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Badger73

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Everything posted by Badger73

  1. North Africa more nations longer duration greater weapons (especially vehicle) development and evolution broader and more diverse tactical situations same game engine could support "Early War" battle packs (Poland '39, France '40, See Lion '41, and so forth)
  2. Please explain/justify; they cannot fire directly nor adjust direct fires against targets they cannot see.
  3. Hmm, reviewing that memo with your counterpart there over a friendly business lunch appears to me as a serendipitous opportunity for some unexpected revenue this quarter.
  4. I wonder whether CMAK's reception is less about the topic and moree about actual game mechanics or other market factors. Matrix Games recently released "Desert Warfare 1940-1942". Graviteam has "Tank Warfare Tunisia 1943". Panther Games has Command Ops 2 "The Cauldron". If one could get a sense of the commercial success for those games, one would have a better idea about CMx3 "Combat Mission North Afrika" as a good idea or not.
  5. Hyperlink didn't copy correctly, John. Please re-post. Thank you.
  6. In real life, so as not to crack a torsion bar or break track linkages when the road wheels snap back. The rails are a raised surface; the rail-bed slopes away from them. A tank needs to ease over such things if you don't want it's suspension to fail.
  7. Yea, it was disheartening to see that happen. I'm glad it's disabled. The Kettlerian Universe is very different from how I perceive reality but I certainly respect John's passion and the wonderful nuggets he finds. We would likely not get along face-to-face but he merits all the innate social courtesies I can offer as well as the respect of his humanity which is only right. Viva la difference!
  8. I used to. I've become a fan of Bandicam instead (https://www.bandicam.com/downloads/).
  9. Hie ye to the Few Good Men (http://www.thefewgoodmen.com/). Join their ranks and you will find fine opponents. FGM member @Bulletpoint designed that battle. It vexed me sorely!
  10. or . . . create a text file with all your CM keys and save it in the Directory file for each game. By belt and suspenders, Harkonnens be thwarted!
  11. Doh! Please dope-slap me!!! Thank you, IanL.
  12. These are great! Thank you. Will you be posting any for CMBN / CW / MG?
  13. Hmmm, I've had US mortar teams in CMBN remain in contact for on-call fires by parking a radio equipped jeep with them. I've also had CMFI German mortar sections sustain contact by parking a radio equipped half-track with them to relay calls-for-fire. Granted, my experience shows vehicle mounted radios working for disembarked indirect fire units, not other infantry units and such.
  14. I did not know that. Bless you, my son, for such welcome glad tidings! Now, back to our regularly scheduled programming . . . CMSF2, R2V, and patch v4.01! Great news indeed.
  15. Glad to learn he's well. Please give him our warmest regards! Off-topic, as another SciFi TV drama geek, Netflix has cancelled "The Expanse" and I am most forlorn that there will be no more seasons after this one ends.
  16. Emphasis quoted in bold are mine. Specific to them, can consideration be given to publishing something that shows all those differences? My biggest struggle with QB's (besides my own lack of knowledge ) is a lack of detailed information explaining how German Fusiliers differ from Grenadiers or American Glider Infantry from Airborne Infantry, etc., etc., etc. The community created Dealership mods fall short in this regard. I would really appreciate documents or spreadsheets showing how platoons differ from each other, ideally for all the CM games but R2V might be a good place to start. I would volunteer to help if it's just a matter of time and labor.
  17. Is there a comparison study somewhere? I'm not familiar with Naval Dazzle on land forces. I'm curious how this was discovered and determined. Also it appears from this picture that the camouflage is on removable panels. Are there different sets of camo for different conditions (urban, desert, ambient foliage)? If so, I wonder whether the lower costs of removable panels makes Dazzle more cost effective than painting vehicles instead. "Close enough" usually results in the cheapest procurement option. Thanks for posting.
  18. I have found popping smoke problematic as well lately. Sorry, no saves but was playing CMFB recently when I noticed it most. The most annoying situation was when the team ran away and then popped smoke in a completely useless fashion at their final location Needless to say, the concealment intended for their squad mates didn't appear and the enemy's machine-guns had a field day at my expense
  19. Oh boy! Oh boy!! Oh boy!!! Thank you. Thank you. Thank you, Bud. +1,111,111
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