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MOS:96B2P

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Everything posted by MOS:96B2P

  1. One Terrain Tile = One Action Spot.
  2. Yep one tile/Action Spot. 32 AI slots would be very cool.
  3. Yes, IMO more terrain objectives would be very helpful.
  4. A preserve objective can be as small as one action spot. However there are a maximum of 15 terrain objectives which are divided between Occupy, Preserve, Destroy, Touch, Exit, AI Trigger friendly, AI Trigger friendly armor, AI Trigger enemy and AI Trigger enemy armor.
  5. This is very interesting. I have heard of this referred to as a static campaign and it sounds like a cool idea. I have a four hour static campaign I'm working on in CMBS. I don't know if there is a chance for a "logistical exit" but it would be one more tool for scenario designers. +1
  6. I like the way you used the runner to inform the StuG. I do the same thing. Below is another interesting bit of information this thread made me think of. After finding the link I noticed that you and I were both part of the conversation in the other thread so this is not new to you. But since I went through the trouble of looking at my notes and locating it I posted the link anyways. Maybe others reading the thread will find it interesting. Good job on getting @Vanir Ausf B to post. He almost always has interesting insights on the game mechanics. Below is the other link. There is a common misconception that the distance at which enemy units can be spotted is also the maximum distance anything can be seen. In fact the former is usually a small fraction of the latter. The blue target line shows how far a unit can area fire (LOF). On a clear night this can be hundreds of meters while spotting distance may be a few dozen meters.
  7. The dedicated crew (Gunner & Driver) can stay in the vehicle. But everybody else OUT!
  8. Dismount everyone. Split teams. Leader of first team to load gets the leader's seat.
  9. It works for all BMPs and BTRs. Possibly others as well.
  10. It might be your settings. If you have it set to follow threads you post in it will notify you whenever there is a post in said thread.............. I think. I would take a look at how you have your settings/notifications.
  11. Yep, this. My old laptop will play CM with the integrated card but the briefing text is blurry as a result. You probably want an Nvida graphics card and must tell the machine to use Nvida when playing CM.
  12. The number above the bell is when you are tagged in a post, quoted or receive an up vote. The number above the mail icon is for a message. You should have retrieved one of each just now from me quoting your post and sending you a message. Click on the bell and mail icon. A drop down menu will appear with the notifications and messages.
  13. John, I just sent you a message. Did you get the notification and were you able to read it?
  14. CMSF is a truly great game and CMSF2 will bring it up to the current standards making it even better. CMSF has IEDs (radio, wire & cell), VBIEDs, a few civilian vehicles (Taxi cabs etc.) spies, unconventional forces and military units from several NATO countries. Very cool game.
  15. Okay, thanks for the explanation. Both sides have a lot of the same equipment so the white marks are used to help identify what side of the conflict a particular vehicle is on. There is also a very good mod created by @pquumm for infantry that has white markings on the soldiers uniforms.
  16. That's interesting. Why did they modify existing symbols? I would think they would take some green paint and just paint over the symbol leaving nothing at all. Or maybe no symbol at all is suspicious so they used fictitious symbols? Nice mod.
  17. This might be the easiest solution. Fitness ratings in the Editor can be set at Fit, Weakened and unfit. The unit attributes (soft factors) in the editor can be combined and used to create the desired result of a lot of this type stuff. In fact its probably one of the reasons Charles created it and placed it in the editor allowing us to manipulate the results.
  18. That's funny. The family and I watched that episode last night. It made me think of this forum thread also.
  19. Yes. THIS. @roflcakes I don't know if you saw the below link. Also added British Indian Army, South Africa, French Expeditionary Corps (including Moroccan Goumiers), and Waffen-SS.
  20. In theory some type of cover, Hull down, key holed etc. where the vehicle can provide over-watch and hopefully not get hit. I admit the difference between theory and practice can sometimes be difficult.
  21. Interesting. Not sure if you saw what @Marwek77 aka Red Reporter said earlier in this thread but it seems it would also be useful: The position of the leader depends on how your soldiers enter the vehicle! I discovered that I must unload everybody and then load 1st soldier I want to play the leader role. There was also another thread in which @antaress73 said that said the squad leader made the best spotter. This is probably just a factor on the very large open maps. (That statement is sure to get @Erwin attention .) The supporting vehicle, WW2 halftrack, Stryker, BMP etc. can usually be one suitable terrain feature behind the advancing infantry. Which on many maps is 300 to 400 meters.
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