Jump to content

Search the Community

Showing results for tags 'tanks'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CM2
    • Combat Mission - General Discussion
    • Combat Mission Cold War
    • Combat Mission Shock Force 2
    • Combat Mission Final Blitzkrieg
    • Combat Mission Black Sea
    • Combat Mission Red Thunder
    • Combat Mission Fortress Italy
    • Combat Mission Battle for Normandy
    • Combat Mission Shock Force 1
    • Combat Mission Afghanistan
    • Combat Mission: Touch (iOS / Android)
  • CM1
    • Combat Mission Campaigns
    • Combat Mission: Afrika Korps
    • Combat Mission: Barbarossa to Berlin
    • Combat Mission: Beyond Overlord
  • General Discussion Forum
    • General Discussion Forum
  • Repository Updates
  • Strategic Command
    • Strategic Command - World War 1: The Great War 1914-1918
    • Strategic Command - Assault on Communism
    • Strategic Command - Assault on Democracy
    • Strategic Command - GLOBAL CONFLICT
    • Strategic Command - PACIFIC THEATER
    • Strategic Command 2 Blitzkrieg and Weapons and Warfare
    • Strategic Command 1
    • StratCom Design Challenge
  • TacOps
    • TacOps 4
  • Opponent Finder Forums
  • Archives
    • CM Archives
    • T-72: Balkans on Fire!
    • Dan Verssen Games
    • Theatre of War
    • DropTeam
    • Assault Wave
    • Empires of Steel
    • PT Boats

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


Biography


Location


Interests


Occupation

Found 7 results

  1. The Battle of Arracourt was one the largest armour clashes of the war. Elements from three fresh Panzer Brigades formed a spearhead that struck George Patton's US 3rd Army in the Lorraine region of France in mid-September 1944. CCA of the 4th Armored Division faced the counter attack across the rolling hilly areas around Arracourt from the 19th of September before petering out in a stalemate by the 29th of September. The US advance to the German border was halted for the time being, but at a cost of most of the Panzer reserve fresh from August production runs within Germany. The battle also so
  2. So, I've been trying to learn how to play on the tutorial mission, and I've realized something: The armor given to you is completely useless.Let me explain my situation So, my plan is to attack through the north field. This would allow me to avoid their anti tank gun with concealment, and a few of their regiments thanks to the bushes along the road. Here's the biggest problem: *Armor can't run over hedges*. For whatever reaeson the tanks can't go through gaps in hedges or or fences something, but they must always drive along the road and then come back off of it. I don't know what gu
  3. If anyone remembers from playing "Barbarossa to Berlin", you could order your tanks to "seek hull-down positions" and to "shoot and scoot". I found these to be essential, even in turn-based gameplay. I imagine they would be even more so in real-time. Question: Why are these not available in the current family of Combat Mission games?
  4. The title is self-explanatory. I recently got a HengLong Tiger for my brother's 10th birthday. I've been amazed what people do with these things! Would also like to see your RCs, if you own any!
  5. Trying to understand tanks and maintaining C2. In the following two pictures both tanks' HQ is another tank on the other side of the map (far away). Why does the tank on the right have a connection to the platoon HQ but the tank on the left not? Only thing I could come up with is the unconnected tank is both lacking a radio operator AND unbuttoned. But I found another tank in the same scenario with no radio operator and the hatches open and that one has C2. I am trying to diagnose some issues with my tanks not necessarily following their driving instructions. Not sure if it's a C2
  6. Hi all. Something about how Soviet based tanks looked in CM:BS was making me uneasy. It took me a while, but I think I finally figured it out. First "issue" is universal to all tanks, and consists of wrong glacis geometry. In real life K-5 era plate sticks out, but there isn't a large "plateu" after it as seen here.That leads me to believe that, either the angle of the slope is too steep, or it is moved too far to the front. The second issue, this one being a T-90A specific (but I decided to include it here anyways), is K-5 era not ending right on the angle, and wiring "cover" piece introd
  7. I have had this idea for a VERY long time now and decided to go ahead and post and see where it leads. With the addition of hit decals to CM, BFC upped the cool/immersion factor by a mile. The holes and ricochets on tanks and vehicles really adds to the experience. But the one problem I find we have is that vehicles just still look too pristine, even after they have burned for ten turns or suffered a catastrophic brew up. Yeah, we have ragged holes but nothing else to tell the tale. That's where the After Action Series of mods step in. Having seen the pioneering work that Blimey, Umlaut, a
×
×
  • Create New...