified riflemen.

Cheers

Bull

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Given the way many other wargames account for the destructive firepower potential of a satchel charge carried and used by WW2 pioneers/engineer units when engaging enemy infantry in CQC/house-to-house fighting, I am surprised that the apparent lack of similar effectiveness of CMx2 WW2 pioneers/engineers squads engaged in CQC has not been more widely discussed and questioned.

Can't say I am an expert on how pioneers/engineers actually did utilise satchel charges in CQC.  I guess my perceptions have been shaped by what I have seen in quite groggy tactical WW2 games, starting with Squad Leader.

Has the combat capability/potential of  pioneers/engineer squads with satchel charges used in CQC in CMx2 WW2 been under represented (under modelled) for some reason (would only imagine it to be some technical limitation) , or does BFC know something about the historical CQC fighting potential/use of pioneer/engineer squads that everyone else doesn't seem to know?

Edited by Lt Bull
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20 hours ago, Lt Bull said:

OK...have you see satchels thrown at infantry?

Yes, many times. It mostly seems to happen in forest.

 

20 hours ago, Lt Bull said:

What range?

Around 20m I think.

 

20 hours ago, Lt Bull said:

Will they throw them at infantry located in a) adjacent adjoining buildings and b) adjacent buildings (but not adjoining)? 

I think the game engine does not allow grenades/satchels to be thrown into buildings (even when adjacent), only out of them.

 

20 hours ago, Lt Bull said:

If anything, if you don't want to mouse hole your way through a wall, hedge or building, I have found pioneer/engineer infantry in CMx2 WW2 to be glorified riflemen.

They are not elite close combat troops, but they are very useful. Especially since if you breach into a floor, the demo charge stuns and even sometimes kills the enemies inside, often letting your engineers storm in and finish the job without taking casualties. You need to find a building with a side without windows though.

They are also pretty good tank hunters in a pinch.

Edited by Bulletpoint
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