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Showing results for tags 'noob'.
So being new and naive I thought I'd play some short scenarios to teach myself. Enter "NATO Stolz von Bayern". Approx time to finish 10 minutes. I've spent around 4 hours on it, playing as a blue, turns, veteran. Results - getting my ass kicked, repeatedly. Trouble is a very high concentration of red troops in overwatch/concealed positions, they have BMPs which has a MG which smokes German Fuchs for breakfast. So, I need to rely on Panzerfausts. Trouble is that a) BMPs shred my anti tank units quicker than I can kill them. b) there is one immediate overwatch position available for Blue side,, but because of angles/LOS an effective position for a shoot is in a building. Which gets immediately compromised by BMP cannon. I've tried various "tactics", sneaking in, coordinated attack (to disable all BMPs) after very careful recon etc. Nothing works. I can somewhat get halfway there, but at very high cost in causalities. This is not how I play, I don't throw my personnel into a death pit What I didn't try is cat&mouse trick to lure these BMPs from cover/concealment to get a good shot. I am afraid I have nothing to play the mouse without being squished immediately. My instinct would be to call a couple of Tornados in for a CAS quick cleanup, but none available. I start to think it's one of these "the HQ forgot about us" moments, where 50% of your troops die. Any thoughts?
So, I'm in the setup phase and learned that the open up button allows the vehicles gunner to shoot, and acquire gives people ammo! In a conquest to just click everything, I noticed those three buttons in a row, the green red red ones with different symbols on them. What do they do? A second question as well, do rifleman need the 7mm ap ammo? How can I get them to use it now that I've given it to them? How much ammo should I give them before it affects stamina? (assuming it does at all)
So, I'm new and I'm wondering which game would be right for me, between Shock Force and Normandy; here's my perspective: World War 2 has much more declassified material on it, making it easier to study and use for advice on tactics, roleplay, and scenario creation, with a lot of varied equipment and combat doctrines. On top of that, WW2 combat was much slower paced compared to today, which may or may not translate to game mechanics, but seems like it could lead to some fun, hair raising situations on the battlefield. When it comes to Shock Force, it seems more immersive, being able to relate to the modern equipment that's being used and that you have available, however, information is still rather classified, so unless you just want to recreate missions from Steel Beasts and other things, that seems as close to active combat as we can simulate, so Im not sure how accurately a Niger campaign can be made. So, this is my own personal perspective about things, and what is personally important to me when I look for games like these. I would love your guys' advice!