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MOS:96B2P

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Everything posted by MOS:96B2P

  1. Same thing in CMFI. I placed three different vehicles, Armored Utility Car (M20), Halftrack (M2) & Truck (2.5-ton) on the map in the same platoon with a status of "OK". The longest distance between them was 800 meters. I then went back into the editor and changed the status of the three vehicles to dismounted. I went back into Deploy mode and they had all combined into one big supply dump. This time at the location of the M2 Halftrack which was not central . But in any case the location can be moved wherever the scenario designer wants. To create different ammo dumps dismounted vehicles must be in different platoons it would seem. Which works just fine ................ once you understand that.
  2. This is how I do it to get multiple supply dumps. I assign one dismounted vehicle to each of say, three platoons. Now I have three supply dumps. If they are in the same platoon they combine into one supply dump. I always set the vehicles as dismounted in the editor so they arrived on the map as supply dumps. I just re-tested by placing three different vehicles, Humvee, Armored Knight & LMTV truck on the map in the same platoon with a status of "OK". The longest distance between them was 800 meters. I then went back into the editor and changed the status of the three vehicles to dismounted. I went back into Deploy mode and they had all combined into one big supply dump at a central location (not one of the three original locations of the three vehicle). That changed location surprised me. Thought I lost the supplies for a minute . I will check this in CMFI also.
  3. IanL, that's what I thought also. I tested it (and used it) in CMBS for Tactical Operations Center. I'm not sure how it's intended to be used but if the dismounted vehicles are in the same platoon they automatically combine to form one big supply dump. Even if they are different vehicle types. I took one Humvee, one Armored Knight and one LMTV Truck put them in the same platoon and dismounted all three. They formed one big supply dump. You can move that big supply dump anywhere you want but it remains one big supply dump. If you take those same vehicles and place them in three different platoons you'll get three different supply dumps.
  4. @Trooper117 my friend. I did four active ending in 1987. The 5AB Brigade has an interesting history. Nice to have one of their paras on the forum. AATW!!!
  5. I guess you could do early NATO set in the 1950s after CMFI Rome to Victory is out. I think that is rumored to have French. I know ............. probably not what you're looking for..........
  6. Very good. +1 Glad it worked out. I'll try to remember this if it happens to me someday.
  7. This Acquire situation also applies to supply dumps (which are just dismounted vehicles). If dismounted vehicles are from the same platoon (including a supply platoon) they automatically merge into one big supply dump. Of course the more ammo in a vehicle or supply dump the larger the initial Acquire is. I found one way to mitigate this in scenario design. If the vehicles and/or supply dumps are set to "limited" or "Scarce" the initial Acquire is less. You just need more (lower supplied) vehicles and/or supply dumps. And for the supply dumps make sure each one is from a different platoon (and not all directly subordinate to the Bn. HQ) so they don't combine into one large supply dump. @Erwin and @Rinaldi the above changes have been made to a scenario you both may be familiar with . So I guess there is no real problem with Acquire. It depends on how the initial supply status is set in the scenario editor.
  8. If you don't mind me asking, what unit were you in? I was 313th MI Bn. / 82 Airborne back in the 1980's. (My avatar is the crest of the 313th.)
  9. Thanks, @Vanir Ausf B. More good information. +1 When you ignored the "out of range" text were you able to plot and fire the smoke rounds?
  10. Very clever. Nice looking map so far. Looking forward to this. +1
  11. The alert is sounded at Forward Operating Base (FOB) Apache. A Quick Reaction Force (QRF) prepares to head out the gate in their Strykers. Strykers on the move.
  12. After receiving a distress call from a static security unit a Quick Reaction Force (QRF) arrives on the scene. It may not have been Quick enough...................
  13. Or at least the ability to Acquire in smaller amounts. When the first Acquire choice is 1000 rounds of something that is kind of ............... awkward .
  14. Long time since you've posted my friend. Good to see you posting again. +1
  15. I'm still learning with night battles in the WWII titles (or even a modern mission where NVDs are not present). I think it is generally correct to say that at night LOF is greater than LOS. And then when a unit does fire it is probably spotted because of muzzle flash etc. So Target Arcs can play an important role. I hope you have the time to post screenshots. It's always interesting to see the other POV. @General Jack Ripper what skill level are you guys playing this at? I watched the video but the one detail I didn't hear (maybe I missed it) was the skill level.
  16. There is no "follow" command for road movement so you must plot waypoints for each vehicle independently. In theory if you want vehicles (or infantry) to move abreast like a skirmish line across a field: Double click the formation and waypoints can be plotted for all vehicles/squads at the same time. However this seldom works well so I never really use it. Ninja ed by Erwin.
  17. Give them a short Target Arc. In the user interface, bottom right under "C" (for combat) Click Target Arc. You can make it wedge shape or if you hold down the shift key, at the same time, the Target Arc will be 360o. Drag it to the size you want it.
  18. Below is a link to a thread discussing it. Also a quick Google revealed some U-Tube videos. If you have any specific tactical questions be sure to ask here. The BFC community will be glad to assist with their opinions .
  19. Yes probably . But I'm guessing a Priority Intelligence Requirement (PIR) may have just been answered. Now BluFor commander has more information to decide on which Course Of Action (COA) to choose.
  20. @c3k Thank you for all the time you devoted to getting to the bottom of this. +1 Sir.
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