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The_MonkeyKing

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  1. Like
    The_MonkeyKing reacted to Haiduk in Urban Combat   
    Ukrainians got to the major urban centers before Russians - Donetsk and Horlivka, for example, continuously were taking in encirclement until 24th Aug. After Russian invasion I can remember such big (big for this war, of course) urban battles like Vuhlehirsk 30.01.2015 and Mariinka 3.06.2015. Some clashes also was in Debaltsevo, but that was just our screen of small number of special forces, which covered withdrawal of mech.infantry and police units.   
  2. Like
    The_MonkeyKing reacted to Bil Hardenberger in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    I am happy to hear someone has taken my blog posts to heart and actually took something away from them.  Sometimes I wonder if I'm just pissing in the wind.   
    I think your math skills might need some remediation... four light tanks and four APCs you say?  I count a total of 14 vehicles (Command group = 3; Light tank group = 4, Scouts = 5, and the ATGM team on 2).    Really the infantry in a battle like this over this open terrain probably won't come into much use until you finally assault the objective, but I expect you to reduce most of the resistance before that happens anyway.
    Your line of study sounds interesting...  many jobs available for War Studies graduates these days outside of the military?
  3. Upvote
    The_MonkeyKing got a reaction from BrotherSurplice in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    Now that's a cliffhanger If I have ever seen  one...
  4. Like
    The_MonkeyKing reacted to ASL Veteran in Finding other players   
    Either 'The Blitz' or 'A Few Good Men' would be good sites for finding opponents.  I think they both have ladder games, but you can have casual games at both sites as well.  If someone wants a ladder game they will usually specify that they want a ladder game when looking for an opponent.
  5. Upvote
    The_MonkeyKing got a reaction from BrotherSurplice in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    Nice one! Can't wait to see the real action start.
  6. Like
    The_MonkeyKing reacted to IICptMillerII in Tactical Lifehack   
    I would highly caution any of you from taking advice from this thread.
    The scenarios presented are clearly highly orchestrated. They are against QB AI, and all the advantages have been given to the player side. Perfect conditions, best case scenario force loadouts, maxed out intel on the enemy, etc. 
    Aside from some painfully obvious points (such as fire superiority is important, duh) everything else is essentially rigged. Olek himself refuses to play multiplayer battles to add insult to injury on this. 
    If you would actually like to get a better understanding on general tactics and how they can be applied to Combat Mission, I would highly recommend these now famous Armchair General video's: 
     
    This is a link to the first of 6 episodes. 
    There are also a lot of good AAR videos made by multiple forum members here that I would highly recommend:
    Rinaldi: https://www.youtube.com/channel/UCZubvVhkpSkqvrtKKr0rngQ
    Josey Wales: https://www.youtube.com/channel/UC0Y5U7EYn4HO9dCSJsQH0Pg
    Panzer Pajama's: https://www.youtube.com/channel/UCpw3PY_ysTKdV8kj9Qd7qLg
    Ithikial: https://www.youtube.com/user/Ithikial
    There are others, but this is more than a good start. These are much better sources, with people who actually know what they are talking about, usually playing against other people, in organically developing tactical situations. These are much better resources for learning tactics and their applications to CM. 
  7. Like
    The_MonkeyKing reacted to c3k in Trench?   
    Hmm. Have you tried putting two or more together to get them to face where you want, then removing all but one?
  8. Like
    The_MonkeyKing got a reaction from Chrizwit3 in Looking for urban combat gameplay/AAR   
    Thanks for the answer mate! Just testing the ice.. There definitely exists a market gap for CMBS pbem AARs. Maybe we get some more modern AAR action when CMSF2 comes out.
  9. Like
    The_MonkeyKing got a reaction from Josey Wales in Looking for urban combat gameplay/AAR   
    Thanks for the answer mate! Just testing the ice.. There definitely exists a market gap for CMBS pbem AARs. Maybe we get some more modern AAR action when CMSF2 comes out.
  10. Like
    The_MonkeyKing reacted to Hister in Am I able to install this on more than one computer?   
    Is your daughter eligible for marriage? 😉 Kidding aside, you have one awesome daughter. 😊
  11. Like
    The_MonkeyKing reacted to JM Stuff in Happy New Year's Day! 2018 look ahead   
    Well sorry my post is on the wrong place was talking in general rules for the promised awaiting release and not about CMBS !!
  12. Like
    The_MonkeyKing reacted to MOS:96B2P in Whats next? When?   
    There was the below in a different thread.  Link is below.  @Oleksandr if your looking for a little CMBS information.
    6.  CMBS jumped ahead of others with its own Battle Pack, but is owed a Module.  We've been doing them in order of release and that means CMBS is theoretically next after CMRT.  Marines are an obvious selection for the first Module and the work being done for CMSF2 is going to pave the way for that to happen.  
    http://community.battlefront.com/topic/125797-another-reason-for-a-centralized-forum/?do=findComment&comment=1724848
  13. Upvote
    The_MonkeyKing got a reaction from BrotherSurplice in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    Yeah, awesome AAR. Not too many modern setting pbem AARs out there.
  14. Like
    The_MonkeyKing reacted to Marwek77 aka Red Reporter in How accurate *is* CMBS?   
    Thanx for the info, i will use Imgur since now.
  15. Like
    The_MonkeyKing reacted to sid_burn in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    This looks to be an interesting AAR, I look forward to the next edition. 
  16. Like
    The_MonkeyKing reacted to akd in Turkish Leo2 tanks struggle in the Syria   
  17. Like
    The_MonkeyKing reacted to Rinaldi in How accurate *is* CMBS?   
    I ran a quick test since my curiosity piqued and I'm not doing anything productive with this hangover. 
    4 Bradleys; 2 in vehicle fighting positions, 2 in the open. 1 Russian FOO set to "veteran" with a 6 gun battery of 2S1 122mm, also set to veteran. All precision missions were 3 shell protocol. I only ran the test three times.
      
  18. Like
    The_MonkeyKing reacted to sburke in Turkish Leo2 tanks struggle in the Syria   
    Sucks to see the soldiers of a NATO ally being blasted by probably the only truly progressive group in the mess of Syria.  Erdogan is making sure he deserves a special place in hell.
  19. Like
    The_MonkeyKing reacted to Pericles in Combat Mission AI and scenario design   
    Here is an example of unsatisfactory, immersion-breaking AI from the "Charge of the Stryker Brigade" campaign. These three enemy units had not yet been engaged... they are just hanging out in a group in the middle of a road with their flanks to the enemy (me). Two of their tank friends had been destroyed many minutes before this screen capture was taken.
    Unacceptable? Yes. Will I continue this mission? Yes.

  20. Like
    The_MonkeyKing reacted to Josey Wales in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    I'm looking forward to this, you've done a thorough METT-TC analysis and these more traditional AAR's are a pleasure to read through.
    Although WW2 is usually more my thing, I have a vested interest in you winning this battle. The 9th/12th were my old regiment, and I spent the majority of my service in A Squadron...no pressure!
  21. Like
    The_MonkeyKing reacted to Erwin in Pretty Good Briefing re US vs China   
  22. Upvote
    The_MonkeyKing got a reaction from agusto in How much for CMA 2?   
    take my money, please. Full price.
  23. Like
    The_MonkeyKing reacted to BrotherSurplice in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    Good morning/afternoon/evening everyone. This is an AAR of a PBEM played with the British Forces module of Combat Mission: Shock Force. The scenario is "Sabres at Dawn" - I am attacking with a British light armoured reconnaissance force and @Rinaldi is defending with a Syrian reserve mechanised infantry force.

     
    So, without further ado, let's do a quick analysis of the situation. My primary task is to attack and clear a compound known as the "East Yard" approximately 500m to the North-Northeast of my deployment zone. My secondary task is simply to destroy the enemy in the field. I must not suffer over 20% casualties and must have my force "arrayed for future operations", which presumably means I must keep ammunition expenditure to a reasonable level and have as little vehicles immobilised as possible. My force consists of light armour and mechanised reconnaissance infantry, supported by ATGM teams and rotary-wing assets.
     
    My enemy is defending positions in and around the East Yard, north of a deep irrigation ditch running west-east across the Area of Operations (AO). Intelligence states that there are no enemy units South of the irrigation ditch. Presumably, given the low quality of my enemy's units, his intent is to hold his position for as long as possible and bleed my forces as much as he can before being eliminated. Enemy forces are estimated to be a platoon-sized force from a reserve mechanised infantry battalion equipped with BMP-1s. It is possible that they may be supported by ATGM teams. Due to my enemy commanding a reserve unit, it is likely that the equipment, training and leadership of his units are of a low quality. However, several things should encourage me to caution. Firstly, my own force is small and very light, designed for reconnaissance, not assaults on fortified positions. The BMP-1 is not a fearsome machine in Shock Force, but even its low-velocity 73mm cannon can easily pop any of my vehicles if it can land a hit. Secondly (and more importantly), Rinaldi is a highly skilled and experienced player of Combat Mission. I myself have very little experience, with only two other PBEMs under my belt (one of which ended prematurely because my opponent got bored, the other of which ended with Rinaldi kicking my teeth in). I can expect my opponent to quickly develop a very clear appraisal of the situation, with great knowledge of the capabilities of both his and my own units. He will likely try and engage me at as short a range as possible to try and offset the advantages that modern optics and firepower give me. He will be on the lookout for any weakness or mistake and will exploit such opportunity ruthlessly. I must be very careful if I am to avoid being severely embarrassed here (doubly so, as Rinaldi takes great pleasure in denigrating the fighting ability of my countrymen ).
     

    Now for the terrain. The AO is small, only about 350x600m. To my immediate front and right, the ground is open and rises steeply, before gently falling off to the north. To my left, the ground rises more gently, with an MSR running North-South and a small Orchard running North along the edge of the map. The aforementioned irrigation ditch runs east-west, bisecting the AO. The briefing informs me that the ditch is unfordable, with only two crossing points, designated Tweedledum (to the north-west) and Tweedledee (to the north-east).
     

    North of the irrigation ditch, the terrain becomes more complex. There is a small compound immediately North and to the left of Tweedledum, known as the "Tool Houses". North of the Tool Houses there is a gentle hill, designated "Point 228".
     

    Immediately North of Tweedledee is my objective, the East Yard, a sprawling compound of one-storey buildings. North of the East Yard is another hill, designated "Point 225". Both Point 228 and 225 are covered in trenches. There is a thick haze covering the AO, the temperature is warm, the ground is very dry and there is a medium breeze blowing from the west.
     

    Finally, a view of the AO through the eyes of my enemy. He has some excellent positions to take advantage of, with a large obstacle to his front, the complex semi-urban terrain on his left and right, and elevated fighting positions to his left-rear and right-rear.
     

    Now to identify the key terrain (KT) of the AO. The first KT is the hill immediately to the front and right of my deployment zone. This is one of the highest points on the map and will provide excellent sight lines and fields of fire to the North.
     

    The second KT is Tweedledum and the Tool Houses. Tweedledum is one of only two points where the irrigation ditch can be crossed and the Tool Houses could provide cover and concealment for forces defending the crossing point. The Tool Houses could be a good place for a forward observation post.
     

    The third KT is Point 228. this hill provides sightlines and fields of fire across almost the entire AO, and the reverse slope offers an excellent place to conceal forces, for ambush or counterattack. Any advance towards the East Yard will be enfiladed by fire from Point 228.
     

    The fourth and final KT is the East Yard and Point 225. The East Yard is my objective and must be cleared, but is also likely to be the toughest nut to crack. If he so wishes, Rinaldi could hide units deep in this compound as my units approach, before making a potentially devastating point-blank ambush. Point 225 provides good lines of sight over the open ground south of the irrigation ditch and would make another good location for an observation post.
     

    Now for a detailed assessment of the force at my disposal. I command a small company-sized force from "A" Squadron of the 9th/12th Lancers. Firstly, we have the Command Troop with the Squadron Leader and Second in Command (2iC) mounted in Sultan APCs. A Tactical Air Controller team is mounted in a Spartan APC and will be directing the fires of a single Apache gunship.
     

    Secondly, we have 1 Troop, consisting of four Scimitar light tanks. These little fellows are fast, agile and equipped with a hard-hitting 30mm autocannon. They wield the heaviest firepower of my force but are very lightly armoured, only really able to resist small arms fire.
     

    Thirdly, we have the Support Troop, consisting of the command team and four four-man scout teams, all mounted in Spartan APCs. Each scout team has a SAW, a sniper rifle, an under-barrel grenade launcher and three light anti-tank weapons (LAW). These infantry teams will be needed to clear out the East Yard and conduct dismounted reconnaissance, but are all very fragile. This is undoubtedly the most vulnerable but also the most important part of my force.
     

    Last, but definitely not least, we have the Guided Weapons Troop, consisting of two Javelin teams mounted in Spartan APCs. Each team has five missiles. The Javelin is an excellent weapon, accurate and very hard hitting. These teams will likely be the best option for knocking out AFVs and other hard targets.
     
    Troops thus covered, all that remains is the time; it is currently 0530 and I have 50 minutes to complete my objectives. Phew, so much for a quick analysis! I still haven't really thought much about what my enemy might do or made a tentative plan yet. However, this post is getting rather long so I shall leave that for my next entry. Stay tuned!
  24. Upvote
    The_MonkeyKing got a reaction from HerrTom in How accurate *is* CMBS?   
    I doubted if this is really the case with modern missiles and yes I was surprised by the amount of smoke and dust these things create.
     
  25. Like
    The_MonkeyKing reacted to A Canadian Cat in The CM2 FAQ Thread   
    In another thread I mentioned I had a set of links saved away I called a set of FAQs. I promised to share so here they are.
    This is an export of the bookmarks for the folder I call FAQs on my bookmark list so nothing fancy and, while I did a little fixing up, this is really how disorganized it is on my computer. This is a combination of stuff I think will be useful to me, issues that come up frequently that might benefit others and totally useless topics that I got tired of answering again and again and or I got tired of googling for the last answer that was given. The order below is not really planned either. It's just the way they are organized in my bookmarks. Sometimes the link titles are what the poster used sometimes they are my rewrite. The description was automatically added by FF, except when it didn't. I left it all so some of the spelling mistakes are mine and some are yours I could not careless and only mention it cause I don't want to hear about it . It is possible that a link or two is to an internal tester only part of the forum or I might have repeated a link. If that happens - sorry. I would not mind knowing about those.
    You might or might not be able to tell which is which. Either way I hope you all enjoy them! Hey, lets collect your FAQ or Important links in the follow on discussion.
    Scenario and Map Design
    Scenario designing with AI
    Hi,I have had reason to be inspired to create a SP scenario that will feature the player as the attacker.It has occurred to me that there are some basic gam...
    Making OP Neptune Spear – A Scenario Design Tutorial
    Ok a couple of people (yes you @Borg ) have been screaming out for a ‘Special Ops Mission’.  So I thought – hell why not?  But there is a twist to this … ...
    Scenario Test & Discussion Thread
    I did a lot of work on the scenario yesterday, mostly in the AI Plan. Here are the highlights: Fixed the runaway MG team problem (yes, it was just th...
    AI triggers small tutorial
    Using Google Earth to create contours
    Adding spoilers using the editor
    CM Maps Universal Translator Tool - Manual hex edit instructions
    Flavor Object Placement and limits
    Is there a limit to the number of flavor objects you can insert into a map? Or the number you can have within some set number of square meters? I keep...
    Spotting Objectives
    An interesting discussion of how Spotting objective work and how you might use them
    How to use Mod tags
    Instructions on how to use mod tags with scenario authorship
    Another Mod How to
    This one includes how to add multiple tags
    Supply platoons and ammo dumps
    A post discussing how vehicles from the same platoon converted into ammo dumps combine into a single ammo dump.
     
    Mods
    How to install mods
    The short and sweet explanation of how to install mods.
    Mods and sub folders
    Because the short version didn't make it clear.
     
    Tank fighting positions
    Static defenses
    OK I went and did some experimenting.  Here is a scenario with four different prepared tank positions on each side one is T90s vs M1s and one is T90s vs Bra...
    Battle positions for tanks/AFVs
    I think M1A1TC's description of how BPs are used goes to demonstrate just how hard it would be to code the AI behaviour for them.
     
    Writing Briefing Info
    CCIR in briefings - Combat Mission - Black Sea - Battlefront.com Community
    Commanders essentially do two things - they lead and make decisions. CCIRs are designed to allow them to make informed decisions and are recommended to th...  
     
    Destroying Bridges
    http://community.battlefront.com/topic/94780-how-do-i-blow-bridges-up-staftesters-q/?tab=comments#comment-1235110
    Steve's direct answer to why blowing bridges is not part of CM
    http://community.battlefront.com/topic/110304-destroying-a-bridge/
    What can destroy a bridge.
    http://community.battlefront.com/topic/110851-can-pioneers-blow-bridges-in-mg/
    Market Garden specific discussion
    http://community.battlefront.com/topic/124968-blowing-bridges/
    A discussion about blowing bridges
    Spotting
    LOS Through Trees and general explination Good discussion.  Picking up on the last train of thought... design for effect vs. engineer for effect...   Spotting and Multi-threading So if the spotting cycle were reduced the chances to spot in any given cycle would have to be reduced to keep the results in the game the same. An increase in resources dedicated to spotting checks could allow the game some room to tweak some corner cases but that is about it.   Spotting cycle explanation   Tactical Tips
    Learning the ropes of IFV combat 1 hour ago, Ivan Zaitzev said: I don't know much about modern warfare.I'm more of a WWII guy and can't say I'm very good at that either. So,...   YouTube Play List of Tactic Instruction This playlist includes: Combat Mission Normandy Tactics - by Jeffrey Paulding Combat Mission: Tactics, Techniques, and Procedures - by Chris Maillet Combat M...   Tactical Lifehack - Getting solidiers to Stand up when not moving 15 hours ago, Vanir Ausf B said: The Pause + move command thing does work with the caveat that the unit must be already moving when the paus...   HQ in BMP impoves spotting and engagment I did some tests... 1 BMP-3M  at 300 meters open field against 2 strikers.   Only gunner and driver: average spotting time of strykers and engagem... Hull Down & Partial Hull Down Advantages
    V4.0 Hull Down question
               How to use the command and other disagreements.
    Sniper Tactics
               Some thoughts on how to utilize snipers - some advice from an actual sniper!
     
    New To Multiplayer
    Announcing "Whose Turn Is It?" a PBEM turn management program
    Use Dropbox / WTII / CMHelper for multiplayer games
    PBEM opponent wanted
    Search for PBEM opponents
    New player resource list
    In the meantime, Mishrae, welcome to the forums. Don't forget to bookmark both the repository, and The Scenario Depot III:http://www.thefewgoodmen.com/ts...
      Unit Behaviour
    Command Connection - Company CO commanding section   C2 & Information Sharing - Redux   The Relationship between Soft Factors, Morale & Fatigue The Relationship between Soft Factors, Morale & Fatigue    Preface Hi all, I'm pretty new to the BFC forums but I've been milling about over . Buddy Aid: How to handle casulties at the border of AS
    XO or 2IC taking over command
     
    Targeting Buildings
    Targeting with tanks in an urban envionment   City fighting, what are the isssues?? - Page 3   It's got to go It really has. Before we come to the wide open plains of the Rodina. What has to go? The requirement to be able to spot the ground plane at the centre of an...   Urban Combat: share your tips and techniques that work for you With the market garden module on the way and some improvements to urban combat mentioned by BFC I thought now would be a good time to start a thread about w...   It's got to go. - Steve's comment I know this thread has been quiet for over a month, but today I stumbled upon it and figured I would address the issues here since, no doubt, they will come...  
    Performance Discussions
    Ben's Video settings This what I have ticked "on" in the Nvidia Control Panel ...   Performance Optimization   Notes on Performance for NVIDIA gpu And now for some hard data to prove my point regarding inconsistency in antialiasing levels with my hardware/drivers: AA 4x (default in-game setting) vs AA 16x (set in Nvidia control panel) --> AA 16x wins with higher FPS's. ...   Performace Discission With Steve As my topic, I'm wondering if there's any optimization done on the new Combat Mission. The mouse and control lag is really painful when there's more than a ...   CM:BS Performance Nvida settings   Erratic frame rate investigation Open GL instructions analysis   AMD Graphics card Recommended Settings     Full Battle Playback
    Review entire battle?
    Future Feature Request: Save Replays for Playback Battle video - Combat Mission: Shock Force
    Full replay some thoughts  
     
    IP Address Problems
    blocked battlefront site
    I really, really want to buy new CM .... but My ip is blocked for 2 or 3 years already I know at least 10 other CM fans who can't access www.battlefront....
    not allowed to buy your product?
    Dear Publishers/Admins/(Devs?)   I am a big fan of your games and products. I find it disappointing that I can not access and purchase any of your games usi...
    Battlefront site blocked
    While traveling, I found that this site is nearly always blocked at airport lounges even though other game sites are not blocked. Just thought maybe someth...
     
    Bones and Future Plans
    May 2018 General Update
    May 2018 Engine 4 Patch update
    May 2018 Update on Shock Force 2
    May 2018 CMFI Rome to Victory Bones
    May 2018 CMRT Module 1 - to be named later - Bones
    2017 Summer Bones
    15 hours ago, Apocal said: Someone in another thread mentioned that BF's programmer had left. I immediately assumed it was ChrisND since he ...
    July 2015 what's next post
    It's been a while since we've laid out our development plans. Time to change that As always we are hard at work on more than one thing at a time. The big pr...
     
    Unit Encyclopedia
    In game unit encyclopedia Hello. I am a long time Combat Mission player that started with Beyond Overlord and have played most of Battlefronts Combat Mission games. The one thing I ...   Other / Not Categorized
    How to update a PBEM game after applying a patch or upgrade of the game   Sell on Steam? Steve's summary   Steve's discussion of DRM   Load Time Varies with Number of Mods?
    AT Guns: Re-crewing There are three basic technical complaints as I see it: 1. Rotation speed 2. Pushing speed 3. Ability to take cover far from the gun CM presumes battle...   Any plans for Vin's animated text to be updated On 23/05/2016 at 8:55 AM, CMFDR said: "Cas" versions have casualties in plain letters instead of signs. As you asked for Erwin:  ...   Crews Re-manning Tanks There are a lot of aspects of crew behavior that could be looked at, but I think it would be helpful to keep in mind that tank and crew behavior in Combat...   150mm heat from a 50mm AT gun   Indirect Fire
    General Advice
    Rate of Fire and Rounds Used
    Artillery and Smoke
    How come smoke rounds are unusable (and who's responsibility is it to keep track)
     
    Saved Links
    Command Friction - Applying C3 Effects A set of Rules   Newbie H2H questions - Combat Mission: Battle for Normandy - Battlefront.com Community   Combat Mission Victory Calculator One for the scenario designers. I've been thinking about a dormant Carpiquet campaign I really want to get done and realised it's a bit hard to test objecti...   CM Career Record System CM Career Record System [Now featuring Red Thunder] Combat Mission Red Thunder   Best way to structure objectives for screen scenario What do you want each player to do? Figure that out, then reward them for doing the 'right' thing. It seems to me that the two sides have quite differ...
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