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HUSKER2142

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  1. Like
    HUSKER2142 reacted to Sophist_13 in Bug with the model of a combat pack for Russian soldiers.   
    https://yadi.sk/i/IqWZu7G_eNBSnQ
     

    Thanks ^)
  2. Like
    HUSKER2142 reacted to Sophist_13 in Bug with the model of a combat pack for Russian soldiers.   
    How it looks irl.

  3. Like
    HUSKER2142 reacted to Damian45 in NEW!! Paratrooper Beret MOD!   
    Hello
    Finished my British, Canadian and Polish berets mod. simple but very cool little mod.
    What's in the mod?
    British: Beret
    Canadian: Beret
    Polish: Beret
     
    Like always, test them out yourself for a better look than the pictures
    Seems I can't upload any more pictures on this forum.
    PICTURES: Click Link below
    https://imgur.com/a/dWzXJdQ
    ----------------------------------
    Download Link:
    http://www.mediafire.com/file/vydk3hfigery7w4/DM's+Paratrooper+Beret.zip/file

    Kind Regards,
    Damiano
     
     
  4. Like
    HUSKER2142 reacted to kevinkin in Combat Mission History   
    The Wargamer changed its look overnight and has a article on the entire 20 years. 
    https://www.wargamer.com/combat-mission/games
  5. Like
    HUSKER2142 reacted to Blazing 88's in RT Unofficial Screenshot Thread   
    🙄
     

  6. Like
    HUSKER2142 reacted to Bubba883XL in Cherbourg map for repository soon.   
    some recent updates regarding the map/




  7. Like
    HUSKER2142 reacted to Haiduk in Welcome to 2021!   
    During 1942-43 344 Churchills were sent, 253 arrived: 20 Churchill II, 128 Churchill III, 105 Churchill IV.
    These tanks in 1943 were directing to forming of new guard heavy tank breakthrough regiments per 21 tanks each. Two regiments had time to participate in Stalingrad battle, in 1943 these tanks were used around Leningrad, later in Kursk battle and in fights for Kyiv. 
    To CMRT timeframe these tanks were enough rare in front units and used in fights for Tallinn and Vyborg, which out of CMRT "geography".
  8. Like
    HUSKER2142 reacted to Sgt.Squarehead in Russian Armed Forces Doctrine - Sources?   
    Yeah, but real Russians wouldn't be even slightly lacking MLRS. 
  9. Like
    HUSKER2142 got a reaction from Bubba883XL in Welcome to 2021!   
    How many armored vehicles should be expected under Lend-Lease, will there be a Churchill tank ?
  10. Like
    HUSKER2142 reacted to John Kettler in Study Organization of the US Armored Infantry Battalion 1942 to 1945 done by Bayonet Strength in 2020   
    Brother George, a retired Army Scout, found this and passed it to me. Looks like prime material for CM use.

    http://www.bayonetstrength.uk/USArmy/USArmdInfBn/Org of the US Armd Inf Bn 1942-45.pdf?fbclid=IwAR1qczOynlwbn9jSp6oHYZyKBhLV29fW756-mafJ38uKpiE2qIzbIbi3w6Q
     
    Regards,

    John Kettler
  11. Like
    HUSKER2142 reacted to Bil Hardenberger in Command Friction 2.0   
    Some of you may remember my first stab at a set of rules to enable a player to simulate the Command, Control, and Communications (C3) layer in the Combat Mission (CM) games.. the rules for that version were over 20 pages in length and were too detailed and fiddly to really be viable.  I have taken a fresh look at this problem and have condensed the rules to about a page and a half.  I have dramatically simplified the Battle Log, I got it to work in Google Sheets (the original was in Excel), and the amount of bookkeeping has been reduced to a minimum.  See the examples at the bottom of this post.
    The goal is to create a viable system that would simulate the command friction that every commander throughout history has had to contend with.  Using the inherent C2 layer in the Combat Mission games it is possible, with a little help, to attain a reasonable and believable simulation of friction.  The help is my simple rules and my Battle Log (new and improved).  I am going to lay out all of my rules and introduce the new Battle Log in this first post, then I will play a game in CMBN (Roadblock) to show it in action.  This game will be against the AI.
    Refer to @MOS:96B2P 's thread on Command and Control and information sharing for more detail on how the communication layer works in the CM games.
    Use the following link to access the latest ruleset:   COMMAND FRICTION RULES
    The contents of this document follows.
    INTRODUCTION DEFINITIONS BASIC RULES C2 RANGE COMMAND TASK HQ TASKS UNIT TASKS INITIATIVE TASKS AREA FIRE RECON BY FIRE DIE ROLL TEST TANKS IN AN INFANTRY SUPPORT ROLE  LOSS OF FORMATION HQ TASK DESCRIPTIONS COMMAND TASKS HQ TASKS UNIT TASKS HQ and UNIT TASK TYPES IDLE-RESERVE MOVE SCOUT ENGAGE MOVE & ENGAGE (ATTACK by FIRE (ABF)) ATTACK DEFEND DELAY WITHDRAW RESUPPLY ENGINEER INTRODUCTION TO THE THE BATTLE LOG FORCE COMMAND TAB COMPANY COMMAND TAB SETTING UP THE BATTLE LOG ASSIGNING TASKS REINFORCEMENTS ASSIGN NEW TASK USING AN INITIATIVE TASK NEW TASK That is the extent of the rules... the only thing that remains is to illustrate how to apply them in the game.  I will get into the details of each of the above as we move through this scenario.
    The Battle Log is significantly different than my previous iteration... the link will take you to the Google Sheets Battle Log that I have setup for the CMBN Roadblock scenario.  this should be a view only version.. let me know if it isn't  
    FORCE COMMAND TAB:
    This is where the player sets the Command Task (overall scenario mission), he/she also assigns any tasks for any high level support assets that are assigned to the highest command level.  Often smaller scenarios will not have a Battalion or higher command echelon, in these cases this tab (like it is below) will mainly be only for assigning the Command Task (look for the blue text, the Command Task for this scenario is in the ACTIVE TASK Column - Attack has been assigned at scenario start) .  the Command Task can be seen in the Company Tab at the top, look for FORCE MISSION.
    The MANEUVER FORMATIONS section identifies the main combat power of the formation in this scenario.  The SUPPORT ASSETS area is empty, but this is where any Battalion level support would go and be assigned Tasks. 

    COMPANY COMMAND TAB:
    There will be a separate Company Tab for each Company level unit in the scenario.. in this case there is one Infantry Company (Charlie Company), Dog Company's tanks are one platoon that are actually support assets for Charlie Company in this scenario.  Thus the parts of this tank platoon present on the map have been placed in the SUPPORT ASSETS section of this tab.  AS reinforcements arrive the entries on this tab will grow.
    Note the blue text, it identifies HQ TASKS and UNIT TASKS so you can get an idea of which is which.  I have also assigned, as examples, one NEW TASK and one INITIATIVE TASK.  
    For these to become active the white column (CHANGE TASK/USE INITIATIVE) must be either equal or higher than the entry in the yellow column (DIE ROLL).  The white column numbers are based on Training and Leadership ratings for each unit... the yellow column is a percentage die roll (1 to 100) and will identify which tasks become active in the next Orders Phase.  In the example below, the 2nd Squad INITIATIVE TASK fails as the Unit's Leadership/Training level (white column) is less than the die roll (yellow column), while the HQ TASK change for the tank Platoon passes as the white column number is higher than the die roll.  Obviously the higher the Leadership/Training level (white column) is, the better chance the Unit Task, HQ Task, or Initiative Task has of being successfully implemented.

  12. Like
    HUSKER2142 got a reaction from badipaddress in Exciting news about Battlefront and Slitherine   
    https://store.steampowered.com/app/1502380/Combat_Mission_Black_Sea/
  13. Upvote
    HUSKER2142 got a reaction from DerKommissar in Exciting news about Battlefront and Slitherine   
    https://store.steampowered.com/app/1502380/Combat_Mission_Black_Sea/
  14. Like
    HUSKER2142 got a reaction from JSj in Exciting news about Battlefront and Slitherine   
    https://store.steampowered.com/app/1502380/Combat_Mission_Black_Sea/
  15. Like
    HUSKER2142 reacted to MikeyD in Welcome to 2021!   
    BS-3 100mm cannon versus Panther at 900m+ is a sight to behold. 
  16. Like
    HUSKER2142 reacted to Haiduk in Balancing CMBS   
    I believe, but not with such almost "lightspeed" reaction from detection to shot. To detect, recognize, assume a decision to fire, make measures, make voice commands to gunner/loader and (or) driver, they must react on orders, prepare to fire, aim, shot - all this in less than 3 seconds? Also this is touching not only the armor, but infantry too - look at CMSF2 topic, when discussed the same problem with many examples. Pair of scouts, which can not only spot, but also recognize enemy infantry in the trees from 3 km, having only rifle thermals - how it possible if AN/PAS-13 v1 sight for rifle has about 800 m of effective range? 
    The second - as I know the game engine have a feature - each unit makes 7 second сonsistent observation of each 90 deg. sector, but is there really commander during the battle is rotating own cupola like a turbine? Or trooper with own head? As far as in USSR time the research was provided which sectors the tank commander observates during own tasks. There is turned out 90 % of time commander spotted in the sector in 110 degrees forward. Try to move in the game RPG team to the tank from the flank - if it's not T-64, with a big probability the tank will detect them first. 
    Commander, of course, can rotate on 360, but, for example, in case of T-72B3, the commander hasn't thermal in own cupola, so during the day targeting he hasn't any advantages and in the darkness he can spot only at 500 m with EOP device. The thermal for 3300/5000 m of night/day modes has a gunner, but his sight "nailed" to the gun and he can observe battlefield through the narrow field of view only by rotating the turret. I'm not shure this reflected in the game.
  17. Like
    HUSKER2142 reacted to Sgt.Squarehead in Balancing CMBS   
    CM:BS just need a few more nations (maybe Estonia, France, Germany, Latvia, Lithuania, Poland & Turkey) and formations (UK, USMC, VDV, MPR), plus some Uncons () and a whole swathe of old & new T-72 variants (including the T-72B3M).....Not much to ask for really. 
    PS - Oh & fixing the Stryker Campaign would be nice too.
  18. Like
    HUSKER2142 reacted to Haiduk in Balancing CMBS   
    First of all the game suffers from unrealistic easy spotting and "X-ray vision". And one of main steps of balancing is matching spotting capabilities to real world. There is a feeling sometime that armor with thermal sights and "better optic" indeed already equipped with "transparent armor" technology - such easy they detect even small targets from the side or back directions.  
  19. Like
    HUSKER2142 reacted to General Jack Ripper in Anyone care to comment why no NATO army uses/used anything like the RPG?   
    >Playing in urban environment.
    >Place Tube Team on tall building.
    >Oh look, an HMG over there.
    >POP! FWISH! BANG!

    HMG? What HMG?
  20. Like
    HUSKER2142 reacted to MikeyD in Trying to use real world tactics   
    I believe I heard long ago that one impediment to CM being sold as an basic military trainer was it doesn't give repeatable guaranteed results when the player follows doctrine. In other words the game isn't unrealistic enough. But lately militaries have started to come around to BFC's way of thinking, that BFC isn't a tool to reinforce rote drill but to workshop command decisions when facing tactical dilemmas. That's on a somewhat higher level than basic training of new recruits. One can only imagine what use the British Ministry of Defense is putting their version of CM to. 'Hey, let's test out our warfighting doctrine when facing an enemy with armed drones!'
  21. Like
    HUSKER2142 reacted to IICptMillerII in Trying to use real world tactics   
    Tactics scale. Think of it like math. First you learn to count, then add/subtract, then multiply, then divide, etc. Eventually you go from 2+2=4 to [insert long equation with numbers/letters/symbols here]. 
    The military (well, competent ones at least) teach everything following a crawl, walk, run style. That is, you start small and simple and build up from there. The point of those manuals is not to show you how to overcome every possible tactical situation you are going to find, but to give you the basic template that can be applied to any situation and built upon. So you are correct that a lot of the examples in the manuals are not ones that you will find out in the real world, with a few exceptions. But, when you apply the right tactical principles to situations which the manuals attempt to teach, you will be better off than not. 
    Don't think you are alone here. A common anecdote from many wars is that "only newbies actually follow the manuals." That is a famous line I've heard in reference to the Vietnam War more times than I'd like to recall. Doing something "by the book" and stating that in a bad context is the same idea. When people want to learn about military tactics, most turn to manuals covering the fireteam and squad level. This is the wrong thing to do, but this is what pop culture fuels (videogames such as Brothers in Arms, while great, depicts a ludicrously oversimplified depiction of combat at the squad level) people to do. In actual warfare, squad "tactics" are irrelevant. What is more important is squad SOPs, such as "spread out enough not to all get wasted by one shell but not too far that you get lost/unsupported," and "keep track of yourself, your gear, and your team members," and "be aware of your surroundings and your own status, such as ammo and injury." In CM, all of this is taken care of for you by the TacAI. 
    Here is a better way to think of tactics in CM; you always want to apply tactics from the highest level you command. What that means is, if you are in command of 1 platoon, then use platoon level tactics. If you are in command of 2 platoons, use company level tactics. If you are in command of multiple companies, then use battalion tactics. Another way to think of this is, if you have multiple elements (lets say 2 companies) what authority would be required for you, the player, to give company commanders orders? The answer would be a battalion commander, and so battalion level tactics is what you want to use. 
    Tactics generally scale up, not down. If you are in an environment where you have an entire battalion at your disposal, a single platoon likely will not be able to do much on its own. This is where that scaling comes into play. If a manual depicts two platoons attacking an objective, one as the base of fire and the other as the assault, but you are commanding multiple companies, then you just upscale it all. Instead of using a platoon to fix and a platoon to flank, you swap the platoon for a company. There is a lot of nuance to that, but that is the general principle. 
    A final note on manuals: most of them that you will find from a quick google search are going to be somewhat dated. The principles remain, but the nuance changes a lot. Basic infantry tactics are the same now as they were in WWII. However, the weapons of war have changed a lot since then, creating a whole different set of nuance to deal with. 
    Manuals are not a bible, and by that I mean a perfect reference. Many of them are more complicated than they need to be, confusing or unintentionally misleading. For example, the manual detailing how to call for artillery is long and dense, but the actual procedure is very simple. In the case of an artillery manual, it also makes general assumptions about its reader, like the ability to already know how to read a military map and derive coordinates from one. So, sometimes manuals are missing a piece of information because it assumes the reader already knows the institutional knowledge. If you don't know what information is missing, this can complicate reading manuals even more. This is one of the many reasons why basic training exists in the first place, to create a common standard of knowledge, and why further instruction is needed to learn a given specialty within the military. 
    Hopefully that helps some. 
  22. Like
    HUSKER2142 reacted to Zveroboy1 in [scenario] Royal Rumble   
    ------------------------------------------------------------------
                                      Royal Rumble
    -------------------------------------------------------------------


    Description : 
    Map size : 1568 X 1680m
    Length : 1H20 + additional time.
    Briefing :
    Afghanistan, Helmand Province, a few clicks south of the town of Musa Qala. August 2008, middle of the morning.
    With barely any rainfall during the year, it is a desolate sunbaked place with a terrain much more open than the usual green zone present in other parts of the region and also one of the most backward districts of the volatile Helmand province.
    But it has a strategic importance because it is located at the intersection of two river bends. A market town and a centre of poppy trade, Musa Qala was wrested from Taliban control in December 2007, after a major operation involving 4,000 British, American and Afghan soldiers. After the defeat, the Taliban have retreated into the mountains or merged back into the local rural population and Musa Qala has remained a hotbed of insurgency ever since.
    You are commanding the 1st platoon of A company belonging to the 1st battalion Royal Irish Regiment with an Afghan National Army platoon working alongside us.
    We are on the second leg of today's patrol. After walking two kilometres toward the south of Musa Qala, we have reached the former US patrol base, now occupied by the ANA. It is one of the most exposed PB bases surrounding the town of Musa Qala. Located on the south bank of the river, it regularly comes under small arms and rocket attacks.
    Our objective is to push the enemy back in order to maintain the security of the base and the area around it. Your task is to enter the village of Dagyan, secure the main road going through it,  then head further south with the goal of thwarting Taliban presence and encroachment reported in the area.
    Drones flying overhead earlier this morning showed no sign of insurgent activity in Dagyan proper. Suspicious movements of military aged males has been observed south of the town however and as we reached the PB, a group of men on motorcycles on the high ground to the east was spotted. Finally, thanks to the recent dismantlement of a bomb workshop, we have encountered far less IEDs than usual. Stay alert but it shouldn't be too much of a concern.
    FOB Edinburgh 8km to the NE will provide us with artillery support with 3 light 105 field guns.
    The ANA commander seems confident we are going to bump into the Taliban at some point if we keep pushing south.
    Install :
    Make sure your game is patched to version 2.04 and you have the British module, then extract in : documents/battlefront/Shock Force 2/game files/scenarios
    or for a Steam install : steam root folder/battlefront/Shock Force 2/game files/scenarios
    Download :
    https://www.dropbox.com/s/8ac0frgpqjzur85/afg - royal rumble.rar?dl=0
     
    Zveroboy
  23. Like
    HUSKER2142 reacted to Sublime in 12 years of military service in Russian Army   
    If you ever want to come.to america visit me in boston. Ill take ya to some clubs get ya.some women. Marijuanas legal..
    Good times
  24. Upvote
    HUSKER2142 got a reaction from Sublime in 12 years of military service in Russian Army   
    I will be riding a motorcycle in late spring, all summer and early fall. In winter I will use public transport or car. It's funny, but our winters have become warmer in european zone, the last cold winter in my memory is 2007-2008. During the service, I always took vacation in the winter of december-january and came home. And I was surprised that there was very little snow and warm enough for winter -5 - 0 ° C. Sometimes there is  very heavy snowfall for a couple of days.
     
    Unfortunately, we also have a lot of aggressive drivers who don't like motorcyclists. I think this is a problem everywhere.
     
    P.S. I have a small dream to travel with friends in Europe by car or in another way.
  25. Like
    HUSKER2142 got a reaction from Laminator in Exciting news about Battlefront and Slitherine   
    I have a question for developers of the Combat Mission, did you think about making a single CM launcher and selling DLC in form of armies, theaters of war, era (WW2, modern, etc.). The era is needed so that the modern army does not fight with army of Second World War. DLC control is done as in DCS World or MFS 2020.
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