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StieliAlpha

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  1. Like
    StieliAlpha got a reaction from JulianJ in How Plausible are Combat Mission Scenarios/Campaigns?   
    As a general remark: In another thread a long time ago, one of the professionals in this forum estimated that battles in CM play out about four times faster than on reality.
  2. Like
    StieliAlpha got a reaction from rtdood in Playtesters needed for scenario   
    Strange, does not seem to be in the Scenario Depot, but I can send the scenario. Drop me a line with your mail address, if you want.
  3. Like
    StieliAlpha got a reaction from rtdood in Playtesters needed for scenario   
    Hi Ross
    I just played the new version of your scenario. Much better now! And nicer.
    With the new time limit, it is really a race. I still won with 11 minutes on the clock, but I guess it helps somewhat, to know where you are going.
    In the end I failed for losses, but that's because I became a little too "gung-go" and went chasing survivors.
     
  4. Like
    StieliAlpha got a reaction from Redwolf in Bug? or WAD? withdraw order doesn't work if unit is on the roof or in first floor of the building   
    That would bring us back to the discussion about „micro management“ or „micro realism“ in CM. Like the old argument, that not all troops deploy behind a wall, but on the „attacker side“, too.
  5. Like
    StieliAlpha got a reaction from 37mm in Playtesters needed for scenario   
    @37mm:  Scenario sent. Have fun with it.
  6. Like
    StieliAlpha got a reaction from 37mm in Playtesters needed for scenario   
    Strange, does not seem to be in the Scenario Depot, but I can send the scenario. Drop me a line with your mail address, if you want.
  7. Like
    StieliAlpha got a reaction from Bulletpoint in Battle of Paderborn   
    Browsing YT, I came across this video:
    https://youtu.be/zMf55PrCR1E
     
    To date the best overall account of the battle between the 3rd Infantry Division and the Panzer Brigade „Westfalen“, which I know. Much better than the two Marc Felton videos about the battle.
     
  8. Like
    StieliAlpha got a reaction from Sgt.Squarehead in Battle of Paderborn   
    Browsing YT, I came across this video:
    https://youtu.be/zMf55PrCR1E
     
    To date the best overall account of the battle between the 3rd Infantry Division and the Panzer Brigade „Westfalen“, which I know. Much better than the two Marc Felton videos about the battle.
     
  9. Like
    StieliAlpha got a reaction from OnWargaming in Scenario suggestions   
    I liked „Bloody Buron“ quite much. It‘s a huge one, but again with the Germans in defense, I found it manageable enough. I remember a pretty desperate fight, with many thrilling „micro-actions“. 
     
    Re „Huzzar!“: There are a few different versions around. The latest is „Huzzar Redux“, IIRC. It is a „night action“ at sun set with fading light. Or was it the other way round? Can‘t remember exactly. Anyway, one mostly plays in poor visibility, which makes it a little more difficult. But, yes, that‘s a thrilling scenario.
  10. Like
    StieliAlpha got a reaction from OnWargaming in Scenario suggestions   
    „Wittmann‘s Demise“ is great. Fairly large, but still quite manageable from the German side.
  11. Thanks
    StieliAlpha got a reaction from George MC in Scenario suggestions   
    „Wittmann‘s Demise“ is great. Fairly large, but still quite manageable from the German side.
  12. Upvote
    StieliAlpha got a reaction from Warts 'n' all in Scenario suggestions   
    „Wittmann‘s Demise“ is great. Fairly large, but still quite manageable from the German side.
  13. Upvote
    StieliAlpha reacted to Bulletpoint in CM diversity update from UK MOD   
    I think the way to help young people develop an interest in history is to present the real history. It's plenty interesting as it is.
  14. Upvote
    StieliAlpha reacted to ASL Veteran in CM diversity update from UK MOD   
  15. Upvote
    StieliAlpha reacted to Bulletpoint in CM diversity update from UK MOD   
    I think it's only fair that the actual people who fight real wars are also represented in game. So if I'm playing a game set in ancient Greece, I would not mind seeing the Sacred Band of Thebes make an appearance, just as I would expect to see female soldiers in a game featuring the modern Israeli Army.
    What I don't like is if different minority groups are inserted in times and places where they historically were not present. But that's another story.
  16. Upvote
    StieliAlpha reacted to Sgt.Squarehead in Tanks in The 'Nam   
    From 'Greatest Tank Battles':
     
  17. Upvote
    StieliAlpha got a reaction from A Canadian Cat in Light Snow Ground condition   
    As others mentioned already the „hunt“ command is not „walking“ and it does in general increase fatigue quite fast, not only in snowy conditions. 200m is a long distant for a hunt command in CM, you will see that in other scenarios and conditions soon.
    As far as tactics are concerned: You did not describe the situation, but I assume, you tried to move your „front line troops“ 200m forward into unknown terrain. That‘s not a good idea. The same is true, if you want, e.g., to clear a forest which you by-passed earlier. I usually let a scout team sprint forward about 30m, let the rest and watch a minute and then bring the rest of the squad forward. Preferably not into the same place as the scouts. Just in case somebody plans evil things with a mortar and waits for more targets…
  18. Upvote
    StieliAlpha got a reaction from Warts 'n' all in Light Snow Ground condition   
    As others mentioned already the „hunt“ command is not „walking“ and it does in general increase fatigue quite fast, not only in snowy conditions. 200m is a long distant for a hunt command in CM, you will see that in other scenarios and conditions soon.
    As far as tactics are concerned: You did not describe the situation, but I assume, you tried to move your „front line troops“ 200m forward into unknown terrain. That‘s not a good idea. The same is true, if you want, e.g., to clear a forest which you by-passed earlier. I usually let a scout team sprint forward about 30m, let the rest and watch a minute and then bring the rest of the squad forward. Preferably not into the same place as the scouts. Just in case somebody plans evil things with a mortar and waits for more targets…
  19. Upvote
    StieliAlpha reacted to Splinty in Struggling with the community   
    I think PsycoBuzzCut has spent too much time on forums where trash talking and putting down other user's opinions is the norm.
  20. Like
    StieliAlpha got a reaction from A Canadian Cat in Struggling with the community   
    I see, the discussion certainly gained some „niveau“ since I dropped out!
    BTW, interesting that we never heard anything from the OP @DownSized.
  21. Upvote
    StieliAlpha reacted to kohlenklau in Struggling with the community   
    Hi domfluff
    I just visited discord via your generic invitation. I don't think it matches my style and life-long habits of communication. No offense and best wishes to you and other discord folks. I think I will stay here in the BFC CM forums. I use the forum search often and have resurrected old threads of mine from like 5 to 7 years ago. I did have a nice peaceful and steady interaction on discord about 2 months ago. The way in which I utilized it was just 1 on 1 and wasn't much different from the forum in my eyes. If the other guy happened to be on discord then we swapped posts very quickly. It has uses but the giant cocktail party with everybody shouting out whatever was too much for old guy me. 
    Best wishes to discord users. :-)
  22. Like
    StieliAlpha got a reaction from Erwin in 2034?   
    Did anybody read „2034“ already?
    Sounds like Hacket‘s „The Third World War“, but 50 years later.
  23. Upvote
    StieliAlpha got a reaction from E5K in Rolling Barrages   
    Not really.
    One, obviously quite difficult, option is to set up a fire pattern with multiple FOB‘s and multiple firing batteries. Which is, eh, quite difficult to achieve.
    A more practical option: Your FOB, or whoever directs the fire, can adjust the fire by a few meters without causing a big delay or cancellation. I.e., you can order fire on a target and after a few rounds you can set the target about 50m without much of a disruption and then again.
    But that‘s not the sort of rolling fire, you asked about. Which lead me to the question, if this rolling fire is within the scope of CM at all. CM is quite micro tactical and your rolling fire requires a lot of pre-planning on higher levels.
  24. Upvote
    StieliAlpha got a reaction from Warts 'n' all in Rolling Barrages   
    Not really.
    One, obviously quite difficult, option is to set up a fire pattern with multiple FOB‘s and multiple firing batteries. Which is, eh, quite difficult to achieve.
    A more practical option: Your FOB, or whoever directs the fire, can adjust the fire by a few meters without causing a big delay or cancellation. I.e., you can order fire on a target and after a few rounds you can set the target about 50m without much of a disruption and then again.
    But that‘s not the sort of rolling fire, you asked about. Which lead me to the question, if this rolling fire is within the scope of CM at all. CM is quite micro tactical and your rolling fire requires a lot of pre-planning on higher levels.
  25. Upvote
    StieliAlpha got a reaction from Warts 'n' all in Force specific backgrounds   
    Thanks! And glad that you understood my scrambled post. Perhaps, I should start reading my posts, before I submit them….😎
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