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Bob Willett

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  1. In the past, I bought SF1, the original Marine Module and the original British Module but never bought the original NATO module so now I only have 3 of the 4 old activation codes and I now want to have the complete SF2 game with all three of the modules including the NATO module this time but how do I at this time acquire access to the NATO module with an activation code so I can apply an activation code when asked to enter one if I purchase the "big bundle" SF2 package with all the module upgrades? I see no reference to purchasing just a NATO module that does not require asking for an origi
  2. Thanks for clearing away the mud for me. I thought that was the case....I recently had sought to purchase the old NATO module finally after hearing of this new upgrade package and to my surprise the entire old CMSF and modules were taken off the store shelves.....my wallet awaits to be used enthusiastically! I don't usually say that kind of stuff regarding my wallet......😃
  3. I am still a bit confused on what I will need to buy...I currently own CMSF base game, the Marine module and the British module but I do not own the NATO module. What will I need to buy to have all 3 modules in the new Shock Force game system that is going to be released? Is the full $35 UPGRADE PACKAGE include a stand alone NATO module as well as full stand alone modules for the US Marines and the British that are used for engine 4? From what I can tell it appears I may need to buy the full 3 module upgrade for $35 and then purchase the base game upgrade for Nato for $10 too but I also sa
  4. Not until now have I seen in my many CM battles that a tank could get a LOS through building windows and fire off rounds through this building and destroy a tank at the same level as he several meters away! It was a M4A3 U.S. tank that accomplished this feat on an unsuspecting German PZIV. Both vehicles were not moving. There were U.S. INF in the building that the tank fired through at the time that had just entered that building for the first time. CM Final Blitzkrieg 2017-09-15 17-39-29-75x.bmp
  5. Life with CMH version 1.7.6 alpha was working fine for me while in the middle of playing two PBEM battles until I allowed some pending WIN 10 downloads to download and install and when all was said and done my Helper program would not open but gave me this reason: Traceback (most recent call last): File "<string>", line 6, in <module> File "__main__.py", line 128, in <module> File "__main__cmh__.py", line 125, in <module> File "controller.py", line 51, in __init__ File "appstate.py", line 52, in __init__ File "permadict.py", line 29, in __
  6. I agree with LiveNoMore. For battles where the attacker is making a surprise attack the defender should not already have artillery coming down on the first few turns especially when both sides do not begin the battle already in the LOS of each other. Custom scenario designers are denied that opportunity to truly have a "surprise attack" when they want to have the attacker be the only one to have artillery on the first turns under the current system. Opposing players shouldn't have to make side agreements before the battles begin to add this element of surprise to the battle for the attacker
  7. Hey IAN L thanks for chiming in on our post regarding my bunkers dilemma and my truck that decided to drive into a building and stay without being told to do so.  I saw that you recommended I forward my truck incident on to the CMBN DEV team.  I have saved the game file that shows the truck first traveling from the road and into the nearby building but I do not know how to forward this now onto the CMBN DEV team.  I tried to email Battlefront Support via direct email and it came back to me undeliverable.  ROCKETMAN, who is a regular game opponent and friend of mine recommended I either open up a ticket or maybe just message you asking for your assistance in sending this off to the DEV team as you suggest.  I have a copy of game turn file 009 and a copy of the custom scenario "Die Amis Kommen" that we are playing ready to send off to the DEV team once I hope you can provide me info of how I can forward it to the DEV team for their perusal.


    Bob Willett 


  8. I am currently playing a PBM H2H CMBN custom scenario called "Die Amis Kommen" with another opponent. I am playing as the Germans and it is a large scale battle. I set-up a wooden bunker in front of two cement bridge entrances on the roads leading across each bridge. Once the battle began after the two set-up turns on turn 3, I noticed those two bunkers and the roadway they were on sank one level downwards with the bunkers roofs now even with the road above them. It is unknown if any INF or vehicles can ride across the roofs since we haven't had any enemy movement close to the bridges yet
  9. This has happened now in two separate CMFB scenarios H2H PBM and using CM Helper...............During my turn after I have completed plotting my next game turn and when I press the finished button I get this message "Windows has stopped working for unknown reasons and the program needs to shut down" and then I am booted directly to the desktop! I have never had this happen in any of the other CM games and battles and actually this now has occurred in 2 of my last 3 battles in CMFB....and I have played prior battles in CMFB that did not have this occur and now it is occurring in my last two ba
  10. Okay lets talk in laymen's language right now. I have downloaded all the 8 files including the readme file and the readme instructions say to place all the numeric files into the Z folder but then when I get to the "shader" file I put it into the "root" directory of the game? Where is that and what file is it under? Can you be more speciffic for we simpletons that are just used to dropping stuff into the Z folder and off we go to play the game? And then there is the final file which is called the "patch" file....How do we add this and where to have it patch all the above files placed into
  11. It appears Colonel Mosov has stopped marching............................................
  12. During a current PBEM CMBN battle I had the non-pleasure of accidentally depressing the "Bail-out" button instead of depressing the intended "deploy" button while moving a 75 MM ATG during a CMBN battle. I immediately realized I made a mistake and when I tried to push the bail-out button again to reverse that action I noticed I could not reverse this action. The button remained grayed-out. I elected to finish my command phase which I was near the end of a long pre-plotted turn and depressed the end of turn button in hopes of just re-entering the ATG at the command phase of my next turn but
  13. In ASL I liked two things not seen in CMBN that I wish could be added besides the fires that spread etc, and that was the process of dropping paratroopers and seeing where they land plus I liked seeing the planes on the board before and after they strafe or drop bombs etc. CMBN does include the shooting graphics and it is directional so that's pretty close. I, as well of others played ASL with a passion. My biggest problem was I had only a few opponents whom I played against and in time that available time for us to play ASL H2H diminished with our family and work/career priorities etc.
  14. Having recently finished this scenario with Rocketman and won with the Germans I found that the key to the success of the Germans is to get a kill of an Allied tank on the bridge because it will block the bridge from further British tanks from coming across "Joe's Bridge"..to help the Allies to hold that side of the bridge. As for the 88's, they are basically useless and just a target for the Allied forces early in the scenario. I was lucky and got a kill with one of the 88's having got a shot off under the bridge to an unsuspecting Allied tank diagonally away from the bridge. It took about
  15. I thought that too. I haven't tried a "snow" scenario til now. The weather was set to "flurries" and "freezing". FORUM member "Live No More" and I are play-testing a CMFI scenario he designed and because of the high occurrence of bogging-immobilizing throughout the battle we have decided to change the initial ground conditions to light snow and there are no more problems now with this new scenario version. In the "snow" scenario I only had the one reinforcement edge entering tank get immobilized. The rest were in the open areas with snow of course. I even made all vehicles travel in the
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