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Der Zeitgeist

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  1. While we're at the German city names, there's a spelling error in the briefing map (should read "Würzburg", not "-berg") Also, there's this road sign in the flavor objects, I'm not sure if "Hunfield" is a kind of inside joke among American soldiers and was put there deliberately, but the real town is called "Hünfeld", of course. 😊
  2. Grammar and spelling are also a bit of a pet peeve for me, so I tend to notice any errors there and find them pretty annoying, even if they don't impact the gaming experience per se. It's obvious that a huge amount of work, research and time went into the scenarios and the campaign, and I guess for me it just feels weird that someone would be working for weeks and months on a scenario but wouldn't invest the five minutes it takes to proof read or let someone else proof read the scenario text. 🤔
  3. Funny. Here I was on the US side, thinking they were all-seeing and deadly more than two kilometers out. I guess it's all a matter of perspective. 😄
  4. The Reichstag building in West Berlin probably would have been taken by Warsaw Pact forces within the first hour of any cold war gone hot-style invasion scenario, as it sat literally right next to the Berlin Wall. So, no, not much fighting to be done there.
  5. I don't know. Sci Fi ground combat from some established franchise might seem interesting, but I haven't seen any of these that have a consistent framework of technology and tactics like actual real-world warfare does.
  6. I agree. Something about "Operation Unthinkable" might be interesting to a few players, but I suspect it'll be rather niche for most people. Battlefront will have to think about the potential market for each title and potential DLC packages. I expect CM:CW will sell very well once it hits Steam, because Cold War scenarios set in the 80s are exactly what a lot of the potential playerbase grew up with (also through books, older videogames and movies). Building on top of the base game with DLC set in the same time period might be a good strategy for Battlefront going forward.
  7. It doesn't work like in CMSF though. The FO team riding as a passenger in the MT-LBu doesn't actually use the optics of the vehicle, and it doesn't get the same contacts the vehicle spots with its optics.
  8. Fascinating interview with a former US Army Pershing II launch officer in Germany.
  9. I guess it would be possible to develop this within the game engine logic in some way, maybe even as a type of pseudo-precision artillery unit with instantaneous call-in times, but it takes a lot of development resources to implement of course. In comparison, Western Germany as a module would be pretty straightforward from a development perspective. As far as I see, they'd have to design a bunch of new vehicles from scratch, specifically the various types of Raketen- and Kanonenjadgpanzer (Jaguar 1, 2...), the Gepard SPAAG, and the Luchs armored recon vehicle, but from an engine perspective, they would mostly work the same as what we've seen so far in CW. That is why I would expect a German module as more likely to be the first one.
  10. The NTC campaign is great, but I think the game would benefit if you eventually include some sort of simpler tutorial campaign, similar to the tutorial campaign in CM:BS. Just for people to get a general feel for unit commands, spotting and general game concepts. One could even use the large gunnery range map training map that was in CM:BS and CM:SF2 to provide an interesting ground for a simple delay/defend training scenario.
  11. BTW, my comment about the high rises wasn't meant as a critique of the ingame maps. These are highly accurate (with some understandable engine limitations) and have some geographic details I wouldn't have imagined to see in a CM game. My point is, if someone wants to build crazy urban combat scenarios within the general scope of the hypothetical CM:CW war, there's a lot of suitable locations to play in, even fairly close to the Inner-German Border.
  12. Heh, yeah, he had an amazing carnage going on there. 😁
  13. Huh? Fulda has a lot of high-rise apartment blocks.
  14. It would be nice if Battlefront.com did at least a little bit of marketing. There's only so much the players can do via word-of-mouth. I mean, Battlefront doesn't even have a Twitter account or an official YouTube channel.
  15. The missile was designed in a way so that the launcher vehicle could stay completely behind cover while the sights and guidance package would be deployed slightly away from the vehicle (like on a hill). The missile launched upwards at a 45° angle and then came back down into the sightline of the soldier who was guiding it. It could also do horizontal dogleg swings if the launch vehicle and the deployed weapon sight weren't on the same line towards the target. It's very different from the various ATGM tank hunter vehicles we've seen so far in CM.
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