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Ultradave

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Everything posted by Ultradave

  1. Now that made me laugh, having lived in Cumbria for 3 years.
  2. I took a look at the second one. The Stug on top of the hill has US troops in front of it, and also what turns out to be a MG team about 5m to it's right. And yes, the second crewman to put his head up is met with a hail of gunfire. But there are enemy soldiers right there. So close that when he backs up he runs over them. So it could be they are trying to ward off close attacks?
  3. I second that. (since it would make our QB SOOO much easier :-) )
  4. Wait until you play around with QB options and select winter outfits and whitewash vehicles. Cool stuff.
  5. As Raptor said, there are numerous scenarios in the campaigns. I play tested some of the KG Peiper ones. I promise you a challenging time with those. There are even choices you can make that will affect what scenario comes next or how the next one is set up. Really great. Now that I'm done with my income taxes I plan to tackle that beast myself.
  6. Yeah, I'm a Mac guy but I do have Windows on Parallels Desktop and just upgraded it to W10 a couple months ago. I have to hand it to MS this time. The upgrade was smooth as silk. No issues noted at all. Everything works. It was almost (dare I say it) a Mac like experience upgrading.
  7. So far you are the only person I've heard that has had this kind of issue with accessing the download page. A few problems with speed that might or might not have been due to traffic. I don't think it's fair to say it's indicative of future download opportunities. BFC, and any other company for that matter, is unlikely to ever say at this point that WXP is supported. Since MS has dropped support, there are no guarantees. Most things will *probably* work as they did before, but..... You might try one thing. Go to another DEMO page (like BN or BS) and see if that opens for you. The FB page has a flash animation of some tanks driving down a road right at the top. The other DEMO pages don't. If your flash player is way out of date, that could be causing the issue. Just a thought. It's the only thing I can see that looks significantly different than other DEMO pages. If that's true you might be able to update your flash player version (I'm assuming of course you have it installed) If you can't open the other DEMO pages I don't know what to tell you other than plan on upgrading your OS at some point. Hope that is of some help
  8. Oh, so you mean this, shown in the picture below? On mine it appears this yellow color (pardon me if it's green or whatever. I'm colorblind). But definitely not blue and the same as every other title. This is a screen shot from the demo. I just checked and it appears the same in the full game to me. I wonder what could be causing that.
  9. 50-50-90 Given a 50-50 chance of two outcomes, the chances are 90% that the outcome least favorable to you will happen (sort of a "Murphy's Law of Probability")
  10. All the text on mine appears white - briefing, and objectives. Information text on the screen (Like "to <name of town>) appears red. MacBook Pro El Cap 10.11.4
  11. Multiple waypoints, but be careful how you do it. If the turns are too sharp the tanks will tend to almost or completely stop and pivot before moving on, making them stationary targets. So if you set lots of waypoints in kind of a sweeping arc so that you get a wavy path, it will work better.
  12. C2 (without the dash) usually stands for "Command and Control" The staff functions are the same in the US Army.
  13. For the snow effects, the scenarios are what they are, as defined by the scenario designer. For quick battles you have a lot of flexibility to choose snow and ground conditions. Hope that answers your question.
  14. Do you mean the little wrench and shield on the tabs that you select to see the damage? That icon? Any chance you are on a PC because they appear correct on my Mac?
  15. We'd do a two gun raid and both crews and the fire direction crew (1/2 the fire direction center) could all fit in the 2 blackhawks. M102 howitzer slung under each chopper with enough ammo for the raid. With Hueys it would take 1 or two extra for the extra people and extra ammo. And as passengers it's a sweet ride....smooth. I have a lot of affection for Hueys and rode them more than the Blackhawks overall, but as a passenger in the Blackhawk it was much better. I never jumped from a Blackhawk though. A number of Huey jumps (falls really), and Chinooks, and whatever the Canadians call a Chinook, but no Blackhawk jumps. I suspect they are the same feeling as a Huey. You just sit on the edge of the door sill and sort of fall out, so I wouldn't think it would feel different. A 2 gun raid is where we would take 2 of the 6 pieces from a battery, fly them forward to very close to the front lines to fire farther into the enemy rear, usually for some important target. Get in, pound in stakes (only 2), lay the guns, plot the data, fire the mission, sling up and out in 15-20 minutes. Choppers hover nearby or land in clearing behind ready to come to the rescue. While it may not sound like it, that is very fast time to get it all done, because as the fire direction officer I also had to assume the role of battery XO and survey in the guns while my computer (the E5 in the fire direction center who came with me) set up the firing charts for the location. My fire direction chief (an E6 stayed back with the battery for data for the remainder of the battery.) A Huey is a Willys jeep, and the Blackhawk was like getting it replaced with one of those posh $100,000 Land Rovers. At least from the viewpoint of the passengers :-)
  16. Look at the end of the final candidate thread. There is a link.
  17. Gives you something to do until the full version is ready :-) It's a nice demo I think. As far as I see they only announced the demo
  18. This is a good point. The 155 battery will have the data for the target that it fired at and could very quickly re-fire the mission, however the infantry mortars on map WILL NOT have that data. A battery or mortar section will only have the data that they fired themselves. The "data" is deflection and elevation of the tubes (and time for a time fuse air burst), so that of course varies with where the battery is physically located. So if it's a different firing unit, they don't have the data. If the original firing unit moves, they no longer have the data and have to recalculate from their new location (not an issue in the game for off map artillery, but certainly an issue for mortars on the map.
  19. Cool. My time was in the 82d. I was a FIST Chief in A/1-320th FA (supporting C/1-325PIR (used to be the old glider regt), then a FDO in B/2-321 FA, and then Asst S3 in 2-321. In between a Fire Support Officer for 3rd Bde. This was way back in the day when the two division's (82d and 101st) FA units were all mixed up regimental wise. We had 1-320, 1-319, 2-321 in the 82d. There have been organizational changes since then. Loved my time, especially in the 2-321. We had a terrific Bn Cdr and an equally great Sgt Major. Great unit, great people. M102 towed howitzers (105mm and towed by Goats), or carried by Hueys (and then we got Blackhawks and thought we'd died and gone to heaven). The motto on the crest translates literally to "Do not touch me" We preferred the looser translation of "Don't f*** with me"
  20. Also tends to be used for "high value targets". Like a large concentration of troops in an assembly area preparing to move out. Maybe a higher HQ discovered. That sort of thing is just above the level of CM.
  21. Sorry, I have to disagree with this. As an artillery officer and FDO from the 70s and 80s in an airborne unit (which in the airborne predates the use of any computers), we routinely fired Bn TOT missions, calculating the data at the Bn FDC. Each Battery FDC also had to have the skill to do it themselves for the whole battalion, in case the Bn FDC was unavailable (dead, moving, out of comm). We did it all manually with plotting pins and firing sticks, both at the Bn and Battery level. There was a time standard to meet to have all the data down to the batteries and off hand I can't remember what that was, but it was challenging but doable. I don't classify this as "modern" weapons, since in our case, the technology used was pretty much indistinguishable from WW2 or Korea. It's not too complicated for verbal transmission. The data is sent to each battery as deflection, elevation and time (for the fuse - if applicable). Firing was controlled by radio. All batteries on the net and Bn FDC gives the order to each battery to fire at the appropriate time. At the battery level we we set ourselves up so that the FDO had line of sight to the battery XO or CFB and gave a arm slash down hand signal to fire, immediately repeated. Only a fraction delay from the radio call (and the same in each battery so the delay cancels.) I was a battery Fire Direction Officer, and later an Asst. S3 and in charge of the Bn FDC. We even once did a DIVARTY TOT. (not for real action - as a demo/test). 54 rounds going off simultaneously - mix of PD and time fuses, was really impressive.
  22. Yeah, you say that now. You'll see. :-) There are demos for each. Each has a different flavor. Try all the demos. You may find that one really appeals to you. As others have said, and I agree, CMFI/GL has some really interesting scenarios and equipment. Black Sea is great. I like WW2 but also in my time in the Army I trained to fight WW3 in Europe. While Black Sea is newer than that, the things I learned I can put in practice. Some of the equipment is still the same even now. So I didn't give you a definitive answer. If you buy one you'll be back. Oh, and plenty of users for each. I have PBEM games right now going in Gustav Line, Strike Force, Red Thunder and Black Sea, and just finished one in Market Garden. (being an ex-paratrooper I'm partial to that one)
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