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Everything posted by Bud Backer
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Unofficial Screenshots & Videos Thread
Bud Backer replied to agusto's topic in Combat Mission Black Sea
Nice tilt-shift lens effect -
RT Unofficial Screenshot Thread
Bud Backer replied to mjkerner's topic in Combat Mission Red Thunder
you don't need imagination. -
comic Rundstedt Sends His Best - a CMFB Comic AAR
Bud Backer replied to Bud Backer's topic in Combat Mission Final Blitzkrieg
I love that Sherman!! -
comic Rundstedt Sends His Best - a CMFB Comic AAR
Bud Backer replied to Bud Backer's topic in Combat Mission Final Blitzkrieg
Now that would be a cool effect! No more red crosses in the air, just nice little ones in the ground! Hahah, I like that. -
comic Rundstedt Sends His Best - a CMFB Comic AAR
Bud Backer replied to Bud Backer's topic in Combat Mission Final Blitzkrieg
Personally I think gefreite Hagen is a madman performing buddy aid while an MMG is firing at him, but he managed to do it to completion and took the MG42. I'd not take one instance of anything to be significant, however. Not saying you're wrong, I just wouldn't conclude anything until I see it more often. I noticed the foxhole too! And wondered about whether that's new or if I just missed it before. -
comic Rundstedt Sends His Best - a CMFB Comic AAR
Bud Backer replied to Bud Backer's topic in Combat Mission Final Blitzkrieg
I figure I can blind the enemy by taking out all his spotters. That will make it easier to surprise him. Plus. As you will soon see, that HQ was using its radio for nothing good! The Chaffee commander is in pretty bad shape and out of this fight. Will he live to the end? I wonder too! Thanks for the well wishes, she's doing quite well, all considering. -
BETA AAR- Spoiler- Discussion Thread
Bud Backer replied to vincere's topic in Combat Mission Final Blitzkrieg
The battles are few and far between where neither side was under time constraints. I see nothing inherently wrong with QBs, for AARs or general play. There is always a risk that a battle may go very differently than anyone expects. One can minimize it by imposing some restrictions like % composition requirements, and playing with the time and environmental factors to present a "situation" without making a full scenario. Bil's choice is one that is high risk and that is the sticking point here more than anything, I feel. -
That's an incredible long shot for a stummel to take out your jeep in town. Wow! Your accidental fire in town that got the panzerfaust man earlier plus these little incidents may be very convincing that you're going to defend Cobru and force a lot of caution on the German's part, which will burn a lot of time he could have better spent elsewhere. If he doesn't catch on soon enough...
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Bil, Would you mind sharing how you did a few things with the screenshot above? 1. You have men in a non-translucent building. How did you manage that? I've been going crazy with my own graphics trying to hid translucency of occupied buildings. 2. Are the windows actually functioning here? Is that something that was always there and I missed it, or did you show a view of the street (and trees/buildings in other windows) beyond some other way? I'm amazed at your graphics!
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I really have to thank Kohlenklau for getting me to try CMFI - this module will make an already really cool game just fantastic! Thanks for the mouth-watering tie-bits, Chris!
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Why no US/Brit allied nco's in the BMP files?
Bud Backer replied to kohlenklau's topic in Combat Mission Final Blitzkrieg
They will perish in sartorial splendour! -
comic Rundstedt Sends His Best - a CMFB Comic AAR
Bud Backer replied to Bud Backer's topic in Combat Mission Final Blitzkrieg
Yes, finally! Hitting targets at the top of a slope is a lot tricker than it seemed!