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Jace11

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  1. Upvote
    Jace11 got a reaction from A Canadian Cat in Fire and Rubble Update   
    Lol, I also made this mod, or at least a very similar mod, a month or two ago, in preparation for Fire and Rubble's arrival. It's all ready to go for CMFB and RT-F&R when the module arrives, just need the fieldcap model and a texture as a guide. Adapted some of EZ's uniforms too, but need to work in some of those warm jackets, what's great is that the gebirgs tag works with models too. You obviously know that though as you mix helmets in your screen shot.
  2. Like
    Jace11 got a reaction from Bubba883XL in Fire and Rubble Update   
    Lol, I also made this mod, or at least a very similar mod, a month or two ago, in preparation for Fire and Rubble's arrival. It's all ready to go for CMFB and RT-F&R when the module arrives, just need the fieldcap model and a texture as a guide. Adapted some of EZ's uniforms too, but need to work in some of those warm jackets, what's great is that the gebirgs tag works with models too. You obviously know that though as you mix helmets in your screen shot.
  3. Like
    Jace11 got a reaction from Macisle in Fire and Rubble Update   
    Lol, I also made this mod, or at least a very similar mod, a month or two ago, in preparation for Fire and Rubble's arrival. It's all ready to go for CMFB and RT-F&R when the module arrives, just need the fieldcap model and a texture as a guide. Adapted some of EZ's uniforms too, but need to work in some of those warm jackets, what's great is that the gebirgs tag works with models too. You obviously know that though as you mix helmets in your screen shot.
  4. Like
    Jace11 got a reaction from Anonymous_Jonze in Fire and Rubble Update   
    Lol, I also made this mod, or at least a very similar mod, a month or two ago, in preparation for Fire and Rubble's arrival. It's all ready to go for CMFB and RT-F&R when the module arrives, just need the fieldcap model and a texture as a guide. Adapted some of EZ's uniforms too, but need to work in some of those warm jackets, what's great is that the gebirgs tag works with models too. You obviously know that though as you mix helmets in your screen shot.
  5. Like
    Jace11 got a reaction from waffelmann in Fire and Rubble Update   
    Lol, I also made this mod, or at least a very similar mod, a month or two ago, in preparation for Fire and Rubble's arrival. It's all ready to go for CMFB and RT-F&R when the module arrives, just need the fieldcap model and a texture as a guide. Adapted some of EZ's uniforms too, but need to work in some of those warm jackets, what's great is that the gebirgs tag works with models too. You obviously know that though as you mix helmets in your screen shot.
  6. Like
    Jace11 got a reaction from JM Stuff in Fire and Rubble Update   
    Lol, I also made this mod, or at least a very similar mod, a month or two ago, in preparation for Fire and Rubble's arrival. It's all ready to go for CMFB and RT-F&R when the module arrives, just need the fieldcap model and a texture as a guide. Adapted some of EZ's uniforms too, but need to work in some of those warm jackets, what's great is that the gebirgs tag works with models too. You obviously know that though as you mix helmets in your screen shot.
  7. Upvote
    Jace11 got a reaction from Vanir Ausf B in CM Final Blitzkrieg v2.03 patch has been released   
    On the US tables:
    Armored Infantry tab:
    Specialist Teams - Airborne 57mm AT Gun - an Airborne unit present in Armored Infantry tab? Wears standard US army uniforms - so just the name is wrong?
     
     
    Specialist Teams - Can't find any specialist M1917 teams in Scenario Editor or QB purchase screen.
  8. Like
    Jace11 got a reaction from theforger in CM Final Blitzkrieg v2.03 patch has been released   
    I've come across a few TOE issues in the recent patches. For what it's worth, I put all those remaining in 2.03 into a list - in the hope they get noticed and fixed one day...
    Quick Battle TOE Issues:
    Infantry tab:
    2 x Identical Wehrmacht Fusilier Companies (duplicate formation?)
    2 x Identical Wehrmacht Fortress MG Battalion (duplicate formation?)
    2 x Identical Wehrmacht Panzerschreck Company (duplicate formation?)
    Specialist Teams Wehrmacht Forward Observer - Missing
    Specialist Teams Wehrmacht Flamethrower Team - Missing
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    Armored Infantry tab:
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    SS Panzergrenadier Battalion 44A: - The option to dismount platoons results in squads in Wehrmacht uniforms. Reported this 2 years ago, still present in 2.03.  Further details: http://community.battlefront.com/topic/134648-waffen-soldiers-in-heer-uniforms/
    Armor tab:
    Panzerjager Battalion 44 - Jagdpanzer selection gives only Hetzers, no models of JgPzIV available.
    This appears to be a different formation to the Panzerjager Battalion 44 in the Scenario Editor TOE with different options.
    Hetzer (early) - seems to be unavailable in any formation or as single vehicle
    ***************************************************************************************************************
    Scenario Editor TOE Issues:
    Infantry tab:
    Specialist Teams Wehrmacht Forward Observer - Missing
    Specialist Teams Wehrmacht Flamethrower Team - Missing
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    Armored Infantry tab:
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    Armor tab:
    Hetzer (early) - seems to be unavailable in any formation or as single vehicle
  9. Upvote
    Jace11 got a reaction from Bulletpoint in CM Final Blitzkrieg v2.03 patch has been released   
    I've come across a few TOE issues in the recent patches. For what it's worth, I put all those remaining in 2.03 into a list - in the hope they get noticed and fixed one day...
    Quick Battle TOE Issues:
    Infantry tab:
    2 x Identical Wehrmacht Fusilier Companies (duplicate formation?)
    2 x Identical Wehrmacht Fortress MG Battalion (duplicate formation?)
    2 x Identical Wehrmacht Panzerschreck Company (duplicate formation?)
    Specialist Teams Wehrmacht Forward Observer - Missing
    Specialist Teams Wehrmacht Flamethrower Team - Missing
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    Armored Infantry tab:
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    SS Panzergrenadier Battalion 44A: - The option to dismount platoons results in squads in Wehrmacht uniforms. Reported this 2 years ago, still present in 2.03.  Further details: http://community.battlefront.com/topic/134648-waffen-soldiers-in-heer-uniforms/
    Armor tab:
    Panzerjager Battalion 44 - Jagdpanzer selection gives only Hetzers, no models of JgPzIV available.
    This appears to be a different formation to the Panzerjager Battalion 44 in the Scenario Editor TOE with different options.
    Hetzer (early) - seems to be unavailable in any formation or as single vehicle
    ***************************************************************************************************************
    Scenario Editor TOE Issues:
    Infantry tab:
    Specialist Teams Wehrmacht Forward Observer - Missing
    Specialist Teams Wehrmacht Flamethrower Team - Missing
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    Armored Infantry tab:
    Specialist Teams Waffen SS Forward Observer - Missing
    Specialist Teams Waffen SS Flamethrower Team - Missing
    Armor tab:
    Hetzer (early) - seems to be unavailable in any formation or as single vehicle
  10. Like
    Jace11 reacted to Sgt.Squarehead in CM Final Blitzkrieg v2.03 patch has been released   
    Pz.II Ausf L Luchs is (my favourite little tank) and massively over represented in CM.....Only 100 were ever made. 
    They equipped the recon battalions of only two panzer divizions, 4th & 9th.....That represents about half of the total production.
    Other than that they were as rare as rocking-horse poop, scattered around German units in tiny numbers (IIRC 116 Panzer Division had a few and consequently there are captured examples at Bovington & Saumur):


  11. Like
    Jace11 reacted to Lucky_Strike in CM Final Blitzkrieg v2.03 patch has been released   
    Has to be one of the cutest tanks ever (that’s just a bit weird calling a tank cute ...) never the less
    Just put one on my list to Santa ...
    These guys could perhaps build one for me ...
     
  12. Like
    Jace11 reacted to Sgt.Squarehead in CM Final Blitzkrieg v2.03 patch has been released   
    Seriously? 
    Saumur's Luchs had a little accident recently:

  13. Like
    Jace11 reacted to Dauntless_dad in Links to CMFI Patches down?   
    I'm seeing this same error now, but for the CMBN and CMRT patches.
  14. Upvote
    Jace11 got a reaction from Aragorn2002 in New Russian Eastern Front movie   
    Looks like state sponsored propaganda to me.
    Ministry of culture and ministry of defence? Perhaps someone decided all the books by western historians detailing the Red Army’s conduct in Ukraine, the Baltic states and Poland needed some counter balance. I find reading these books pretty difficult given the amount of pages detailing the use of mass rape as a terror tactic, and often in countries who’s only crime was to be occupied by Germany. The murder and genocide I am less shocked by now, having read a few.
  15. Upvote
    Jace11 got a reaction from George MC in Converted QB Map from CMBS   
    I had no idea there was larger version already in RT, I'll check it out. Thanks George for these nice maps.
  16. Like
    Jace11 got a reaction from Macisle in Converted QB Map from CMBS   
    One of my all time favorite maps is the CMBS Demo map from Black Sea with its rolling hills and detailed village. It features in at least two of the scenarios in that game.
    I have converted it to work in Red Thunder. This wasn't easy, I have tried a few times before and it would never load. This time I deleted all the buildings in CMBS and then manually replaced them all after getting it to load in CMRT. A few extra tweaks were needed but not much. Kudos to its original author. This is Map 260 from Black Sea, (basically the meeting engagement version of the CMBS Demo map). AI plans are rudimentary but functional. 
     

    Town-Hills Meet 260.zip
  17. Like
    Jace11 got a reaction from Petrus58 in Converted QB Map from CMBS   
    One of my all time favorite maps is the CMBS Demo map from Black Sea with its rolling hills and detailed village. It features in at least two of the scenarios in that game.
    I have converted it to work in Red Thunder. This wasn't easy, I have tried a few times before and it would never load. This time I deleted all the buildings in CMBS and then manually replaced them all after getting it to load in CMRT. A few extra tweaks were needed but not much. Kudos to its original author. This is Map 260 from Black Sea, (basically the meeting engagement version of the CMBS Demo map). AI plans are rudimentary but functional. 
     

    Town-Hills Meet 260.zip
  18. Like
    Jace11 got a reaction from Falaise in Converted QB Map from CMBS   
    One of my all time favorite maps is the CMBS Demo map from Black Sea with its rolling hills and detailed village. It features in at least two of the scenarios in that game.
    I have converted it to work in Red Thunder. This wasn't easy, I have tried a few times before and it would never load. This time I deleted all the buildings in CMBS and then manually replaced them all after getting it to load in CMRT. A few extra tweaks were needed but not much. Kudos to its original author. This is Map 260 from Black Sea, (basically the meeting engagement version of the CMBS Demo map). AI plans are rudimentary but functional. 
     

    Town-Hills Meet 260.zip
  19. Like
    Jace11 got a reaction from Blazing 88's in Converted QB Map from CMBS   
    One of my all time favorite maps is the CMBS Demo map from Black Sea with its rolling hills and detailed village. It features in at least two of the scenarios in that game.
    I have converted it to work in Red Thunder. This wasn't easy, I have tried a few times before and it would never load. This time I deleted all the buildings in CMBS and then manually replaced them all after getting it to load in CMRT. A few extra tweaks were needed but not much. Kudos to its original author. This is Map 260 from Black Sea, (basically the meeting engagement version of the CMBS Demo map). AI plans are rudimentary but functional. 
     

    Town-Hills Meet 260.zip
  20. Like
    Jace11 reacted to Rokko in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  21. Like
    Jace11 got a reaction from Sgt.Squarehead in Converted QB Map from CMBS   
    One of my all time favorite maps is the CMBS Demo map from Black Sea with its rolling hills and detailed village. It features in at least two of the scenarios in that game.
    I have converted it to work in Red Thunder. This wasn't easy, I have tried a few times before and it would never load. This time I deleted all the buildings in CMBS and then manually replaced them all after getting it to load in CMRT. A few extra tweaks were needed but not much. Kudos to its original author. This is Map 260 from Black Sea, (basically the meeting engagement version of the CMBS Demo map). AI plans are rudimentary but functional. 
     

    Town-Hills Meet 260.zip
  22. Upvote
    Jace11 got a reaction from Aragorn2002 in Converted QB Map from CMBS   
    One of my all time favorite maps is the CMBS Demo map from Black Sea with its rolling hills and detailed village. It features in at least two of the scenarios in that game.
    I have converted it to work in Red Thunder. This wasn't easy, I have tried a few times before and it would never load. This time I deleted all the buildings in CMBS and then manually replaced them all after getting it to load in CMRT. A few extra tweaks were needed but not much. Kudos to its original author. This is Map 260 from Black Sea, (basically the meeting engagement version of the CMBS Demo map). AI plans are rudimentary but functional. 
     

    Town-Hills Meet 260.zip
  23. Upvote
    Jace11 got a reaction from JM Stuff in Converted QB Map from CMBS   
    One of my all time favorite maps is the CMBS Demo map from Black Sea with its rolling hills and detailed village. It features in at least two of the scenarios in that game.
    I have converted it to work in Red Thunder. This wasn't easy, I have tried a few times before and it would never load. This time I deleted all the buildings in CMBS and then manually replaced them all after getting it to load in CMRT. A few extra tweaks were needed but not much. Kudos to its original author. This is Map 260 from Black Sea, (basically the meeting engagement version of the CMBS Demo map). AI plans are rudimentary but functional. 
     

    Town-Hills Meet 260.zip
  24. Like
    Jace11 got a reaction from Howler in Converted QB Map from CMBS   
    One of my all time favorite maps is the CMBS Demo map from Black Sea with its rolling hills and detailed village. It features in at least two of the scenarios in that game.
    I have converted it to work in Red Thunder. This wasn't easy, I have tried a few times before and it would never load. This time I deleted all the buildings in CMBS and then manually replaced them all after getting it to load in CMRT. A few extra tweaks were needed but not much. Kudos to its original author. This is Map 260 from Black Sea, (basically the meeting engagement version of the CMBS Demo map). AI plans are rudimentary but functional. 
     

    Town-Hills Meet 260.zip
  25. Like
    Jace11 got a reaction from mjkerner in Converted QB Map from CMBS   
    One of my all time favorite maps is the CMBS Demo map from Black Sea with its rolling hills and detailed village. It features in at least two of the scenarios in that game.
    I have converted it to work in Red Thunder. This wasn't easy, I have tried a few times before and it would never load. This time I deleted all the buildings in CMBS and then manually replaced them all after getting it to load in CMRT. A few extra tweaks were needed but not much. Kudos to its original author. This is Map 260 from Black Sea, (basically the meeting engagement version of the CMBS Demo map). AI plans are rudimentary but functional. 
     

    Town-Hills Meet 260.zip
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