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Muzzleflash1990

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  1. Upvote
    Muzzleflash1990 reacted to com-intern in Hand grenades effectiviness   
    The ASSAULT Command isn't a true assault but is just bounding overwatch. This can be done far better with QUICK and PAUSES but neither are true assault commands.

    What is really needed is a command the prioritizes shooting over maneuver. Which we have none of right now.
  2. Upvote
    Muzzleflash1990 reacted to Der Zeitgeist in Drunken shotgun Mk19   
    So, is there a fix for this bug coming at some point? It's been well over a year since this has first been reported. 🤔
  3. Upvote
    Muzzleflash1990 reacted to Bil Hardenberger in Hunt mode - unrealistic exahaustion   
    You could always re-read one or two of my old ones...    
  4. Like
    Muzzleflash1990 got a reaction from Flyright in game crashes after some time playing   
    If you do downgrade pick one before December 2017. What worked for me was simply turning off shaders, its  ALT-R .
  5. Upvote
    Muzzleflash1990 reacted to DougPhresh in The state of CMSF2   
    I don't mind that things are delayed, I mind that the customer base is often left in the dark, often for months on end.
    This has admittedly gotten much better in the last few weeks, but it has been months of waiting for the 4.0 patch.
     
    I can't say for sure how this is effecting the player base but look at how posting has died off for CMFI and CMRT -  titles I personally really enjoy. There are threads detailing bugs and TOE/OOB errors and omissions from 2014 that have still not been commented on. Are they being fixed in the next patch? Who knows?
    If BF is aware that for example FJ gun transports in CMFI carry 50mm ammo regardless of the gun in the platoon, and it's being fixed in the next patch, then that's something I don't have to worry about, if they let the customers know and then I don't have to resurrect dead threads from 2014 in the hopes that it will be noticed, only for there to be no response because nobody is posting in the CMRT forum, lest of all devs.
     
    In my opinion, it's not the big things like delays with the website or CMSF2 being a little later than expected, and certainly not major additions like France and Italy being added to CMSF2 at launch, it's the lack of patches and dev blogs on the existing titles. Little things like the graphics issues with the BMP-2M in CMBS, generated many, many community posts and were met with silence. Would it be so much to say "We're aware of that, we're fixing it, it will be in the upcoming patch for the 4.0 engine".
    The responses to the question about CMBS bugs persisting into CMSF2 and asking if they will be addressed in a patch for CMBS is a ray of hope, I can only hope that there is a more organized way of doing that going forward.
    Maybe have pinned threads in each of the titles' boards and one day a week (if possible) have someone a dev or beta tester come in and give a little update on what's being done on the title, what the known issues are, maybe even solicit help from the community if there is uncertainty about a TOE or OOB. So on Tuesday say, go into the Development Thread in CMFI and say "You know, we looked at that Italian infantry handbook you guys posted back in 2013 (and was reposted in 2018!) that mentions the squad breaking down into 3 man teams, but we think that was just for running in bounds and the Italian rifle squad was fundamentally a LMG section and a rifle section and couldn't maneuver as smaller elements than that." and then on Friday post on the CMFB board and say "Yeah, we're aware that the availability dates for HVAP for the 76mm gun might be off, we'll address that" (No more specifics needed, 10 seconds to post!). The following Tuesday, if there's less going on in the development of CMFI maybe just check in and say "We didn't really take the time to go back to look at the Italians after the engine updates, since they were in the initial release of CMFI and we couldn't just port over assets from other titles when we added AAA. We'd like to add stationary Breda 20mm guns to give Italians the ability to have AA units, and luckily we already have this modeled in game on the AS. 42. We'll hopefully have time to add this as a small patch to CMFI between CMSF2 shipping and Rome to Victory"
    I know people like to say customers ask for too much. I disagree. We're not asking for detailed weekly dev diaries, just some indication of what is being done.
    I know people say that posting on the forum takes away from development time. I disagree. Just say something like: "Not only will Module 1 for CMRT bring the timeline to the end of the war and add German formations and equipment, but the Soviets got a second looks too. So now Cavalry Uniforms are a selection as appearance in the unit purchase screen instead of a mod tag. Oh and since we already had Polish voice files from other titles, we're adding the First Polish Army to the Russian side". That took about 30 seconds and covered questions raised in dozens of threads and hundreds of posts dating from 2014.
     
     
  6. Upvote
    Muzzleflash1990 reacted to Ultradave in Combat Mission Italy Strangeness   
    Teleporting vehicle reported as a bug. Getting some opinions first on the spotting.
  7. Like
    Muzzleflash1990 reacted to A Canadian Cat in game crashes after some time playing   
    ?? 'cause if the bug is in the implementation of the OpenGL standard then games using direct X have zero chance of hitting it.
     
    ?? In 2018 it might not be good choice but in 2004 it was. 
    Not necessarily but it increases the odds.
    Well that's two.
    True but this has played out many times: help CM crashes after a driver update, one or two iterations later a new driver fixes it. Rinse and repeat. 
    Back a few years ago I experienced some wonky way point placement that no one else had. After a long time trouble shooting the final result turned out to be that AMD had fixed a long standing bug that they had refused / neglected to fix for years. CM had a work around in place to make the game work. BFC released a change to optionally turn off the work around so those of us with new drivers could work.
    Even that example was clearly the card manufacturers' fault.
    It is the workaround that you have
    Yeah, the bottom line is that BFC has to think about what is best for them. Which typically is to get the card manufacturers to fix what they broke.
    That's possible but the least likely cause.
    Ah yes but OpenGL calls are involved in determining what was hit by the mouse. And yes that likely includes tracking movement too.
    Also true. I'll ping the right bell so that people know. But just to set expectations the opening bid will likely be to wait and see what Nvidia does.
  8. Like
    Muzzleflash1990 got a reaction from Bob Willett in The state of CMSF2   
    @Bob Willett  The upgrades basically transform your legit (existing) purchase of the base game / modules from CMSF1 to CMSF2, they do not grant ownership of the base game / module at all. For that you need to buy the game module fresh. So you would need to buy the NATO module, if you want to play that, which is going to be re-released as CMSF2 only - that is, it will already be CMSF2 - no need to upgrade that.
    Since you have exactly 2 game modules you need to upgrade, and also the base game, your cost, if you buy individually will be: $10 + $10 + $15 = $35 . And if you buy the entire upgrade pack it is also $35 - so you situation is exactly at the breakeven point (I would just get the big upgrade in that case then). This is what Steve commented on - whether to buy individual upgrades, or the Big Upgrade which essentially just contain all 3 module upgrades and the base game upgrade , and his comment was from what made more sense from an economical stand point. If you have 1 game module, (or none), it would not be wise to buy the Big Upgrade.
  9. Upvote
    Muzzleflash1990 reacted to Bil Hardenberger in CMSF 2 – US-SYRIA BETA AAR   
    Here it is folks.. the time has arrived for the CMSF2 BETA AAR.  I will be adding to this thread later today,, but wanted to get the thread started. 
    My opponent?  My nemesis from the CMFB  BETA AAR, Baneman ,agreed to a rematch.  I really do owe him a more thoughtful game than I gave him the last time.  For those of you who are unfamiliar with that game, Baneman beat me rather soundly.  Hope that doesn't happen again!   
    This game is well under way, we have completed 16 minutes of action, so there are a lot of turns to come in relatively quick succession and the Blood Board™ is filling rather alarmingly.  
    For those of you who were following my "Lesson in Defense" AAR in the CMBN forum.. sorry about not updating that thread for a while, but I can really only do one of these at a time, and this one takes priority.,  Once I started this game it took up my full attention.
    More anon.  Bil
     
    LINKED CONTENT MENU:
    OVERVIEW & SCENARIO PARAMETERS MAP ORIENTATION SCENARIO BRIEFING METT-T - MISSION METT-T - ENEMY METT-T - TERRAIN METT-T TROOPS METT-T TIME INITIAL SETUP, ORDERS, & INTENT MINUTE 1 MINUTE 2 MINUTE 3 MINUTE 4 MINUTE 5 MINUTE 6 MINUTE 7 MINUTE 8 and 9 MINUTE 10 MINUTE 11 MINUTE 12 MINUTE 13 MINUTE 14 MINUTE 15 MINUTE 16 TACTICS & BATTLE PLAN DISCUSSION MINUTE 17 MINUTE 18  
  10. Like
    Muzzleflash1990 got a reaction from para in Unread Content loading slow or not at all   
    Is anyone else having problems with  "Unread Content" taking a long time to load or not at all? Recently (not sure, several days to a week now), I has either taken a long time +30s (just now it took 52s) for me to load it. I can see my browser is just waiting. Other times (like when it takes longer than 60s) I get a 504 Gateway timeout message displayed from Amazon Cloudfront. Given I have no connectivity issues otherwise, and when it takes too long (timeouts) it is a 5XX error, leads me to believe it is Battlefront own server that is having issues? Perhaps because of the coming Storefront changes.
    Is anyone else experiencing the same delays?
  11. Like
    Muzzleflash1990 reacted to Baneman in QB map pdfs   
    This is the case - just ask Helpdesk and they will give you additional activations.
  12. Upvote
    Muzzleflash1990 got a reaction from Badger73 in Mord The Prophet or How I Became God Emperor of Dune   
    The Battlefront content must flow!
  13. Upvote
    Muzzleflash1990 reacted to Falaise in game crashes after some time playing   
    teste
    Scenario: 18 squad
    game launched with shader on
    after launch, the game is left on the screen without activity. More than half an hour later, the game appears on the screen the wind and rain animations still active and the sound is ok . when i touch the mouse the screen ends and the message "le programme ne répond plus" appears
    even chosen with shader off
    no worries and the game continues
  14. Like
    Muzzleflash1990 got a reaction from Mord in Mord The Prophet or How I Became God Emperor of Dune   
    The Battlefront content must flow!
  15. Upvote
    Muzzleflash1990 got a reaction from LukeFF in The patch?   
    I agree, facts are a pain in the arse. One of the facts, that incidentally also is a pain the arse, is that is has been 17 months since 4.0 was released, and still no patch.
  16. Upvote
    Muzzleflash1990 reacted to Sulomon in The patch?   
    Brave Rinaldi, Miller and others have long battled against those who think the lack of communication and fixes is acceptable!  Fortunately many others have come to their aid as more forum posters grow restless after months and months of nothing.
    I didn't put anyone specific for the orcs but they represent the people who think the current situation is reasonable (of course they can believe what they wish but in this video they're shown to be wrong) and in general represent steve's lack of communication and fixes.
  17. Upvote
    Muzzleflash1990 got a reaction from Txema in The patch?   
    I agree, facts are a pain in the arse. One of the facts, that incidentally also is a pain the arse, is that is has been 17 months since 4.0 was released, and still no patch.
  18. Like
    Muzzleflash1990 got a reaction from JSj in The patch?   
    I agree, facts are a pain in the arse. One of the facts, that incidentally also is a pain the arse, is that is has been 17 months since 4.0 was released, and still no patch.
  19. Upvote
    Muzzleflash1990 got a reaction from sttp in The patch?   
    What we really need is more memes to make the wait more bearable.
    Remember that time we had to wait for the patch for 4.0? Pepperidge Farm remembers.
  20. Like
    Muzzleflash1990 got a reaction from Eremitae in The patch?   
    I agree, facts are a pain in the arse. One of the facts, that incidentally also is a pain the arse, is that is has been 17 months since 4.0 was released, and still no patch.
  21. Upvote
    Muzzleflash1990 got a reaction from IICptMillerII in The patch?   
    I agree, facts are a pain in the arse. One of the facts, that incidentally also is a pain the arse, is that is has been 17 months since 4.0 was released, and still no patch.
  22. Like
    Muzzleflash1990 reacted to Sulomon in The patch?   
    Literally working on something right now 
  23. Like
    Muzzleflash1990 got a reaction from Sulomon in The patch?   
    What we really need is more memes to make the wait more bearable.
    Remember that time we had to wait for the patch for 4.0? Pepperidge Farm remembers.
  24. Upvote
    Muzzleflash1990 got a reaction from sburke in The patch?   
    What we really need is more memes to make the wait more bearable.
    Remember that time we had to wait for the patch for 4.0? Pepperidge Farm remembers.
  25. Upvote
    Muzzleflash1990 got a reaction from Aragorn2002 in The patch?   
    I agree, facts are a pain in the arse. One of the facts, that incidentally also is a pain the arse, is that is has been 17 months since 4.0 was released, and still no patch.
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