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vincere

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About vincere

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  1. Completely understandable if you have to take a mo' to for a pre battle song
  2. Excellent !! But not entirely accurate. Sometimes they'd bratwurst break so they could counter attack instead.
  3. Damn right. Gives time for spotting. But what I really like is time for more nuanced tactics.
  4. Good stuff, I hate feeling time pressured to rush in scenarios. The visibility could be a huge factor in this one.
  5. Well some open spaces on this map to see how they fair past 100m By the way- how long is this Battle set for? 60 Turns?
  6. Yah, thanks Bill. All is guud. I reckon your approaches already have spoiler talking points. Hey cheers, I also learnt something new today. I like the OCOKA analysis tool http://www.wpi.edu/academics/military/ocoka.html
  7. Ha, doh, why didn't I think of that. Hey best to ask though. I'll add, that I like your force pick. By the way overall have you found that you miss the MGs in squads or do the changed close in fire power more than make up for it?
  8. Bill: Question??? Can I start a thread for forum discussion of your battle knowing both sides? With spoilers- can you guys be gentlemen, agree and trust not to peak??? I understand if you prefer not, and I have asked the Axis. Also, I really like your OCOKA TERRAIN ANALYSIS And so looking forward to the action.
  9. Really looking forward to the action starting in this. Thanks for all your efforts in the AAR Baneman Question??? Can I start a thread for forum discussion of your battle knowing both sides? With spoilers- can you guys be gentlemen, agree and trust not to peak??? I understand if you prefer not. I will ask Allies too.
  10. Hey, thanks for taking time to reply here, and the invite. Will head your way. Good luck with getting to Alpha !!
  11. What, so successful it has sucked them all in like Tron-Inception style?
  12. Been a while since updates posted, is this Op layer tool dead?
  13. Yeah, that sew-saw, or at least keeping the battle competitive is a good idea. Could really make long battles interesting. Another idea about reinforcing apparent non success occurred to me. The different scales of analysis. Say operationally the attack is looking successful, but a tactical component is taking heavy losses. However that territory is important to the overall attack, and within that territory there are key terrain that costing a heavy price. The heavy price is bitter, and can look like failure but that key terrain still needs taking so reserves are committed to pay the price.
  14. Yes, theory. There's so many variables that on CM's tactical level it's not worth worrying about whether reinforcements to keep an attack operation game viable is viable historically. Shooting from the hip: Theory- hey even the best most widely accepted theory/ principals are far from universally practised. Fog of War. Who knows that an attack has truly failed. The next echelon will surely break them now. Some theories conflict. Overlapping levels of conflict. Keeping the 'failing' attack going on the tactical level, is paying dividends on the operational level. eg keeping their
  15. Awesome idea, and something that would really help unofficial operations on the larger maps.
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