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A Canadian Cat

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Everything posted by A Canadian Cat

  1. I did my test at start up too. I had to move the camera across the map to get the same / similar view as @Hister. The current CM2 games can only use 4Gb of main memory. Having lots of extra memory means you can have several CM games loaded up along with Photoshop too it does not allow all that memory to be used by CM.
  2. That's just one example but yeah it was just way worse in CM1.
  3. Here are my results. I normally run with Best, Best, Tree Detail High and Shaders on I loaded up the big scenario (BP1 - Op LINNET II (a - USabn UKgnd).btt) and as you can see I got 8fps. Not great by any means. The camera movement was not to bad mostly smooth but slow. It had some jerky moments. This one is big enough that I might consider dropping the quality down to help make playing smoother. The small scenario (BP1 - The Copse.btt) performed excellent. With units in the view I got 30fps and moving around the map was effortless and spiked as high as 80fps. Wait that's strange I thought I had the frame rate limited to half the refresh rate. More on that later... Changing the settings to Balanced, Balanced, Trees on low detail and shaders off. Did not effect the lowest frame rate for the big scenario but with less units on screen the fps rate was better and camera movement was better too. The smaller scenario was even faster. Wait 40fps that's unexpected again. I checked my Nvida card settings and found all my customizations were gone. Luckely I used Nvidea Inspector and backed them up so I could get them back. Now even the small scenario stayed at 30fps. The frame rate for the big scenario was not different so no additional screen shot.
  4. Because it was an awful feature. CM lets you play all the roles of leadership from the battalion CO down to the squad NCOs. While the command delays did a good job of representing high level command and communication issues it utterly failed at the squad level basic soldiering decisions. Imagine for a moment you have a squad crossing a street and they come under fire. Do you think it is reasonable for them to stand still in the middle of the street for 30s or a minute while they wait for direction? No way, thier Sargent would take action immediately to ensure his men's safety. Any time there was close action that needed low level leadership decisions command delays were a failure.
  5. No, no not at all. What I thought was that you had the wrong idea about the prevalence of what you were experiencing. I get it. Some may recall I had a lot of trouble with movement orders near bridges. I reported the problem several times. Finally I posted a are you guys ever going to fix this post and the response was fix what. It turns out it was very nearly only me that had the problem. I worked with Ken and Steve and we figured out the issue and the fix. Yeah but there are two classes of issues (my categories) those that think the game is broken if they cannot get 60 fps. Clearly they are both out to lunch and never going to be satisfied. Those that get sub 10 fps and stuttering camera controls. Typically they find game and card settings that resolve the issue. I am not aware of people who cannot get a reasonable frame rate to play. Hence I was surprised by your post. There simply are not a ton of people who cannot play the game due to frame rates. Again not counting people with unreasonable expectations. Note I am not saying that performance is perfect by any means I am just saying that people have mostly been able to get to good enough. An added challenge. Sadly for me my internet is down which means I am spending my day with support and replacing hardware. So, posting on my phone and not able to post screen shots. What you are starting is a good strategy. I have an Intel i5 4670 3.4Ghz with a GTX 760 card. I'll have to report back with the frame rate I see tomorrow ish. I am not sure if my cpu is more or less powerful but my graphics card is. I am not sure if there are any testers with similar cards. I'll have to ask.
  6. So, @Hister there is a plan of attack we can take. What video card do you have? Perhaps we can find someone that has the same one and we can compare card settings and driver versions and test the SAME scenario on both. With the hope that we can figure out where the bottleneck is.
  7. Humm. I don't have a view on the support issues list but there have not been that many persistent problems with that level of bad performance. Are there any others? And no not being able to get the "minimum to bother with a game of 60fps" does not count I'm talking about the really bad 3 to 20 numbers on small and medium maps that cannot be fixed with performance tuning of the graphics card. I get that you have had a problem but it doesn't seem like there are a lot of examples. Certainty not the numbers that would warrant a drop everything approach to the problem.
  8. Yikes they have bayonets. It's all fun and games until someone looses an eye applies.
  9. As @Ithikial_AU said glad to see it being used. BTW, shameless plug, here is the link if anyone is wondering what we are talking about: http://cmmodsiii.greenasjade.net/?p=5228
  10. Hey! There is this one that I created on request and I hear it works: http://cmmodsiii.greenasjade.net/?p=2684
  11. +1 for the Sublime Irony award! LOL I wasn't going to say anything...
  12. I also try to locate them at least some distance away from other units. Nothing sucks more than the MG team in the fourth floor drawing the ire of something big and nasty and having the sniper team on the fifth floor pay the ultimate price.
  13. Surely that's adding work for the design team that might be better handled by the scenario designers/QB participants themselves.....Assuming the full array of vehicles etc. were available? ?? No, I meant that a reasonable ask would be to add the unit options (no LWR, no ERA, no APS) to the TO&E and as you said let the scenario designers QB players choose what units they want. What I was saying was that asking for an additional UI option to choose between "true 2017" and "hypothetical 2017" would be work we don't want BFC to be doing.
  14. I rather like that idea actually. I doubt we would want them to add UI to make it a setting for QBs but adding the option into the force picker to be able to pick optional gear that was as 2017 actually was would be awesome.
  15. Sorry, I didn't get that. My theory is the AI kicked your ass with artillery. You should get back in there and cause the AI some pain. Good luck.
  16. It just does not bode well at all. Ironically this is one of those times when the right thing to do is for Iran and Turkey and Iraq to say lets cooperate and carve out a Kurdish state. But that's not going to happen. It would be the least bloody and the best for all the people living with in that area. What is best for the people is not really a calculus that will be happening in Ankara, Terran, Baghdad or even DC.
  17. Cheers ta - maybe I should have said parenting! Any chance you could make that info publicly available? I bet lots of people would like to read it.
  18. I do not have a theory to offer that explains what you are seeing - others have put forward a few possible ones. But I will say categorically the AI is not cheating. Not with artillery and not with anything else. Period full stop.
  19. In the game's install location. You might also find this valuable:
  20. Yes. CMBN goes from June to September and covers fighting in France and Holland In the Market Garden module yes. Pre 44 - no CMBN covers the Normandy invasion into the fall. Nothing before June 44. No, the vehicle pack is just a vehicle pack. Yes, there is a battle pack and yes it does include vehicles from the vehicle pack. The time line goes to September I think.
  21. What! That's not true? I thought everyone wanted the same things I want. Now I'm sad
  22. I am a big fan of the hull down command in the v4 engine. Not everyone is but I think it is useful. Check out this thread for a detail discussion and disagreements There is no command to do what you are asking for in one order phase. And many agree it would be nice. So that leaves you with two options. First just send them across the battle field until they end up with holes and react accordingly. It sounds like you have experience with that The other thing to do is combine moving to cover, stopping and observing from cover and dismounting crews. Use the terrain to mask their movement and get them into a position where they have some cover and leave them there for a few turns. Then move them again. You can couple that with dismounting the crew so the vehicle can remain hidden while the crew crawls to the hill top in the forest for a look. Infantry and dismounted crews have much much better situational awareness than mounted crews.
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