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Ithikial_AU

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Everything posted by Ithikial_AU

  1. The copy, rotate and paste feature would be a blessing for certain. Always wanted to 'paste' my Carpiquet map to the southern edge of Rocko's 'Canadian Corridor' map. One big map from Juno Beach to Carpiquet Airfield. The latter part of your statement can sort of half be done already. Save a copy of the master map and then trim down the edges from the map size bar. Not perfect but you can cut out slices of existing work to expand in another direction or build a scenario on top of. Edit: Oh and spend the time on developing AI plans at least for one side. The scenarios that got downloaded the most over at CMMODS back when it had a download counter were those that allowed for SP play.
  2. Apologies the community project came to a halt following real life interuptions. (Mainly on my side). All the files/research etc is still here on my computer so nothing is fully lost. Maybe one day.
  3. Also check to make sure to check the total number of helmet files that exist in your CMFB folder and from other mods. If there is an existing helmet number 6, 7, 8 etc then these will still be displayed amongst the troops alongside your Divisional patched helmets.
  4. Also make sure to check the total number of helmet files that already exist in your CMFB folder and from other mods. If there is an existing helmet number 6, 7, 8 etc then these will still be displayed amongst the troops alongside your divisional patched helmets. You'll need to make copies and rename the files appropiately to replace all helmets if you want all troops displaying divisional patch.
  5. Loving this mix of effects. I was just finding Vein's tracers difficult to see in most situations particularly in the day. I've adjusted the tracer to be a touch bigger. Takes up about 2/3's of the BMP canvas size but doesn't have the 'laser beam' effect in game. Let me know an email/dropbox location if you want a copy. Cheers
  6. @Sequoia - Thanks mate. I've already copied across the Allied OOB into an spreadsheet for easy reference. I did notice however that the US 1st Mech Brigade (Heavy) HQ and it's associated battalions were listed twice on your OOB. Left field silly idea I had the other week when I saw your related OOB post elsewhere on the forums: - organise the forces on each side down to battalion - create campaign 'chits' for above forces as per NATO symbols - map out where each of the stock scenarios/campaign battles/QB maps included in the game family are set on a large map of Syria. Combined it would be a go to ready resource for campaign players or just for regular MP opponents wanting a little bit more from their battles.
  7. I dabbled in some uniform editing around the time I did my take on 'Snowy Uniforms' for CMFB. Before tackling snow I tried first to create 'muddy' uniforms and the .psd file I created was turning out some great results IMO. I never tried rain/wet effects though have thought about it. What killed the 'muddy' uniforms idea was that the modtag [muddy] is hardcoded into the game but appears to only work for vehicle textures/models. It had no effect on infantry. Given weather specific mods like these you want it to be applied across the board based on what weather/ground conditions existing scenario files rather than the game looking for a specific modtag. Players aren't going to go through and manually apply the modtag to every scenario themselves. So there is little you could do as an outside modder. It would probably be the same with 'wet' effects like this, reliant on a lot of manual mod tagging of existing scenarios. If BFC hardcoded in 'Muddy' and 'Rain' / 'Wet' modtags into the games similar to what they did with snow then the modders could be set loose to provide textures and alphas safe in knowing their work will actually show up in the game at the appropiate time.
  8. Any update on digging out that Syrian OOB @Sequoia?
  9. I had a poke around the old CMMODS CM1 warehouse a few months back for different reasons. It was a walk down memory lane. The only bits that I stole that could still be useful for the majority of the CM playerbase today was some campaign ideas/tracking sheets, (which need to be repaired to work with modern versions of MS Excel - not volunteering at this time ) and some textures for the UI. Porting over sounds for a greater sounscape maybe possible but would require a lot of work even just renaming all the files. I could see little point in bringing over most of the texture mods that make up the vast bulk of what's posted there.
  10. After sandpaper-gate I don't think we play cricket in this country anymore.
  11. CMFB being more difficult I think also has got something to do with the weapons being used. At the tail end of the war you have a lot of heavy weaponary and and armour options available compared to CMFI and CMBN. Not to mention the prevelance of SMG's and LMG's across some infantry formations. It's part of the reason I love CM and the much talked about upgrade system. A collection of wargames with a consistent set of rules under the hood allows for the varying terrain and TOE's across the different theatres really shine through for the player. Not to mention how they change over the course of time. Still holding out for early war games for the same reason. You'd be scared of a lone T-34 showing up in 1941 when all you've got are 37mm PAKs.
  12. Since I did that CMFB mod Umlaut has been kind enough to hand over his snow psd files. Should make life a little easier once Rome to Victory is released.
  13. The text shows total ammo that the selected fire team can readily access in it's current position. Is the "A Team" right next door to this "B Team"? If so there's probably a pixel truppen ammo bearer that is within ammo sharing range. The final sixth missile is probably not available as it's in the tube of the "A Team" Javelin. Same principle as mortar teams sharing ammo when sitting next to each other on a map - becomes apparent if you have a mortar platoon in your roster.
  14. Agreed. Some French forces running through CMBN and CMFB would be nice. My thoughts on the matter have been expressed lots of times before. Go mid and early war. I always fear the day CM3 becomes a thing we're back to Normandy yet again.
  15. Oh alright. The first pic is over the Austrian Alps, second pic climbing out of an ice cave in an Icelandic glacier. Apologies to Steve, only on the one off topic post I promise.
  16. Talking about digging up a thread from the grave. This one is for the somewhat dormant Arracourt collection of scenarios that are being worked on over at the FGM. We spent many posts/PM's discussing what variants of Shermans to put into the scenarios for Abrams' 37th Tank Battalion. We ended up settling with mostly your bog standard M4's across the board with the exception of 2x M4A1(76) in A company since there were a number of sources that said this company took in two of the 76's in time for Arracourt. A total of 20x 76mm Shermans were scattered across the 4th Armored following the Normandy campaign. We surmised the 37th TB didn't have many since Abrams was one of the tank officers in the US Army against the introduction of the 76mm at the time and from the unit history leading up to Arracourt showed little sign the 37th taking excessive vehicle losses prior to this point. Backing this line of thinking up was all the photos we found that supported the 37th TB with standard M4's.
  17. Thanks for the thoughts. Sadly no, many of the WW2 battlefields are still on the to do list. When you head over from Australia, it's a bit of a long trek both in terms of time and dollars so I'd want to make a decent go at it when the time comes.
  18. Late to the news. Busy paragliding off the top off a mountain and ice caving under a glacier. Here's to a good 2019!
  19. Sorry I literally got off a plane following 3 flights over the last 24 hrs only a few hours ago, so I'm a bit jet lagged/all over the place. Two months of touring Europe over Chrissy. The mission with the Hobart's Funnies is the mission that comes next if you lost the mission to take the village and northern hangers before this one (the historical outcome). Though I think there are some Flail tanks in that first attempt to take the village. With regards to the mission in question you only get a platoon of regular Shermans, which is part of the reason why the scenario is called what it is - they were some words muttered by one of the officers stuck in the fields during this attack. The Canadian brass (in my opinion) didn't really plan this operation well and the poor suckers on the southern route were the poor cousins when it came to receiving armoured support. The northern approach was always the focus. The campaign was built almost wholly under Upgrade 3.0. There's been no tweaks by me since 4.0 came out nor has there been any report that there is a campaign crashing bug as a result of the upgrade.
  20. Sorry been away from boards packing a suitcase. Thinking some more on this I think what's compounded this problem was the 4.0 upgrade which seems to have taken a sledgehammer to the morale of infantry units. Bug or not, (see the array of other forum topics on this issue), infantry will break a lot more easily now than before. I built this campaign under Game Engine 3. Changing 'numbers' under the hood can have a big impact on balance for scenarios and campaigns. I remember the 'Blue and the Grey' campaign grabbed my interest when I saw it but it was built under engine 1.0. I downloaded it after 2.0 was released which increased the lethality of MG fire substantially. The balance of the first scenario on Omaha beach simply thrown out the window. I don't have any plans to go back and retest Carpiquet from scratch at this point. Too many other new ideas I want to work on already. The only scenario I've written that I may update is MG Joe's Bridge for CMBN... if CMBN ever gets tank rider functionality. (Tip - Spoiler) Your initial two companies should break in at all costs to allow the two follow on companies to exploit. If you win this battle the roles will be reversed and you'll force the Germans to spread out their counter attacks. I can't remember the exact text I wrote at the time but this engagement is a fictional scenario assuming the Operation Windsor plan was running on schedule. WriterJWA is doing better than history in this campaign. The approach I mapped out for this engagement follows the planned phase two of the 4th of July for Operation Windsor. The Queens Own Rifles Infantry Battalion of the 3rd Canadian infantry division was to move through the other Canadian forces and assault the control buildings of the airfield from the north. To the south and west was the open airfield itself so that was out of the question, while further east was unknown territory held of the Germans. The battalion would of been mightily exposed from all sides if it pushed any of it's forces further east. This is also why it's quite a narrow map as swinging around wasn't really an option. Historically this battalion was brought in to help mop up the SS holdouts in the village and hangers. It's good to get feedback, so hard to find testers and reviews of finished community works at the best of times. As for downloads, well before Bootie updated the Scenario Depot website and removed the download counter on the main page this little campaign was in the top five so I was already pretty stoked. I never could pip GeorgeMC for top spot however.
  21. Battlefront you have some evil timing for your releases. I generally always get the notification that you've released something as I'm on my way to work in the morning. Have to chalk that up to unlucky time zones. This time however it's just happens to release 48 hours before I board a plane to head to Europe for two months of winter fun. All working on this end so it will be waiting for me when I get back. All the best with the rest of the launch.
  22. <-- Author of the Lions of Carpiquet campaign. (Minor spoilers) The mission you are having a problem with is the one where you have to go after the airport control buildings on the eastern side of the airfield correct? Yes unfortunately you are squeezed in tightly to begin with and need to rush those front line buildings to gain a foothold. The good news is once that line if secure you're reinforcements should be able to move onto the map outside of enemy LOS. (Well unless you knock down those buildings completely). As the map maker I had a major problem with this slice of the southern master map since it butts right up against the northern map and the village. The entrenched positions with the 88 battery from the second battle would be exactly behind your deployment zone IRC. I had the problem of deciding whether to try and recreate that or not. I chose not to at the time. I didn't have a million and one testers (this isn't a stock campaign so don't have access to the beta tester pool) and those that I did have volunteer from the community didn't raise any problems at the time. You're actually on the 'doing better than history' track as the Canadians never actually got a shot at these buildings during the historical battle. They were held up too long in the village and hangers on the north side of the airfield. (ie the player loses battle 2 of the campaign). These control buildings were hammered by artillery and air power during the battle (as you get to control in the battle). The reaction to your air power especially should give you a big hint about what you have to go up against once they make their attack runs. You can also make the battle a touch easier if you manage to hammer the buildings during the previous scenario with your own platoon of Shermans... if they aren't tied down by other distractions. Glad you liked the other scenarios so far. It looks like the experience you had is what I was after when I designed them. Just a shame I you won battle 2, I think the follow up battle (instead of the one you are not fighting) is very fun since you get to use a lot more of 'Hobart's Funnies.' Sadly they only rocked up later in the day so I felt that I couldn't use them in the dawn assault. I'm heading off on holiday at the end of the week but thanks for playing. Keen for any other insights.
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